Archive for the 'Dungeons & Dragons' Category


Thursday, November 19th, 2015

'How wide is the battlemat?' 'I counted 46 squares, but that seems like an odd number.' 'No, it's definitely even.'

Magic Missile, Magic Missile, Magic Missile!

Thursday, November 12th, 2015

Sent on an assassination mission the night before a battle, we get to the target's tent, that of a high-ranking wizard. With a bit of skill mixed with a healthy dose of luck, we take out the guards and encounter the wizard in rather favourable conditions. That is, until he casts Lesser Globe of Invulnerability, […]

Heal Thyself

Thursday, November 12th, 2015

'Um, before we get started on our excursion to kill this wizard, did it perhaps occur to anyone to get some healing? Just so that we don't start the next fight in a bad state.' 'For goodness sake. You've had all evening to mention this! Then again', says Thrak, after glancing at his character sheet, […]

I'm Telling Y'all it's Sabotage

Tuesday, November 3rd, 2015

We're trying to work out how to sabotage some siege engines. Our best bet seems to be for Thrak and Salvador to sneak up on them, throw oil on the engines, and then for me to cast Wall of Fire to set them all alight. It's not a bad plan, apart from needing to be […]

Knowledge Without Understanding

Tuesday, October 27th, 2015

To avoid patrols on the main roads we have to go through a dark wood, within which are creatures known as pitchlings. Salvador knows something about them, and shares his knowledge with us. 'Also, we can hold unlit torches, and if a pitchling comes within 100', they will burst in to flames.' Salvador considers this […]

Maybe Leave Your Axe Behind

Tuesday, October 27th, 2015

The orcs who overran the dwarf outpost have been defeated, along with their wyvern, which was killed single-handedly by little gnome illusionist me. I'm still waiting for my medal. Searching the outpost finds the dwarf bodies tossed unceremoniously in to a heap in the snow. 'I'll check to see that they're all dead.' '...' 'That […]

Concentration Check

Thursday, October 22nd, 2015

Fighting our way through the orc fortress leads us to the commander, Krag. Almost, anyway. A narrow corridor ends with a 10' wall leading up to ledge where the corridor continues. The wall would be easy to climb with the ladder in place, but only if the ladder stayed in place. One of Krag's lieutenants […]

Mistaken Identity

Thursday, October 22nd, 2015

Needing to recover from several encounters forces our retreat from the orc fortress. We don't think they'd leave us to sleep peacefully only to get up and fight them refreshed. We exit the fortress, head a bit further up the valley, and find somewhere safe to rest. Maybe this will confuse the orcs too, as […]

Face-to-six-faces With a Gelatinous Cube

Tuesday, October 6th, 2015

Getting in to the orc fortress in the canyon, thanks to finding a hidden lever that opens a door in the rock face, only leads to more problems. To get to the door we had to pass arrow slits where orcs waited to fire opportunistically at us. Even orcs aren't so stupid for us to […]

The Better the Illusion, the Harder it Hurts

Tuesday, October 6th, 2015

At the end of the canyon is the orcs' fortress, seemingly built in to the walls of the canyon itself. We spot some tracks that the orcs have left, but they seem to lead directly in to a stone wall. Getting closer to the wall where the tracks disappear doesn't offer any clues as to […]