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	<title>Slain by Elf</title>
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	<link>http://www.slain-by-elf.org</link>
	<description>Adventures in Role-Playing</description>
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		<title>Getting to the Crux of the Adventure</title>
		<link>http://www.slain-by-elf.org/2012/02/02/getting-to-the-crux-of-the-adventure/</link>
		<comments>http://www.slain-by-elf.org/2012/02/02/getting-to-the-crux-of-the-adventure/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 22:14:53 +0000</pubDate>
		<dc:creator>Elf</dc:creator>
				<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[afutavere]]></category>
		<category><![CDATA[ganelon]]></category>
		<category><![CDATA[ur'thwrm]]></category>

		<guid isPermaLink="false">http://www.slain-by-elf.org/?p=1550</guid>
		<description><![CDATA[{lang: 'en-GB'}'Stick my head under?' Ganelon's not too happy about having to dunk himself in the slimy, probably diseased water in order to locate our drowning elf. 'Do I have to?' He smooshes his foot around a bit instead, bumping it in to what could be the elf's body, or maybe the elf's corpse. I [...]]]></description>
			<content:encoded><![CDATA[<div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="" href="http://www.slain-by-elf.org/2012/02/02/getting-to-the-crux-of-the-adventure/">{lang: 'en-GB'}</g:plusone></div><p>'Stick my head under?' Ganelon's not too happy about having to dunk himself in the slimy, probably diseased water in order to locate our drowning elf. 'Do I have to?' He smooshes his foot around a bit instead, bumping it in to what could be the elf's body, or maybe the elf's corpse. I dash across, as fast as I can in four feet of filth, and grab what's under the surface and lift his head clear.</p>
<p>Having the elf above the water and safe, Ganelon lays his hands on Afutavere and brings him back to positive hit points. He's alive! 'Good. Now, let's go looking for the Outcast King's weapons. Those longswords looked pretty magical.'</p>
<p>'Hey', the elf splutters, 'I nearly died there! And you want to look for loot?'</p>
<p>'Don't be so ungrateful. I was the first to come to your aid!'</p>
<p>'To be fair, you were the first to get next to him and watch him drown. There may have even been a hint of a smirk on your face.'</p>
<p>'Hey, that's right. You didn't want to put your head under the water to look for the drowning elf in case it mussed up your hair, but now there are magical weapons to recover you're straight under like a colour-sprayed porpoise.'</p>
<p>But it's not just magical weapons that are left behind with the Outcast King defeated. Now we can break in to the two chests in the alcove beyond the water, where we find even more loot and&mdash;score!&mdash;the Chelish Crux. We've got what we came here for. Now to get out.</p>
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		<title>Overkilling the Outcast King</title>
		<link>http://www.slain-by-elf.org/2012/02/02/overkilling-the-outcast-king/</link>
		<comments>http://www.slain-by-elf.org/2012/02/02/overkilling-the-outcast-king/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 21:48:12 +0000</pubDate>
		<dc:creator>Elf</dc:creator>
				<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[afutavere]]></category>
		<category><![CDATA[ganelon]]></category>
		<category><![CDATA[skelra]]></category>
		<category><![CDATA[ur'thwrm]]></category>

		<guid isPermaLink="false">http://www.slain-by-elf.org/?p=1546</guid>
		<description><![CDATA[{lang: 'en-GB'}The elf is submerged and soon to drown. The Outcast King has all its tentacles swiping at the rest of us, a couple of them wielding swords. Thankfully, I have a silvered weapon that is getting through the monster's damage reduction, and Ganelon is using his ability to smite evil to full effect. Ganelon [...]]]></description>
			<content:encoded><![CDATA[<div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="" href="http://www.slain-by-elf.org/2012/02/02/overkilling-the-outcast-king/">{lang: 'en-GB'}</g:plusone></div><p>The elf is submerged and soon to drown. The Outcast King has all its tentacles swiping at the rest of us, a couple of them wielding swords. Thankfully, I have a silvered weapon that is getting through the monster's damage reduction, and Ganelon is using his ability to smite evil to full effect.</p>
<p>Ganelon swings twice to hit for 28 and 31 points of damage, most of that being the +22 damage bonus granted by smite evil, along with a little help from the bard's spell. He's pretty much ripping vital organs out of the monster with each swing.</p>
<p>Skelra's helping from the back too. A ghostly hand delivers a Vampiric Touch to the Outcast King, making it look wobbly on what might be knees. And Ganelon's final swing deals a critical hit, just to make sure of the kill, doubling the already huge damage bonus and adding extra weapon damage on top of that. Even though the 4D6 settle on 1, 1, 1, and 1, Ganelon's mighty 48 damage cuts the Outcast King in two, dropping it in to the sludge.</p>
<p>'Four 1s! What are the odds?' What a silly question to ask around a gaming table. 1 in 1,296, obviously. And the unlucky roll of the dice didn't affect the outcome too much, not that we're surprised with a +44 damage bonus. The Outcast King was knocked to 0 hit points by Skelra moments before the paladin's critical hit landed. Even our ranger could have done enough damage to kill the monster in that final blow.</p>
<p>Oh, our ranger. Right. We'd better get him out from under the water before he breathes in too much. I hear that's not good for your elf.</p>
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		<title>Blind and Immobile</title>
		<link>http://www.slain-by-elf.org/2012/02/02/blind-and-immobile/</link>
		<comments>http://www.slain-by-elf.org/2012/02/02/blind-and-immobile/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 21:20:02 +0000</pubDate>
		<dc:creator>Elf</dc:creator>
				<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[afutavere]]></category>
		<category><![CDATA[ganelon]]></category>

