Archive for the 'World of Warcraft RPG' Category

To Cure or Not to Cure

Thursday, April 12th, 2007

Adventuring deeper in to the cave system, past a curious wall that lets on those wearing certain rings pass, becomes hazardous when we realise that the cultist lair is seemingly filled with cultists. We provoke a battle here, a combat there, a skirmish up the corridor. It’s funny, but I always thought that [...]

Can Dwarves Detect Unhidden Doors?

Tuesday, April 3rd, 2007

Further exploring a cave system in the Blasted Lands, looking for a victim of a kidnapping, our party climbs up an inclined corridor that ends in a closed door. Our Rogue decides that caution is the better part of valour, and urges us to stop so that he can listen at the door. [...]

How to Confuse an Adventuring Party

Thursday, March 1st, 2007

‘You are in a 30-foot square circular cave entrance.’

Just for Reference

Thursday, March 1st, 2007

‘I don’t care about being Chilled any more.’–Wendel Chunderstout

More Than a Human, Less Than a Gnome.

Thursday, February 22nd, 2007

The adventuring party, less an unstable gnome but now with an unstable high-elf mage, is looking in to a kidnapping of the daughter of a noble, which the noble wants to keep quiet. We are nothing if not low profile, and have hardly spread the word in each tavern and Thieves Guild we have [...]

Thinking is for, uh, I Forget.

Thursday, January 18th, 2007

Morbent Fel, the necromancer, after repeating his threat that the party will die at the hands of his undead army, vanishes from sight. Faced with a dominated ally and a room full of zombies, the disappearance of their current nemesis is met with confusion and consternation. ‘He could have cast Teleport, or Dimension [...]