Archive for the 'Dungeons & Dragons' Category

Skeletons and Blinking

Tuesday, May 19th, 2015

Skeletons! Thousands of them! Wait till you see the whites of their eye sockets, lads. Moving through the flooded building where we were guided to find the centre of the storm ravaging the city, we find a room of cells that makes us realise the building used to be a gaol. But what we thought […]

We Have the Time

Tuesday, April 21st, 2015

A storm is blowing, gradually increasing in intensity, almost unnaturally so. The wind is blasting us, and we have a short bridge to cross where waves are intermittently crashing over it. 'One effect of Indominatability's Bane means we are not affected by the strong winds, but I'm not sure about waves.' 'Waves aren't wind, Thrak.' […]

Percussive Sting

Tuesday, April 21st, 2015

'I fear I have some grave news.' <drum roll> 'Sal, you don't give a drum roll for grave news.' 'I know, but I didn't have a way to make a dun-dun-DUNNNN sound.'

He Really Doesn't Like His Animal Companions

Thursday, March 19th, 2015

'I was thinking about taking the 'cremate familiar' feat.'

Being Prepared Guarantees Nothing

Thursday, March 19th, 2015

On the demi-plane between the planes of fire and water, we sense we are nearing the final encounter. We have checked one place where the villain might be and he wasn't there. There is just one more place to check. 'Let's use these scrolls of resist energy before going through these double doors', says Boycey. […]

Finding Batman

Thursday, February 26th, 2015

'Inside the chest is a staff.' 'How many?' 'Um, just the one.' 'That's a small staff. Maybe he only needs a butler.'

Miniature Misunderstanding

Thursday, February 26th, 2015

'That's how useless wizards are.' 'Oi!' 'No, Wizards of the Coast. They've put the medium outsider Azer miniature on a small base.'

Edging Out of the Circle of Trust

Tuesday, February 17th, 2015

We defeat the wizard, don't get vaporised by the protective wards, and switch the steam back on for the city. It's a simple matter to return to the surface and report back to the Lyceum. Nearing the end of our debriefing, Aramil admits that 'I never trusted that bloke, he looked shifty from the start'. […]

We're Good Listeners

Tuesday, February 17th, 2015

With the help of our rescued companion, and a little fiery fellow, we find the evil wizard who has disabled the heating system for the entire city. Of course, he starts monologuing. Typical. 'Can't we just attack him? He's kinda distracted.' 'I think you need a feat to interrupt quest text.' We learn all about […]

Do You Have Knowledge: Character Sheet?

Saturday, February 14th, 2015

Heading in to the underground tunnels that form the steam system reveals what appear to be lived-in passages, lit by torches. We were led to believe the whole system would normally be filled with steam, so this is not quite what we expect. 'Can I make a knowledge check to see how long these torches […]