Archive for the 'Dungeons & Dragons' Category

Tactical Manoeuvre

Tuesday, September 23rd, 2014

Salvador leaps in to action! But Thrak is enlarged and in the doorway, completely blocking access to the enemies just outside. Salvador has a ranged weapon, but he has also just applied magic oil to his melee weapon, and it seems a waste to ignore it. He could go outside to try to flank the […]

Stick 'em With the Pointy End

Tuesday, September 23rd, 2014

'I'm going to rub magic oil on my weapon.' 'You're greasing up your shaft?' 'No, just the tip.'

Disappearing in to the Character

Tuesday, September 23rd, 2014

Skeletons pile through the door of the farmhouse we're staying in. That's fine, we have two clerics on hand. Aggar, our own cleric, a cleric of the Sun Domain, has turning undead as a specialty. Torrent, the NPC cleric in our charge, waits for Aggar to destroy the skeletons before bothering to try herself. It's […]

Worth the Wait

Tuesday, September 23rd, 2014

'Does someone want to play Torrent?' Our NPC cleric is becoming something of a burden for the GM to run, given that we are starting a fight against a dozen other NPCs, and the GM is pretty much asking what we want her to do most of the time anyway. We may as well take […]

Backstabber Barbarian

Thursday, September 4th, 2014

Travelling south, the day draws on. We could enter the Fire Forest of TPK, as we have spells that will let us endure the heat, but perhaps it would be better to spend the first night outside of the forest and save some of the magic. Thankfully, a farmhouse is located a short distance north […]

Barbarian Magic

Thursday, September 4th, 2014

We survive the ambush, even though, or because, the party was split. Searching the bodies, one of the leaders looks like he has some pretty shiny equipment, certainly better than what the scouts were wearing. A chain shirt, a nice-looking weapon, a cloak that's apparently worth mentioning, all which prompts the call of 'detect magic!' […]

Why the Long Face?

Thursday, September 4th, 2014

Ambushed! As we travel through a cliff pass of sorts, some loud bangs startle our horses. A couple of us manage to control our mounts, a couple don't, causing their mounts to sprint down the path away from the noise. As they do, a pair of half-orcs appear above us and start shooting. We have […]

It's Just a Name

Thursday, September 4th, 2014

Out of the city, making our way to our destination along a road that hopefully isn't subject to many patrols. Just in case, our contact is taking us on a route that is rarely trod. 'I'm sure there's a good reason why we're planning to go through the Fire Forest of whatever it was.' 'The […]

It Takes Allsorts

Thursday, August 21st, 2014

We get the case and the information inside, now we need to get it out of the city and to safe hands who know what to do with it. Getting out of a city that is somewhat sieged and being held to ransom won't be as easy as walking out of the gates at midnight, […]

Well Spoken, if not Well Read

Thursday, August 21st, 2014

Aggar's mysterious voice is talking again, except this time we can all hear it. It wants the case that we've recovered, which we are fine with, but only after we've got what's inside the case, which the voice is fine with. The problem is that we can't open the case. My terrible diplomacy works wonders, […]