It May Have Been Curative

As you may know, Monks generally are very wise, as their Wisdom affects some of their Monk abilities. Unfortunately, I don't play high-Wisdom characters very well. You see, we found the villagers that had been missing, and they were sadly all paralysed and not well-looked after and all piled up on top of each other in a room full of decaying mess. In the corner of the room was a keg with a tap. I wondered what was in the keg, so decanted a little in to my hand, where it appeared to be a thick, black liquid without much of an odour. When asked to identify it with Spellcraft our mage refused, saying 'No bleeding way', as he didn't want to taste it. The Rogue and Cleric both said I would be stupid to taste it, as it was sitting in a room of paralysed people, with the Rogue being particularly outspoken about it. But I wanted to know what it was! So I tasted just a tiny bit of it.

And became paralysed.

Luckily, it was only for a few rounds, so I didn't have to hear the Rogue say 'I told you so' for too long while I was rigid and motionless. Still, at least we worked out what was in the keg.

3 Responses to “It May Have Been Curative”

  1. barry Says:

    And that's before we even start talking about you always running off and getting yourself into situations where it takes the rest of us rounds to come and save you.

  2. Elf Says:

    Hey, I sometimes like acting under my own initiative and not working things out as a committee. Besides, none of you had to face that second mage a few weeks back, plus I managed to flush out nearly all the bad guys for you. That I ended up sickened and with two negative levels because of my actions is neither here nor there.

  3. Reggie Krayfish Says:

    err...."I told you so"...

    Also remember you acting on your initiative means that the Rogue is generally redundant for doing any sneaky stuff.....
    Maybe time to work together rather than me just watching...*smiles*


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