Archive for the 'Dungeons & Dragons' Category

It Takes Allsorts

Thursday, August 21st, 2014

We get the case and the information inside, now we need to get it out of the city and to safe hands who know what to do with it. Getting out of a city that is somewhat sieged and being held to ransom won't be as easy as walking out of the gates at midnight, […]

Well Spoken, if not Well Read

Thursday, August 21st, 2014

Aggar's mysterious voice is talking again, except this time we can all hear it. It wants the case that we've recovered, which we are fine with, but only after we've got what's inside the case, which the voice is fine with. The problem is that we can't open the case. My terrible diplomacy works wonders, […]

Running Away is Still the Better Option

Tuesday, August 12th, 2014

Inside the elven enclave, we've surprised the elf wizard leading us to the case we're after by ambushing and killing her. The surprise didn't last long. Now we've found the building where the case is supposed to be, and been let in all by following the voices in Aggar's head. No, it's not ideal. Also […]

You Can't See Them

Tuesday, August 12th, 2014

We track the case we are after and find that it has been taken by elves, who want the information inside it for themselves. With a bit of diplomacy and compromise, we strike a deal to at least be able to see what is inside the case before they whisk it away to their lands. […]

Forgetting Where You Are

Tuesday, August 12th, 2014

'Is there anyone at the temple who can identify this flask of oil the soldier was carrying?' 'I imagine so, yes. 'Hi, can you identify this flask of oil, please?' 'We're not there yet.'

I'll Touch Myself

Thursday, August 7th, 2014

Our connection goes somewhat awry. For a start, our contact identifies me, a gnome, to be his contact, a human. He gets shifty, we remain clueless. Of course, us being the greatest detectives in the realm, we spook him. The gnome flees, hitting the first-floor balcony and starting to scrabble up the side of the […]

Either Way, I'm Insulted

Thursday, August 7th, 2014

Heading in to the depository to meet a contact and collect a case, we are told that inside there is a 'very ugly gnome indeed'. 'That's okay', says Thrak, our dwarf barbarian, 'we're used to dealing with ugly gnomes.' Thrak looks my way, me being a gnome. '...not mentioning any names.' 'What is my name?' […]

Speak With Weasel

Thursday, July 24th, 2014

'Help! Help! My baby is missing!' Another citizen in distress, as sections of the city are burning and there is panic in the streets. We must help him. 'Cat or dog?' 'Weasel!' Whatever floats your boat, I suppose. We can still help. I cast speak with animals and start calling out in weasel for the […]

Starting to Fulfil my Destiny

Thursday, July 24th, 2014

The city is on fire! We sort of learn what the weird noises were, and why a few of our ambushers were alight, when we escape capture and flee outside to see many houses on fire. Some large, flying creatures appear to be setting light to the city, or are at least assisting. We have […]

Karma at Work

Thursday, July 24th, 2014

As the fight continues, our new ally, the contact for the resistance, starts to cast a spell. No one in our party recognises the spell, perhaps because our fearless gnome illusionist has ducked out of the side door and is pretending to be a barrel for survival purposes. It's working so far, but it means […]