Archive for the 'Dungeons & Dragons' Category

I Sense This is Not a Normal Bridge

Thursday, March 4th, 2010

When the GM announces that ‘You walk across the bridge just like you’d walk across a bridge’, perhaps not all is as it appears.

Finding the Way to Deadhold

Thursday, March 4th, 2010

Finding our way to Deadhold brings us in to the middle of a desert, with no landmarks or clues as to the direction we need to head. Not being entirely sure what our task is here doesn’t help either, but talking to The Keeper, a minion of Orcus, helps clarifiy our path. We [...]

Meet the Boss

Thursday, March 4th, 2010

We all have a vague recollection of swimming down through a deep pool of blood to pass through a portal to a desert land—or ‘Thursday’ as we normally call it—but can’t quite remember the details until the GM reminds us. ‘You have gone through the portal to Orcus’s realm…’
‘What?! We didn’t know this [...]

Dungeons and Dragons 4th Edition

Thursday, February 11th, 2010

Having played many years of 3rd edition Dungeons and Dragons, and 3.5e, it is difficult to be unbiased towards a review of the 4th edition of the rules. This review is so far removed from the release of the game partly because of this potential bias, and partly because of the casual schedule with [...]

Weakened and Dominated by a Vampire

Thursday, February 4th, 2010

The fight with the vampire continues. The GM gives us a quick update on how the fight is progressing, ending with ‘…and Adran is weakened’.
‘Oh, balls. I’d forgotten about that.’ It surely is a fine update from the GM, even if it gets Adran started early about which status conditions are worse [...]

All Change

Thursday, January 28th, 2010

A spatial vortex opens and drags our dwarf fighter Gruknal away. Knowing what it means to lose the party’s defender, Velma, Grimstorm and Krafft all hang on to Gruknal’s legs to keep him from going, but only succeed in disappearing themselves. To restore balance the vortex spits out a new defender, in the [...]