To avoid patrols on the main roads we have to go through a dark wood, within which are creatures known as pitchlings. Salvador knows something about them, and shares his knowledge with us. 'Also, we can hold unlit torches, and if a pitchling comes within 100', they will burst in to flames.' Salvador considers this […]
Archive for October, 2015
The orcs who overran the dwarf outpost have been defeated, along with their wyvern, which was killed single-handedly by little gnome illusionist me. I'm still waiting for my medal. Searching the outpost finds the dwarf bodies tossed unceremoniously in to a heap in the snow. 'I'll check to see that they're all dead.' '...' 'That […]
Fighting our way through the orc fortress leads us to the commander, Krag. Almost, anyway. A narrow corridor ends with a 10' wall leading up to ledge where the corridor continues. The wall would be easy to climb with the ladder in place, but only if the ladder stayed in place. One of Krag's lieutenants […]
Needing to recover from several encounters forces our retreat from the orc fortress. We don't think they'd leave us to sleep peacefully only to get up and fight them refreshed. We exit the fortress, head a bit further up the valley, and find somewhere safe to rest. Maybe this will confuse the orcs too, as […]
Getting in to the orc fortress in the canyon, thanks to finding a hidden lever that opens a door in the rock face, only leads to more problems. To get to the door we had to pass arrow slits where orcs waited to fire opportunistically at us. Even orcs aren't so stupid for us to […]
At the end of the canyon is the orcs' fortress, seemingly built in to the walls of the canyon itself. We spot some tracks that the orcs have left, but they seem to lead directly in to a stone wall. Getting closer to the wall where the tracks disappear doesn't offer any clues as to […]
'Lord help you if you ever come across a smart enemy.' 'Well, you play all the NPCs, so we're probably okay.'