'Climbing up on to the guard wall, you've been spotted by guards, but they're about 60 feet away. Are you going to climb down the other side, or jump?' 'How far down is it?' 'About 15 feet.' 'Jump.' 'Okay. Everyone give me either an Athletics/Strength check, or Acrobatics/Dexterity check.' '20.' '17.' '19.' '20.' 'Blimey. Okay, you may […]
Archive for the 'Dungeons & Dragons' Category
Winning the initiative against the barbarian gives us an advantage. Who'd've thought? A quick charm spell, aided by a forced failed saving throw, makes him think I'm his buddy, and we convince him to withdraw to another room, isolating us from his two-headed hound. Another spell, this time a suggestion from Pasha, gets the barbarian's […]
Entering a room where a barbarian awaits us, donning his armour near a two-handed longsword, with a two-headed dog on the other side of the room, fills us with some level of pessimistic dread. Enough dread that the topic of new characters arises. 'The problem with needing new characters will be how to introduce them […]
Making our way along the snowy mountain pass isn't a simple matter. The footing for our horses is treacherous in places, requiring us to look out for hazards and guide the horses around them regularly. 'Salvador, as you've just arrived to the session, you can make the next survival check.' '...can I take 10?' 'Yes. […]
Our ride up to and along the mountain pass will need to be swift. We are given light warhorses, along with wands of healing. 'Use these on the horses when needed. If you push them too hard, they will just collapse.' 'Then let's stick to riding them. Plus, if we push them, we risk losing […]
Evading capture by the paranoid king's guards, we are accompanied north to a friendly lord's lands. After welcoming us, the lord makes a request of us in these unsettled times. 'I need some adventurers to ride hard and fast in to the mountains and along the pass, calling on each guard post to check for […]
'Are we initiativing?'
We need to sneak in to a guarded house in the middle of town. It makes sense to wait until night to do so, which means we have to be quiet. We sneak closer to the house, but how do we avoid the guards? Which way are we approaching from? 'Do you want to put […]
'Can I gather some information with an investigation check?' 'Sure.' 'Right. What do I want to find out?'
As often happens when an encounter is imminent, a map is drawn on our battlemat. As often happens when a map is drawn on our battlemat, the drawing skills of the GM are criticised. 'Why isn't the path straight?' 'Artistic licence.' 'Maybe we should adapt our plan. We could go up and say that we […]