We are ambushed on our way out of the underground dungeon by the druid we suspected to find inside the dungeon. Damn him and his alarms that we tripped. Amidst the storms, whilst we try to swim in the shallow sea, the druid attacks, calling to his aid a pair of gargoyles and a squid. […]
Archive for the 'Dungeons & Dragons' Category
More by luck than judgment, we find the tomb of an almost-legendary pyromancer, thought to have been buried under the city but whose location has been long forgotten. Quite how we found it is more the mystery now. The entrance to the tomb has runes marked on the wall, a warning of what will befall […]
We've fought our way in to an underground bunker, and fought our way deeper in to the underground bunker. We are now bickering about whether or not we should venture through the curtain of magical darkness in the mouth of a dragon carved in to the stone wall, and, if we do, who goes first. […]
Skeletons! Thousands of them! Wait till you see the whites of their eye sockets, lads. Moving through the flooded building where we were guided to find the centre of the storm ravaging the city, we find a room of cells that makes us realise the building used to be a gaol. But what we thought […]
A storm is blowing, gradually increasing in intensity, almost unnaturally so. The wind is blasting us, and we have a short bridge to cross where waves are intermittently crashing over it. 'One effect of Indominatability's Bane means we are not affected by the strong winds, but I'm not sure about waves.' 'Waves aren't wind, Thrak.' […]
'I fear I have some grave news.' <drum roll> 'Sal, you don't give a drum roll for grave news.' 'I know, but I didn't have a way to make a dun-dun-DUNNNN sound.'
'I was thinking about taking the 'cremate familiar' feat.'
On the demi-plane between the planes of fire and water, we sense we are nearing the final encounter. We have checked one place where the villain might be and he wasn't there. There is just one more place to check. 'Let's use these scrolls of resist energy before going through these double doors', says Boycey. […]
'Inside the chest is a staff.' 'How many?' 'Um, just the one.' 'That's a small staff. Maybe he only needs a butler.'
'That's how useless wizards are.' 'Oi!' 'No, Wizards of the Coast. They've put the medium outsider Azer miniature on a small base.'