Archive for the 'Dungeons & Dragons' Category

Requiring a More Powerful Spell

Thursday, December 4th, 2014

Stalking someone who is known to have been looking for us, Salvador gives away his position by some lacklustre hiding. The woman confronts him, and rather than running away Salvador decides to hear what she has to say for a moment. This turns out to be not quite the best plan ever, particularly as he […]

Any Distinguishing Features?

Thursday, December 4th, 2014

We travel to the north of the city to meet with our cleric's mentor. As we arrive, other guests are leaving through another door, and we catch but mere glimpses of them. A couple are half-orcs. The third is human, but only just. He has tentacles on his arm, and teeth growing out of one […]

Let's Get Out of Here Before One of Those Things Kills Salvador

Thursday, November 27th, 2014

Investigating the tieflings' huts in the swamp finds something bubbling in a pot over a wide hearth. Glass phials lie around, with glassblowing equipment nearby. Something smells disgusting, and it could be whatever is in the pot. 'Maybe our wizard should look at this.' I make a Knowledge (Arcana) roll, getting a very respectable 10 […]

Blood from a Bone

Thursday, November 27th, 2014

Skeletons! Thousands of them! Don't shoot till you see the whites of their eyes, lads. Well, 20 skeletons, but that seems like plenty when they charge us. Salvador takes down a couple that get close to him, using his combat reflexes and reach weapon. Most of the rest are despatched by our clerics, 13 blown […]

More Effective When Uninvolved

Tuesday, November 18th, 2014

We spend the night camping on a small patch of land in the middle of a swamp. Well, some of the night. We're interrupted by the approach of a boat carrying some hostile tieflings, singing a melody that lures a few of us in to the water. As it turns out, being lured away from […]

Differentiating Player and Character

Tuesday, November 18th, 2014

'Reflex saves, my worst check!' Even so, Aggar rolls rather well, getting a natural 19 on the D20. This excellent virtual display of dexterity is only marred by Aggar then somehow managing to throw the dice in to his own face when trying to pick it up.

High Initiative Leads to Genocide

Thursday, November 13th, 2014

Our plan to stop the singing almost works. Sure, we appear to be accomplices in the murder of a dryad, but you can't make an omelette without breaking any eggs. Besides, one of the Seela continues to sing. Salvador leaps in to action! He dashes forwards and, not distracted by any nearby defenceless animals, casts […]

Rules Bender

Thursday, November 13th, 2014

'If we used detect magic', says Salvador, 'would the hair detect as magic?' 'Call me a stickler, but I think you'll actually have to cast detect magic to get your answer, otherwise that's cheating, chum.'

There Can Be Only One

Thursday, November 6th, 2014

'We don't need to kill them to stop their singing, we only have to cut their tongues out.' So says our duskblade, the same duskblade who was quite upset about making a deal with a devil. Presumably because he didn't want the competition.

Shocking Miss

Tuesday, October 28th, 2014

'Hey, if the gnome stepped up, you'd then be flanking the devil and get the bonus to attacks.' 'Naw, I'd need to threaten. When have I ever?' The desperate measure is suggested because our duskblade is having trouble hitting the devil. Quite a bit of trouble. Knowing that the devil has a few damage reductions […]