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	<title>Slain by Elf</title>
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	<link>http://www.slain-by-elf.org</link>
	<description>Adventures in Role-Playing</description>
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		<title>Bluffing with the Truth</title>
		<link>http://www.slain-by-elf.org/2010/03/18/bluffing-with-the-truth/</link>
		<comments>http://www.slain-by-elf.org/2010/03/18/bluffing-with-the-truth/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 21:33:20 +0000</pubDate>
		<dc:creator>Elf</dc:creator>
				<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[adoni-zedek]]></category>
		<category><![CDATA[gore-tek]]></category>
		<category><![CDATA[lughar]]></category>

		<guid isPermaLink="false">http://www.slain-by-elf.org/?p=911</guid>
		<description><![CDATA[In Hordethrone, we need to find somewhere to rest.  Our adventures have taken us from the underground drow city to the desert, across a bone bridge and through a gate of putrid arms.  Our combat powers have dwindled and we need to recharge.  The only problem is that this city has no [...]]]></description>
			<content:encoded><![CDATA[<p>In Hordethrone, we need to find somewhere to rest.  Our adventures have taken us from the underground drow city to the desert, across a bone bridge and through a gate of putrid arms.  Our combat powers have dwindled and we need to recharge.  The only problem is that this city has no accommodation.  Even the inn is merely a covered pit selling distilled tar.  But we are told that the ramshackle huts are free for the taking, as long as we have the mettle to take one.  That sounds easy enough.</p>
<p>A hovel is picked at random and we confidently open the door and stride in to claim it as our own, at least for the night.  A couple of robed humans, backed by ghouls, take exception to our entrance.  &#8216;Get out.  This is ours.&#8217;</p>
<p>&#8216;It&#8217;s ours now&#8217;, I tell them, &#8216;you get out&#8217;.  We are asked to make an intimidation check, for which I enlist the aid of my bardic friend.</p>
<p>&#8216;Grr.&#8217;  It is maybe not the best intimidating Lughar has performed, but it may do the trick.  Lughar is asked for his will defence score, but sees right through this ploy.  &#8216;I&#8217;m not telling you that!  You can&#8217;t just ask me such things and expect a straight answer.&#8217;  But apparently it is the GM who is asking, not the NPCs, so that&#8217;s okay.</p>
<p>The robed cultists do not seem terribly swayed and need more convincing that they should leave.  I think I can help them out.  &#8216;We specialise in killing undead&#8217;, I say, pointing out their undead companions, &#8216;your ghouls mean nothing to us, which just leaves you to torture slowly before we have a restful sleep.&#8217;</p>
<p>We are asked for another intimidate check and Lughar rolls a 40, which should do it.  &#8216;Adoni-zedek makes some &#8216;turn undead&#8217; motions and convinces the cultists to leave the hut to you&#8217;, the GM tells us.</p>
<p>&#8216;Oh right, I forgot that we can actually do that, making it a more effective bluff that I had hoped.&#8217;  Better still, we get to rest for the night and regain all our powers.  We&#8217;ll need them, in order to deal with Kalarel&#8217;s lieutenants.</p>
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		<item>
		<title>Roll Again</title>
		<link>http://www.slain-by-elf.org/2010/03/10/roll-again/</link>
		<comments>http://www.slain-by-elf.org/2010/03/10/roll-again/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 21:41:48 +0000</pubDate>
		<dc:creator>Elf</dc:creator>
				<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Out of Character]]></category>
		<category><![CDATA[dice]]></category>

		<guid isPermaLink="false">http://www.slain-by-elf.org/?p=908</guid>
		<description><![CDATA[A wayward roll of a damage die sees a D8 skitter off the table and on to a player&#8217;s lap.
&#8216;That one&#8217;s cocked.&#8217;
]]></description>
			<content:encoded><![CDATA[<p>A wayward roll of a damage die sees a D8 skitter off the table and on to a player&#8217;s lap.</p>
<p>&#8216;That one&#8217;s cocked.&#8217;</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Fighting Through a Gate</title>
		<link>http://www.slain-by-elf.org/2010/03/10/fighting-through-a-gate/</link>
		<comments>http://www.slain-by-elf.org/2010/03/10/fighting-through-a-gate/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 21:15:01 +0000</pubDate>
		<dc:creator>Elf</dc:creator>
				<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[4e]]></category>
		<category><![CDATA[adran]]></category>
		<category><![CDATA[gore-tek]]></category>
		<category><![CDATA[lughar]]></category>

