Archive for the 'Out of Character' Category

Cubical

Wednesday, May 21st, 2008

‘Has anyone seen my little, pink D6s?’
‘What do they look like?’
‘Umm, they are little, pink, and D6s.’

This Ain’t No Democracy

Wednesday, May 7th, 2008

In an fine example of group-self-sacrifice as much as obvious masochism we wake up the final two Marrowbreakers we’ve uncovered, so that anyone stumbling in to the temple in the future won’t wake them up to terrorise the city. With the first reanimated from its statue form we retreat to a room that offers [...]

The Thing

Thursday, May 1st, 2008

Attacking with a melee weapon in to a grapple is more a matter of luck than skill, as there is an equal chance of hitting each grappling combatant. When we were attacking the grapple-happy Marrowbreakers we had to check to see if we hadn’t hit an ally by mistake. With Tal in a [...]

Sense Obliviousness

Thursday, November 22nd, 2007

‘Can you roll a Sense Motive check please?’, asks the DM of one of our players.
‘Can anyone roll?’, I interject.
‘If you were paying attention, yes.’
‘Of course I was paying attention’, I say, starting to roll my D20. ‘What are we rolling for?’
‘<sigh>‘

Interview With a General

Wednesday, October 10th, 2007

Our murder investigation leads us on to ask questions of a diplomatic envoy, a general of his native city, who was with the councillor the previous night. The pair were heard by the councillor’s butler to have been in a heated argument together, which was worthy of investigation, if only to exclude him from [...]

Rolling High Gets You Anywhere

Wednesday, August 29th, 2007

An old player who left the group because of moving overseas popped back in to the country and came along to a session to catch up with everyone. We kept our current campaign running and the GM had to think of some way to weave him in to the story temporarily. We start [...]