A guard appears on the ledge above us, some forty feet up. That poses a bit of a quandary for us, particularly as our baboon carrying a rope has disappeared. We have to quickly work out how to get enough of us up to the ledge before the guard can raise the alarm. Pasha can […]
Archive for the 'Dungeons & Dragons' Category
'You see someone looking down at you. He looks surprised. But not surprised.' 'What?' 'He's surprised, but not surprised.' 'Yeah, that's not helpful.' 'He is not surprised, but he looks surprised.' 'Oh. Oh! So he's not surprised enough to give us a mechanical advantage, but you want to convey his emotional surprise at seeing us. […]
'You have successfully killed all the mushrooms!' 'Somehow, I don't feel particularly heroic.'
'There's no railing around this, so you'll have to be careful, Blaise.' 'Typical. Dwarves have never cared much about elven safety.'
Having gone down the dry well, we travel along its tunnel until we reach the end. Or an end, I suppose, and one that may turn us back, as a grate blocks our way and we're not really a party built on strength. Never the less, we probably ought to try to get through the […]
After a brief battle in the kitchens of the underground dwarf city, defeating a goblin Steven Segal in the process, our accompanying scout explains what's around us and where to go. 'Over there is the cold store. Ahead of you is the general store. And that is...' 'The warm store.' 'No, the well room.' 'That […]
We need to sneak our way through the underground city, rather than face countless guards and bring down the wrath of an army on us. Sounds reasonable. As we hear a patrol ahead of us in a corridor, we duck behind the nearest door, hoping that the room beyond will be less dangerous. We find […]
After a bit of a spat outside the entrance to the underground dwarven city, the inside seems a bit quiet. Eerily quiet, given that one particularly cowardly fellow decided he'd rather head inside than fight us. Maybe he's just cowering in a corner somewhere, unwilling to make a sound. It seems unlikely that he'd rustle […]
'Don't kill the NPC monk! He's integral to this part of the campaign.'
After a hard day's fighting, we look for somewhere to rest for the night so we can recover and tend to our wounds. A cave presents itself nearby, which would provide some shelter, but is it safe? We move up to the cave and enter, and are greeted by a white wolf. Actually greeted by […]