Archive for the 'Dungeons & Dragons' Category

Trust in the Time of Trapped Chests

Thursday, September 15th, 2016

Defeating the Bugbear slavers and their overseer, we are left with the excellent task of looking for loot. We find a chest. 'It's not locked', says the GM, but we're not naive adventurers. 'I'll check the chest for traps.' Having the GM tell me, 'let's say it isn't trapped', doesn't fill me with confidence. 'Is […]

The Concept Remains Unclear

Thursday, September 8th, 2016

Our dwarf companion lives from the previous encounter, and we press on with the excellent idea of rescuing all the dwarf slaves in the mine. We reach what looks like the main rock face, where a couple of dozen chained dwarves toil, watched over by Bugbears. We find ourselves facing more Bugbears than there are […]

Dwarven Domino Effect

Thursday, September 8th, 2016

Collapsing a mine to halt production of an army's weapons is a fine plan, but having to make sure all of the dwarven slaves get out first is health and safety gone mad. There is a glimmer of hope that things can be made easier, though, when our dwarf ally and guide drops from a […]

Leave No Man Behind, Just the Cabin Boy

Thursday, August 18th, 2016

We have a ship! We also have a crew. This leads to squabbling over who should be captain, which takes most of the day. Eventually, seeing the crew standing around in stunned disbelief, I simply shout out something that sounds captainy. 'Ready for sail!' 'Hey, who made you captain?' 'No one, but maybe you'd like […]

This is What it Sounds Like When Pirates Cry

Thursday, August 11th, 2016

The pirate ship bringing the iron ore, and maybe mithril, comes in to the cove. We see the pirates on the ship, as well as their captain, who 'has a mean-looking parrot'. 'So do I', says Pasha, about his re-summoned minion for the occasion. 'Well, he's small and cute.' 'In a fight with this one, […]

It Got to Number One in the THAC0 Parade

Thursday, August 4th, 2016

We get a surprise round on some bugbears we've sneaked up on. One gets stabbed in the back, the other two are engulfed by quite a damaging fireball. All in all, it's an effective surprise. 'You don't see any more bugbears, but we're going to stay in initiative.' 'Why's that?' 'No reason.' Our spider-sense tingles, […]

I Could Do This All Night

Thursday, August 4th, 2016

'The ship transports iron ore.' '...what?' 'Iron ore.' 'Or what?' 'What?' 'Mithril?' 'No, iron ore.' 'Iron or... mithril? 'Just iron ore.' '...what?'

His Pattern Indicates Two-dimensional Thinking

Tuesday, July 12th, 2016

The ore from the Iron Island looks like it is brought to the mainland through an abandoned castle overlooking the coast. On the assumption that the operation will be guarded, we try to sneak around to scout the location, rather than stomping in blindly. The walls of the castle are not entirely intact, which allows […]

There Are Alternatives to Fighting

Tuesday, July 5th, 2016

Our adventuring guides us towards the Iron Island, where our new dwarven ally, Herbie, escaped and where lots of other slaves remain, working to extract minerals from the quarries there. The main problem is how to cross the water between us and the island. We find out from Herbie that a ship regularly transports the […]

Thrak Can't Charge Until Thrak Charges

Thursday, March 31st, 2016

On our way to the valley of the Invisible Stalkers, maybe not its official name, we are ambushed, by monks hiding in trees! 'They'll do their fancy slow-falling down to us in a second', says Thrak, somehow experienced with the monk style of fighting. Salvador casts Scorching Ray, and gets hits with both rays. The […]