After a hard day's fighting, we look for somewhere to rest for the night so we can recover and tend to our wounds. A cave presents itself nearby, which would provide some shelter, but is it safe? We move up to the cave and enter, and are greeted by a white wolf. Actually greeted by […]
Archive for the 'Dungeons & Dragons' Category
In our first encounter against this cleric, she cast Hold Person against Pasha. Pasha then failed his saving throw every round until we were forced, from being unconscious and bleeding quite heavily, to surrender. We encounter the cleric again, and again she casts Hold Person on Pasha. Pasha fails his saving throw again, and again, […]
With some careful manoeuvring, and more than a little luck, we destroy most of a caravan with an uncontrolled avalance, and get in to a position where a magic fog cloud prevents the enemy from immediately overwhelming us. Of course, this relatively comfortable situation cannot last. Fed up with us defeating her minions as they […]
Our third expedition in to the encampment goes better than planned. We had hoped to charge in, find Pasha and Nerrick's gear, and rush out again, as unharmed as possible. Naturally, we end up fighting the whole camp, but, thanks to some good coordination, we are victorious. We even find most of our gear. We […]
'My spell is still in effect. I'm inethereal.' '...corporeal?' 'I prefer 'inethereal'.'
Rescuing Nerrick and Pasha mostly worked, but they were inconveniently stripped off all their stuff whilst captured. The fiends! Gone are Nerrick's armour and magic weapons, gone is Pasha's spellbook. Do we need them? Well, maybe. We formulate a plan to go back and get them. The plan is to run in to the encampment, […]
Pasha, Nerrick and Herbivore have been captured. This aggression will not stand. Thankfully, a couple of ally scouts have been sent to find out what we're up to, and are willing to help rescue my colleagues. An enemy scout, killed in the earlier melee, is dug out of the snow and his uniform taken, which, […]
'You hear a screech above, and looking up you see a creature that is half-eagle, half-horse flying down towards you. The odd thing is that there's a woman riding it.' 'Mmm, I don't think that's the odd thing about this.'
A decrepit door is nearly our downfall, as our dexterity-based party is nearly turned around when pushing with all our might does nothing. Only by happening to pull a strong creature out of Pasha's Bag of Tricks do we get past this obstinate obstacle. Inside the ancient tower we find the resting place of the […]
'Before you even get to the junction, you hear a banging and a horse shouting.' '... what's it shouting?'