		<guid isPermaLink="false">http://www.slain-by-elf.org/?p=903</guid>
		<description><![CDATA[Getting past the &#8216;just a bridge&#8216; is easy&#8212;once we defeat the undead monsters coming the other way, whilst avoiding the bridge&#8217;s animated attacks trying to send us in to a sea of zombies below&#8212;and we press onwards to the city of Hordethrone.  An alluring drow flanked by two ogres guards the gate in to [...]]]></description>
			<content:encoded><![CDATA[<p>Getting past the &#8216;<a href="http://www.slain-by-elf.org/2010/03/04/i-sense-this-is-not-a-normal-bridge/">just a bridge</a>&#8216; is easy&mdash;once we defeat the undead monsters coming the other way, whilst avoiding the bridge&#8217;s animated attacks trying to send us in to a sea of zombies below&mdash;and we press onwards to the city of Hordethrone.  An alluring drow flanked by two ogres guards the gate in to the city, but Lughar&#8217;s smooth tongue can get us past, obviously by trying to bluff the drow.</p>
<p>As we approach the guards, Lughar sings himself a little ditty to boost his confidence in his skills, and his charm then easily opens the gate for us.  &#8216;Oh, that went better than I expected&#8217;, he says, as we stroll in to the city.  But, sadly, we are still within earshot of the guards.  As we enter melee combat, the gate itself comes alive, made of hundreds of severed and putrid humanoid arms.  Luckily, it counts as undead, and I use my Nightbringer artefact to dominate it, which proves useful for us to retreat from its long reach and use its attack to immoblise one of the guards for a round.</p>
<p>The other ogre guard, finding himself alone, charges in to pound us heavily, knocking Adran prone.  But with limited targets ourselves he soon finds himself deeply debuffed.  A couple of attacks puts him at -10 to attack, his armour defence reduced, provoking an opportunity attack if he tries to shift, and provoking one anyway with his next attack.  When Lughar wants to add to the ogre&#8217;s growing list of status effects, the GM despairs at his latest pet being picked on.  &#8216;He&#8217;s already got enough problems, you don&#8217;t need to add to them.&#8217;</p>
<p>&#8216;Yes, but he&#8217;s still got hit points.&#8217;  But not for long.  And the second ogre doesn&#8217;t last much longer, quickly defeated when the animated gate doesn&#8217;t want to be used for the ogre to hide behind, throwing the ogre back in to our midst to be slaughtered.  I unleash a big encounter power, hoping to finish him off, but my weapon just misses the ogre&#8217;s trembling body.  Lughar takes the chance to slide us all around, with some weird bardic power that makes no sense at all, and provides my agile opportunist self with another attack.  My miss becomes a hit, even if it does only a fraction of the damage of my wasted encounter power.  It is enough, the ogre drops.  Our party dynamics are working well.</p>
<p>Welcome to Hordethrone.</p>
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		<item>
		<title>I Sense This is Not a Normal Bridge</title>
		<link>http://www.slain-by-elf.org/2010/03/04/i-sense-this-is-not-a-normal-bridge/</link>
		<comments>http://www.slain-by-elf.org/2010/03/04/i-sense-this-is-not-a-normal-bridge/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 22:03:04 +0000</pubDate>
		<dc:creator>Elf</dc:creator>
				<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Out of Character]]></category>
		<category><![CDATA[4e]]></category>
		<category><![CDATA[gm]]></category>

		<guid isPermaLink="false">http://www.slain-by-elf.org/?p=900</guid>
		<description><![CDATA[When the GM announces that &#8216;You walk across the bridge just like you&#8217;d walk across a bridge&#8217;, perhaps not all is as it appears.
]]></description>
			<content:encoded><![CDATA[<p>When the GM announces that &#8216;You walk across the bridge just like you&#8217;d walk across a bridge&#8217;, perhaps not all is as it appears.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Finding the Way to Deadhold</title>
		<link>http://www.slain-by-elf.org/2010/03/04/finding-the-way-to-deadhold/</link>
		<comments>http://www.slain-by-elf.org/2010/03/04/finding-the-way-to-deadhold/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 21:48:54 +0000</pubDate>
		<dc:creator>Elf</dc:creator>
				<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[4e]]></category>
		<category><![CDATA[adoni-zedek]]></category>
		<category><![CDATA[adran]]></category>
		<category><![CDATA[gore-tek]]></category>
		<category><![CDATA[lughar]]></category>

		<guid isPermaLink="false">http://www.slain-by-elf.org/?p=896</guid>
		<description><![CDATA[Finding our way to Deadhold brings us in to the middle of a desert, with no landmarks or clues as to the direction we need to head.  Not being entirely sure what our task is here doesn&#8217;t help either, but talking to The Keeper, a minion of Orcus, helps clarifiy our path.  We [...]]]></description>
			<content:encoded><![CDATA[<p>Finding our way to Deadhold brings us in to the middle of a desert, with no landmarks or clues as to the direction we need to head.  Not being entirely sure what our task is here doesn&#8217;t help either, but talking to The Keeper, a minion of Orcus, helps clarifiy our path.  We need to find a key, which of course has been split in to three parts, and then use it to gain entrance to some fortress and close a portal and, well, we can think about the rest of it as we get closer.  Finding the key is a good start.</p>
<p>The Keeper, befriended by our good-natured small-talk, offers us his staff to use.  He thinks he&#8217;ll get my weapon with the Nightbringer relic attached to it in gratitude, but he only asked for my weapon in return so I&#8217;ll take Nightbringer off first with a clear conscience.  &#8230;as clear as my conscience can be whilst wielding the relic, anyway.  His staff appears quite useful, having a finger that points the way.  We&#8217;re not quite sure why it is pointing one straight up, though.  &#8216;We also need to make a blood pact&#8217;, The Keeper insists, asking us all to spill blood on a coin to keep with us, &#8216;or curses will suck your souls&#8217;.</p>
<p>Adoni is the first to enter the blood pact, &#8216;I don&#8217;t want our souls being sucked&#8217;.  Maybe her words have greater effect in the Deva accent, but not having our souls sucked sounds like a good reason for the rest of us to enter the pact as well.  So with blood spilt and the ritual complete, we head across the desert.</p>
<p>The heat is overbearing, but Lughar has cast his own ritual, granting us endurance against the elements.  Even when insects bite or a Sarlaac appears we keep plodding along.  Only Adran looks to be weakening slightly.  &#8216;If he falls, do we just leave him?&#8217;</p>
<p>&#8216;Don&#8217;t be silly.  We&#8217;ll take his loot first.&#8217;</p>
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