Archive for the 'Dungeons & Dragons' Category

Until Its Throat is Sore

Saturday, October 22nd, 2016

'Before you even get to the junction, you hear a banging and a horse shouting.' '... what's it shouting?'

Glass Half-full of a Water God

Thursday, October 13th, 2016

We vanquish a necromancer who made his home inside some barrows and was using the reanimated corpses of a nearby ex-village as labour. Barely has his cold body hit the floor when a phantom of dark swirling mist rises up from the Necromancer's corpse and addresses us. 'My Lord, Ehalazuhn, wishes to recognise your great […]

But it is Probably an Apt Metaphor

Thursday, October 6th, 2016

'There is a lantern ahead, a couple of miles away.' 'We shall go to investigate the latern.' 'So you're heading towards the light.' 'Stop making it sound so ominous.'

I Knew This Ages Ago

Thursday, September 29th, 2016

The spell 'Obscure Object' is ineffective against the Hipster.

Gravity is a Harsh Mistress

Thursday, September 22nd, 2016

Wyvern attack! We could be in trouble as it swoops down to rake us with its claws before climbing back out of range. But Pasha helps us out, casting a spell that blinds the creature. Now that it can't see us, the Wyvern can do little but flap around. Sadly, it doesn't land as Pasha […]

But Might Have Got More Hits Too

Thursday, September 15th, 2016

Have we found everything of value? How can we know, until someone casts Detect Magic? Pasha goes above and beyond the call of duty, not only casting the spell but making sonar noises as he searches for magic, 'Bing! Bing! Bing!', until I throw his pencil out of the room. We find a couple of […]

Trust in the Time of Trapped Chests

Thursday, September 15th, 2016

Defeating the Bugbear slavers and their overseer, we are left with the excellent task of looking for loot. We find a chest. 'It's not locked', says the GM, but we're not naive adventurers. 'I'll check the chest for traps.' Having the GM tell me, 'let's say it isn't trapped', doesn't fill me with confidence. 'Is […]

The Concept Remains Unclear

Thursday, September 8th, 2016

Our dwarf companion lives from the previous encounter, and we press on with the excellent idea of rescuing all the dwarf slaves in the mine. We reach what looks like the main rock face, where a couple of dozen chained dwarves toil, watched over by Bugbears. We find ourselves facing more Bugbears than there are […]

Dwarven Domino Effect

Thursday, September 8th, 2016

Collapsing a mine to halt production of an army's weapons is a fine plan, but having to make sure all of the dwarven slaves get out first is health and safety gone mad. There is a glimmer of hope that things can be made easier, though, when our dwarf ally and guide drops from a […]

Leave No Man Behind, Just the Cabin Boy

Thursday, August 18th, 2016

We have a ship! We also have a crew. This leads to squabbling over who should be captain, which takes most of the day. Eventually, seeing the crew standing around in stunned disbelief, I simply shout out something that sounds captainy. 'Ready for sail!' 'Hey, who made you captain?' 'No one, but maybe you'd like […]