		<guid isPermaLink="false">http://www.slain-by-elf.org/?p=1542</guid>
		<description><![CDATA[{lang: 'en-GB'}With all its tentacles now free, having dropped our dying elf in to the murky waters to drown, the Outcast King can flail away with its full five attacks against the rest of us. Or it could, if it weren't blinded. 'Being blind, does it still know which square its attackers are in?', asks [...]]]></description>
			<content:encoded><![CDATA[<div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="" href="http://www.slain-by-elf.org/2012/02/02/blind-and-immobile/">{lang: 'en-GB'}</g:plusone></div><p>With all its tentacles now free, having dropped our dying elf in to the murky waters to drown, the Outcast King can flail away with its full five attacks against the rest of us. Or it could, if it weren't blinded.</p>
<p>'Being blind, does it still know which square its attackers are in?', asks the GM. Ganelon and I have been prodding it with our weapons for a couple of rounds, the paladin making more of a mess of the monster than me.</p>
<p>Yes, is the answer. A blind creature knows which squares any attacks come from. 'Well, it's knows where we <em>were</em>', says Ganelon. 'If we'd moved after attacking it wouldn't know what square we're in now.'</p>
<p>And, of course, like idiots we didn't move after hitting the monster, setting ourselves up for reciprocal attacks. At least being blind means that it still suffers a 50% miss chance on any otherwise successful attack, which results in only one of the five attacks hitting. Poor elf, getting crushed and drowned so that we may survive. At least we know what the ranger's good for now.</p>
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		<title>Going Limp</title>
		<link>http://www.slain-by-elf.org/2012/02/02/going-limp/</link>
		<comments>http://www.slain-by-elf.org/2012/02/02/going-limp/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 20:52:43 +0000</pubDate>
		<dc:creator>Elf</dc:creator>
				<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[afutavere]]></category>
		<category><![CDATA[brennan]]></category>
		<category><![CDATA[ur'thwrm]]></category>

		<guid isPermaLink="false">http://www.slain-by-elf.org/?p=1538</guid>
		<description><![CDATA[{lang: 'en-GB'}The Outcast King has risen from the shallow depths of some slimy water and is grappling our elven ranger. The constricting grip of his tentacle is crushing the life out of Afutavere, who is almost on his last breath. 'Go limp! Play dead!' I cry out, hoping that acting like a rag doll will [...]]]></description>
			<content:encoded><![CDATA[<div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="" href="http://www.slain-by-elf.org/2012/02/02/going-limp/">{lang: 'en-GB'}</g:plusone></div><p>The Outcast King has risen from the shallow depths of some slimy water and is grappling our elven ranger. The constricting grip of his tentacle is crushing the life out of Afutavere, who is almost on his last breath. 'Go limp! Play dead!' I cry out, hoping that acting like a rag doll will convince the monster that the elf is already dead and cause it to let go.</p>
<p>The problem is that Brennan cast a spell to temporarily blind the Outcast King, hoping it would prevent its getting multiple tentacle attacks on the rest of us. It's working, but with no one else to hit and a squishy elf in its paw, the monster has little else to do but crush the ranger some more.</p>
<p>Crunch, crunch. The tentacle's grip tightens and crushes the elf's ribcage, finally rendering him unconscious and dying. Getting to this situation is actually worse than we first imagined, as we remember we're fighting in four feet of slimy water. If the Outcast King releases the elf and the elf is unconscious, he'll drop in to the water and drown immediately, not being able to hold his breath.</p>
<p>'New plan: don't go limp!' You know, I'm not sure he's listening to me.</p>
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		<title>Stupid Character Concept: Iron Monk</title>
		<link>http://www.slain-by-elf.org/2012/01/26/stupid-character-concept-iron-monk/</link>
		<comments>http://www.slain-by-elf.org/2012/01/26/stupid-character-concept-iron-monk/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 21:13:52 +0000</pubDate>
		<dc:creator>Elf</dc:creator>
				<category><![CDATA[Characters]]></category>
		<category><![CDATA[Pathfinder]]></category>

