Archive for the 'Dungeons & Dragons' Category

Backstabber Barbarian

Thursday, September 4th, 2014

Travelling south, the day draws on. We could enter the Fire Forest of TPK, as we have spells that will let us endure the heat, but perhaps it would be better to spend the first night outside of the forest and save some of the magic. Thankfully, a farmhouse is located a short distance north […]

Barbarian Magic

Thursday, September 4th, 2014

We survive the ambush, even though, or because, the party was split. Searching the bodies, one of the leaders looks like he has some pretty shiny equipment, certainly better than what the scouts were wearing. A chain shirt, a nice-looking weapon, a cloak that's apparently worth mentioning, all which prompts the call of 'detect magic!' […]

Why the Long Face?

Thursday, September 4th, 2014

Ambushed! As we travel through a cliff pass of sorts, some loud bangs startle our horses. A couple of us manage to control our mounts, a couple don't, causing their mounts to sprint down the path away from the noise. As they do, a pair of half-orcs appear above us and start shooting. We have […]

It's Just a Name

Thursday, September 4th, 2014

Out of the city, making our way to our destination along a road that hopefully isn't subject to many patrols. Just in case, our contact is taking us on a route that is rarely trod. 'I'm sure there's a good reason why we're planning to go through the Fire Forest of whatever it was.' 'The […]

It Takes Allsorts

Thursday, August 21st, 2014

We get the case and the information inside, now we need to get it out of the city and to safe hands who know what to do with it. Getting out of a city that is somewhat sieged and being held to ransom won't be as easy as walking out of the gates at midnight, […]

Well Spoken, if not Well Read

Thursday, August 21st, 2014

Aggar's mysterious voice is talking again, except this time we can all hear it. It wants the case that we've recovered, which we are fine with, but only after we've got what's inside the case, which the voice is fine with. The problem is that we can't open the case. My terrible diplomacy works wonders, […]

Running Away is Still the Better Option

Tuesday, August 12th, 2014

Inside the elven enclave, we've surprised the elf wizard leading us to the case we're after by ambushing and killing her. The surprise didn't last long. Now we've found the building where the case is supposed to be, and been let in all by following the voices in Aggar's head. No, it's not ideal. Also […]

You Can't See Them

Tuesday, August 12th, 2014

We track the case we are after and find that it has been taken by elves, who want the information inside it for themselves. With a bit of diplomacy and compromise, we strike a deal to at least be able to see what is inside the case before they whisk it away to their lands. […]

Forgetting Where You Are

Tuesday, August 12th, 2014

'Is there anyone at the temple who can identify this flask of oil the soldier was carrying?' 'I imagine so, yes. 'Hi, can you identify this flask of oil, please?' 'We're not there yet.'

I'll Touch Myself

Thursday, August 7th, 2014

Our connection goes somewhat awry. For a start, our contact identifies me, a gnome, to be his contact, a human. He gets shifty, we remain clueless. Of course, us being the greatest detectives in the realm, we spook him. The gnome flees, hitting the first-floor balcony and starting to scrabble up the side of the […]