Archive for the 'Dungeons & Dragons' Category

Blinded and Dazed

Thursday, November 19th, 2009

{lang: ‘en-GB’}I have knocked the giant spider prone during the climatic battle in the Temple of Lolth. Most of us are atop a tall altar, looking down on the pews below where Gruknal is fighting a couple of smaller spiders, and Grimstorm is keeping out of harm’s way. Grimstorm’s spirit companion and Adran flank me. [...]

Getting to Grips with 4e, Then Losing it Again

Thursday, November 12th, 2009

{lang: ‘en-GB’}A funny change happens to the way we play Dungeons and Dragons 4th Edition (4e). Actually, the change is not funny, but rather that no one seems to notice. At least, no one mentions the change explicitly. When we first start playing, we keep track of the warrior’s mark, warlock’s curse, bloodied characters and [...]

From Dwarf to Drow

Thursday, November 5th, 2009

{lang: ‘en-GB’}Searching through the rooms in the drow cathedral, Gruknal finds some spare uniforms, causing him to hatch a plan. ‘If I wear drow clothing, do you think I can fool the guards?’ ‘Only if the guards are blind, deaf and have their noses brutally mangled in an accident’, replies Grimstorm, bluntly trying to point [...]

Trapping a Thoroughfare

Thursday, October 29th, 2009

{lang: ‘en-GB’}'Why aren’t the temple guards moving to attack us? Surely they can see us, we’re only at the end of a corridor.’ ‘The corridor must be trapped! It’s obvious, the darts must come out of the decorative spiders on each side of the wall.’ ‘Bah, you’re crazy. Who would trap the corridor of a [...]

Crossing the Courtyard

Thursday, October 29th, 2009

{lang: ‘en-GB’}Gruknal takes the lead in working out how to cross safely the foggy, smoky courtyard full of peril. The rest of us ought to follow, if only for the sake of the plot, we just need to work out how. Adran follows Gruknal, with his long ranger stride letting him catch and pass the [...]

Takeshi’s Dungeon

Thursday, October 22nd, 2009

{lang: ‘en-GB’}We have negotiated an informal alliance between the two opposing drow powers in the undead-infested city. Closing the portal is now a matter of putting whatever flimsy plan we have in to motion, a plan that is nominally ‘enter the temple and kill anything that isn’t us’. It has worked before. The leader of [...]

Dwarf versus Immolith

Thursday, October 15th, 2009

{lang: ‘en-GB’}Gruknal gets pulled through a wall by a giant, flaming hand, but it’s okay. He soon appears again, dragging the immolith and a giant spider behind him in to the corridor, for easier party access. However, it also means that the two monsters also have greater access to us, as the GM announces that [...]

The Honking

Thursday, October 1st, 2009

{lang: ‘en-GB’}In a time when we are having to make deals with evil races, and portals to other hellish dimensions exist, we find we are really struggling without a paladin. He always knew how to commit genocide on behalf of dragons or make deals with demons without losing his powers. Instead, we’re having trouble coming [...]

Minotaur on a Tour

Thursday, September 17th, 2009

{lang: ‘en-GB’}The undead ambassadors are defeated! We scoff down their chocolates and champagne before turning our attention to the locked door in the ambassador’s office. There appears to be the occasional muffled sound coming from the other side of the door, which we assume to be the actual ambassador we’re looking for, instead of the [...]

You Are Really Spoiling Us

Tuesday, September 8th, 2009

{lang: ‘en-GB’}Finding out that there is an ambassador from the Seven Pillared Hall in the undercity we consider it prudent to contact him as soon as possible, rather than deal directly with the drow. The building of the troll and minotaurs is obviously a wrong turn, so we tread deeper in to the city. Clearing [...]