		<guid isPermaLink="false">http://www.slain-by-elf.org/?p=1533</guid>
		<description><![CDATA[{lang: 'en-GB'}Start with the monk class. Take the sunder feats. Optimise the character for his sundering weapons. Now take him in to the heart of combat but don't attack. Instead, always ready an action to sunder the weapon of anyone who attacks you. As monks can attack using any part of their body, what essentially [...]]]></description>
			<content:encoded><![CDATA[<div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="" href="http://www.slain-by-elf.org/2012/01/26/stupid-character-concept-iron-monk/">{lang: 'en-GB'}</g:plusone></div><p>Start with the monk class. Take the sunder feats. Optimise the character for his sundering weapons. Now take him in to the heart of combat but don't attack. Instead, always ready an action to sunder the weapon of anyone who attacks you.</p>
<p>As monks can attack using any part of their body, what essentially happens is that you end up standing still as opponents break their weapons over you. It doesn't matter what weapon they use or where they hit you, the weapon will shatter when it strikes the Iron Monk.</p>
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		<item>
		<title>Something Happened?</title>
		<link>http://www.slain-by-elf.org/2012/01/19/something-happened/</link>
		<comments>http://www.slain-by-elf.org/2012/01/19/something-happened/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 21:40:21 +0000</pubDate>
		<dc:creator>Elf</dc:creator>
				<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[brennan]]></category>
		<category><![CDATA[skelra]]></category>

		<guid isPermaLink="false">http://www.slain-by-elf.org/?p=1528</guid>
		<description><![CDATA[{lang: 'en-GB'}Left is the righteous path. It has been so since the days of Metrius the paladin, the simpleton who was forever taking us down left-hand corridors whatever the evidence that we should be heading in a different direction. He may have had a point, though. 'You know why we had a problem in that [...]]]></description>
			<content:encoded><![CDATA[<div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="" href="http://www.slain-by-elf.org/2012/01/19/something-happened/">{lang: 'en-GB'}</g:plusone></div><p><a href="http://www.slain-by-elf.org/2007/04/19/colossal-cave-adventure/">Left is the righteous path</a>. It has been so since the days of Metrius the paladin, the simpleton who was forever taking us down left-hand corridors whatever the evidence that we should be heading in a different direction. He may have had a point, though.</p>
<p>'You know why we had a problem in that room, don't you?', says Brennan. 'We turned right, not left.'</p>
<p>'Did we have a problem in that room?', asks Skelra.</p>
<p>'...yes. I <a href="http://www.slain-by-elf.org/2012/01/19/hit-by-a-missed-opportunity/">caught <em>mummy rot</em></a>!' Yeah, we'll see. It's probably just a joke by the GM.</p>
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		<title>Hit by a Missed Opportunity</title>
		<link>http://www.slain-by-elf.org/2012/01/19/hit-by-a-missed-opportunity/</link>
		<comments>http://www.slain-by-elf.org/2012/01/19/hit-by-a-missed-opportunity/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 20:54:00 +0000</pubDate>
		<dc:creator>Elf</dc:creator>
				<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[afutavere]]></category>
		<category><![CDATA[brennan]]></category>
		<category><![CDATA[ganelon]]></category>
		<category><![CDATA[skelra]]></category>
		<category><![CDATA[ur'thwrm]]></category>

