<?xml version="1.0" encoding="utf-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments for Slain by Elf</title>
	<atom:link href="http://www.slain-by-elf.org/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.slain-by-elf.org</link>
	<description>Adventures in Role-Playing</description>
	<pubDate>Mon, 08 Sep 2008 02:06:39 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.1</generator>
		<item>
		<title>Comment on Failure to Communicate by Zubon</title>
		<link>http://www.slain-by-elf.org/2008/09/04/failure-to-communicate/#comment-3008</link>
		<dc:creator>Zubon</dc:creator>
		<pubDate>Sat, 06 Sep 2008 17:50:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.slain-by-elf.org/?p=420#comment-3008</guid>
		<description>That &lt;em&gt;is&lt;/em&gt; the sort of paradox that calls for death by Carebear Stare.</description>
		<content:encoded><![CDATA[<p>That <em>is</em> the sort of paradox that calls for death by Carebear Stare.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Fourth Edition Introduction by SmakenDahed</title>
		<link>http://www.slain-by-elf.org/2008/08/14/fourth-edition-introduction/#comment-2704</link>
		<dc:creator>SmakenDahed</dc:creator>
		<pubDate>Tue, 19 Aug 2008 15:35:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.slain-by-elf.org/?p=343#comment-2704</guid>
		<description>"Whilst that will lead to more choice I am a little opposed to buying new books every few months for what should be core features."

This is another reservation I had with it as well. I understand they need to make their money, but it's sort of like selling a car without wheels.</description>
		<content:encoded><![CDATA[<p>&#8220;Whilst that will lead to more choice I am a little opposed to buying new books every few months for what should be core features.&#8221;</p>
<p>This is another reservation I had with it as well. I understand they need to make their money, but it&#8217;s sort of like selling a car without wheels.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Fourth Edition Introduction by Elf</title>
		<link>http://www.slain-by-elf.org/2008/08/14/fourth-edition-introduction/#comment-2698</link>
		<dc:creator>Elf</dc:creator>
		<pubDate>Mon, 18 Aug 2008 13:37:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.slain-by-elf.org/?p=343#comment-2698</guid>
		<description>It's still early to tell, having played just one session so far.  I agree that character creation looks to be quite limited, where most 1st level characters in the same class will be nearly identical.

I imagine that the character possibilities will expand with the introduction of the new books to be released, including more wizard classes.  Whilst that will lead to more choice I am a little opposed to buying new books every few months for what should be core features.

Time will tell whether our group enjoys 4e.  If not, expect tales from a different system within a few of months.</description>
		<content:encoded><![CDATA[<p>It&#8217;s still early to tell, having played just one session so far.  I agree that character creation looks to be quite limited, where most 1st level characters in the same class will be nearly identical.</p>
<p>I imagine that the character possibilities will expand with the introduction of the new books to be released, including more wizard classes.  Whilst that will lead to more choice I am a little opposed to buying new books every few months for what should be core features.</p>
<p>Time will tell whether our group enjoys 4e.  If not, expect tales from a different system within a few of months.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Fourth Edition Introduction by SmakenDahed</title>
		<link>http://www.slain-by-elf.org/2008/08/14/fourth-edition-introduction/#comment-2697</link>
		<dc:creator>SmakenDahed</dc:creator>
		<pubDate>Mon, 18 Aug 2008 12:37:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.slain-by-elf.org/?p=343#comment-2697</guid>
		<description>How are you enjoying 4e? I picked it up, thought it was pretty neat but then started to notice you were really limited in the character creation when compared to previous versions.

I love their encounter building and treasure scaling. I loved what they did with the character races and healing. I also liked the big picture of the game, I just didn't like the lack of choice (i.e. try to cast Cause Wounds or make a necromancer) presented in the PHB for powers and character customization.</description>
		<content:encoded><![CDATA[<p>How are you enjoying 4e? I picked it up, thought it was pretty neat but then started to notice you were really limited in the character creation when compared to previous versions.</p>
<p>I love their encounter building and treasure scaling. I loved what they did with the character races and healing. I also liked the big picture of the game, I just didn&#8217;t like the lack of choice (i.e. try to cast Cause Wounds or make a necromancer) presented in the PHB for powers and character customization.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Saving the World by Elf</title>
		<link>http://www.slain-by-elf.org/2008/08/12/saving-the-world/#comment-2687</link>
		<dc:creator>Elf</dc:creator>
		<pubDate>Thu, 14 Aug 2008 12:50:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.slain-by-elf.org/?p=315#comment-2687</guid>
		<description>I agree with your points, and I look to be guilty of conflating a rules system with a setting.  Without a setting in Iron Heroes beyond the adventures we've played it is perhaps easy to do, particularly when the adventures create a connected world.

My main point is essentially that if the world were simply to be reset on its destruction then there is far less motivation to prevent it than there is for a smaller threat that will persist if successful, and some potential for drama is lost.

A post-apocalyptic scenario definitely would be a great way to revisit the world.</description>
		<content:encoded><![CDATA[<p>I agree with your points, and I look to be guilty of conflating a rules system with a setting.  Without a setting in Iron Heroes beyond the adventures we&#8217;ve played it is perhaps easy to do, particularly when the adventures create a connected world.</p>
<p>My main point is essentially that if the world were simply to be reset on its destruction then there is far less motivation to prevent it than there is for a smaller threat that will persist if successful, and some potential for drama is lost.</p>
<p>A post-apocalyptic scenario definitely would be a great way to revisit the world.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