		<guid isPermaLink="false">http://www.slain-by-elf.org/?p=1522</guid>
		<description><![CDATA[{lang: 'en-GB'}We stumble in to what looks like a disused storeroom in the Asmodean Knot. There are bits and pieces stashed everywhere, and a small source of magic tempts Brennan and Afutavere in to look for it. They are both somewhat startled, but not surprised, when an atrophied humanoid stumbles out from behind something and [...]]]></description>
			<content:encoded><![CDATA[<div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="" href="http://www.slain-by-elf.org/2012/01/19/hit-by-a-missed-opportunity/">{lang: 'en-GB'}</g:plusone></div><p>We stumble in to what looks like a disused storeroom in the Asmodean Knot. There are bits and pieces stashed everywhere, and a small source of magic tempts Brennan and Afutavere in to look for it. They are both somewhat startled, but not surprised, when an atrophied humanoid stumbles out from behind something and starts to attack.</p>
<p>Afutavere tries to identify the creature, with its missing arm, foot, and jaw. 'Is it either human or undead?'</p>
<p>'It might be. Make your roll.'</p>
<p>'Okay, I get a 25, or more. 27 if it's human, 29 if undead. And 31 if we're in an urban area. Which we're not, what with being in a completely different plane as part of the Asmodean Knot.'</p>
<p>Well, thanks for mentioning it, all the same. Despite his elastic skill check results, the elf has no idea what we're looking at, perhaps even wondering if it counts as humanoid, what with it having only one arm. His failure to identify the creature has him reeling in shock. At least, we think it's shock, as Afutavere stands stock-still. But, no, it's just that he has predictably failed his first saving throw of the evening and has been paralysed with fear.</p>
<p>Brennan has no problem with seeing the creature and starts fighting back, although perhaps not giving quite as good as he's getting. The creature gets a couple of good hits in before the rest of us can enter the room. I dash in from further down the corridor, not quite getting in to attacking range, as does the Paladin, neither of us a-feared by the creature's aura. Skelra seems unaffected too, and mutters a few words that could be a spell. 'It's alright, lads', he tells us, although perhaps not quite so cockney, 'I've told it not to attack me or my allies'. We're not quite sure if this means it won't attack the paladin, and nor is the creature. It takes a shared glance between it and Skelra for it to back down completely.</p>
<p>Our necromancer has gained command of the creature, pretty much ensuring it is some kind of undead, and has told it not to attack. Thankfully, we can tame our own monster and keep paladin Ganelon from breaking the command so that we have a ceasefire, at least for the moment. 'It's a mummy', says Skelra, getting a closer look.</p>
<p>'And I've been wounded by it', says Brennan, suddenly feeling a little queasy. Yes, one of our party has been inflicted by mummy rot, the apocryphal disease that we use to scare players in to attending sessions. But everyone is here tonight! It's such a waste. Had anyone been missing there would have been weeks of fun kicked off by <a href="http://www.slain-by-elf.org/2006/01/26/151/">handing back the character sheet with 'mummy rot' scribbled on the top</a>, as we normally do whether they have the disease or not. The initial disbelief and joking, the persistence of our apparently running gag, and the inevitable realisation, all missed!</p>
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		<title>Six? Really?</title>
		<link>http://www.slain-by-elf.org/2012/01/12/six-really/</link>
		<comments>http://www.slain-by-elf.org/2012/01/12/six-really/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 22:20:19 +0000</pubDate>
		<dc:creator>Elf</dc:creator>
				<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[brennan]]></category>

		<guid isPermaLink="false">http://www.slain-by-elf.org/?p=1516</guid>
		<description><![CDATA[{lang: 'en-GB'}Our fears have been mastered. All four rooms have been entered, and we've faced fire, blood, snakes, spiders, and clowns. Something like that. As the final beastie in each room pooed out a gem of sorts we take them all back to the central room and present them to the ghostly voice that told [...]]]></description>
			<content:encoded><![CDATA[<div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="" href="http://www.slain-by-elf.org/2012/01/12/six-really/">{lang: 'en-GB'}</g:plusone></div><p>Our fears have been mastered. All four rooms have been entered, and we've faced fire, blood, snakes, spiders, and clowns. Something like that. As the final beastie in each room pooed out a gem of sorts we take them all back to the central room and present them to the ghostly voice that told us to face our fears in the first place.</p>
<p>The voice appears as an impish creature, flying down to congratulate us on being sane. 'Ask me questions, I can help. Six times I will answer', she says.</p>
<p>Ah, that's interesting. We may get cryptic answers, but being able to find out about the Asmodean Knot, Chelish Crux, or the greater scheme we've got ourselves involved in could be invaluable. But we should consider our limited number of questions carefully.</p>
<p>'Can we really ask you six questions?', asks Brennan, immediately before the rest of the party jumps to force a gag on him.</p>
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		<title>You Never Truly Own a Cat</title>
		<link>http://www.slain-by-elf.org/2012/01/12/you-never-truly-own-a-cat/</link>
		<comments>http://www.slain-by-elf.org/2012/01/12/you-never-truly-own-a-cat/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 21:56:23 +0000</pubDate>
		<dc:creator>Elf</dc:creator>
				<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[afutavere]]></category>

		<guid isPermaLink="false">http://www.slain-by-elf.org/?p=1511</guid>
		<description><![CDATA[{lang: 'en-GB'}The spider swarm hits the elf, who fails his third saving throw of the session. He suffers 2 strength damage, to go with his constitution damage from the vipers, which his cat shrugged off, and wisdom damage from earlier in the Asmodean Knot. 'I can't use my bow now because I can't pull it [...]]]></description>
			<content:encoded><![CDATA[<div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="" href="http://www.slain-by-elf.org/2012/01/12/you-never-truly-own-a-cat/">{lang: 'en-GB'}</g:plusone></div><p>The spider swarm hits the elf, who fails his third saving throw of the session. He suffers 2 strength damage, to go with his constitution damage from the vipers, which his cat shrugged off, and wisdom damage from earlier in the Asmodean Knot. 'I can't use my bow now because I can't pull it properly', he says.</p>
<p>What a feed line. I don't if I should say 'fnarr' or 'it's never stopped you before'. Luckily, we have enough bodies present to cover all the bases.</p>
<p>Our elf's faith in his abilities is shaken once more, wondering if we really have a ranger and his pet cat, or a cat and his pet ranger. 'In the last two fights, I've killed nothing and my cat has killed two monsters', he opines. But I think he's being unfair to his cat, as it's probably not just the past two fights where the cat has bettered the elf.</p>
<p>'At least at 5th level I have a better attack bonus than the cat.'</p>
<p>'It's still better than you with a bow. And not just because of your strength damage.' In the next fight, we are fully expecting to see the cat ride the elf in to combat.</p>
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		<title>Dire Bear Swarm</title>
		<link>http://www.slain-by-elf.org/2012/01/12/dire-bear-swarm/</link>
		<comments>http://www.slain-by-elf.org/2012/01/12/dire-bear-swarm/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 21:31:57 +0000</pubDate>
		<dc:creator>Elf</dc:creator>
				<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[brennan]]></category>
		<category><![CDATA[ganelon]]></category>

		<guid isPermaLink="false">http://www.slain-by-elf.org/?p=1507</guid>
		<description><![CDATA[{lang: 'en-GB'}The fourth and final room of phobias has a ceiling covered with webs. 'Spiders!', says Ganelon. 'No, bats!', Brennan corrects him. No, it really is spiders. The webs start rattling and... 'The web's are rattling?', says Ganelon. 'Yes. Do you have a problem with that?' Thinking back to the snake room, Ganelon decides he's [...]]]></description>
			<content:encoded><![CDATA[<div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="" href="http://www.slain-by-elf.org/2012/01/12/dire-bear-swarm/">{lang: 'en-GB'}</g:plusone></div><p>The fourth and final room of phobias has a ceiling covered with webs.</p>
<p>'Spiders!', says Ganelon.</p>
<p>'No, <a href="http://www.slain-by-elf.org/2005/12/08/swarm/">bats</a>!', Brennan corrects him.</p>
<p>No, it really is spiders. The webs start rattling and...</p>
<p>'The web's are <em>rattling</em>?', says Ganelon.</p>
<p>'Yes. Do you have a problem with that?' Thinking back to the <a href="http://www.slain-by-elf.org/2012/01/12/ophidian-friend/">snake room</a>, Ganelon decides he's okay with rattling webs, and a swarm of spiders drops down from the ceiling. Or, rather, a dire bear does.</p>
<p>'Yes, I've gone a bit Grahamy', the GM says, referring to a departed member of the group who had a habit of reaching for the first miniature to come to hand from the box, rather than a representative miniature, leading to some interesting encounters with badgers when we were fighting bugbears. The replacement miniature this time is even more apropos because of Graham's fondness for playing druids that could shape-shift in to dire bears. Even so, the hunt for the correct miniature continues, as we know we have a spider swarm somewhere. Not that having the right miniature stopped Graham.</p>
<p>Ah, the spider swarm is found and replaces the dire bear, much to our disappointment. We're not disappointed at the increased verisimilitude of having the right miniature, more that we are better equipped to fight a dire bear than a swarm of anything.</p>
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