Evading our Pursuers

13th August 2015

Our audience with the king didn't go quite according to plan. Our general lack of charisma, and the presence of Thrak, leads us to have a warrant issued for our arrest. That doesn't sound like a good situation, particularly as 'arrest' is something of a euphemism at this moment, so we flee the city.

Heading north, we find we don't get too far before we are trailed by soldiers and a flying beast. Not liking our chances at fighting outnumbered and out-beasted in open area, we look for options.

'We could go off-track, maybe try to set up an ambush', says Salvador. 'Perhaps we are far enough ahead to give us time to dig a big hole?'

'And find some slate, or other flat rock, in to which we can carve our names, years of birth, and the current year, to save our pursuers some time? That sounds like a plan that might not actually go wrong.'

Gather Information: Local, Very

13th August 2015

There are rumours that Ragesian diplomats are in Bresk influencing the king in his decision to sign the non-aggression pact with Ragesia. Perhaps it is in our interest to learn what we can about them.

Salvador asks around the city for information on the Ragesians. He learns that some people believe there may possibly be some Ragesian diplomats in Dassun.

'Sal, gathering information works best when you don't just talk to other members of your own adventuring party.' To be fair, the skill works better when you roll above a 4 too.

Sometimes a Decision Makes Itself

6th August 2015

We make it to Bresk, where our diplomat prepares for his audience with the king, hoping to change his mind about making a non-aggression pact with the enemy.

To help our diplomat, we go to court to speak with the proxies of the lords and ladies of the land, those who are in a position to influence the king's decision. There are quite a few of them, and we only have a day to see them all, so we split in to two pairs. Myself and Salvador see some of the proxies, Aggar and Thrak see the others.

By the end of the day there are two proxies left to see, and one timeslot to see them in. Who will see who? 'This is the last pair of meetings', says Salvador, who has been keeping notes for us. 'One of them is with a smart businesswoman...'

'Right, so we're not letting Thrak anywhere near her.'

'...and the other is sympathetic to the Shahalesti, those pointy-eared bastards.'

'And maybe you shouldn't go to that meeting. I think we've got our scheduled decided.'

As Reward Tends to Zero, Goodness Tends to Zero

6th August 2015

The soldiers have been prevented from slaughtering some travellers, with only one soldier being dropped in the brou-ha-ha. We may have to explain that to the authorities at some point, but, then, these soldiers are the authorities. We leave the implications of our situation to one side for the moment, as we need to decide whether to let the travellers and soldiers go their separate ways without supervision. We have our own mission to consider, but will the soldiers just follow the travellers and kill them when we're no longer looking?

'I'm not interested', says Salvador. 'We're working towards the greater good, and we have to get to Bresk.'

I tend to agree. 'Out of sight, out of mind. We should move on.'

Thrak, however, suddenly gains a conscience. 'What? Am I the only good person in the party?'

'What? You?! Good?!'

'No, you're not', says Aggar. 'I am.'

He has a point, particularly when I point out to Thrak that we won't get paid for escorting the travellers. 'Okay, let's move on. There are limits to my goodness.' Yes, limits that we seem to hit with stunning regularity.

Thrak's Tackle

30th July 2015

We are travelling to Bresk, a city in a different country, to negotiate something. I'm sure we'll remember the mission when we get there. The main problem at the moment is that the seasons are shifting, and what was relatively balmy weather is turning wintry. I suppose there's no longer a fire forest keeping everything warm any more.

'It's good that our Indomitability's Boon protects us not just from heat but cold', says Salvador, our walking source of exposition. 'It acts as a permanent Endure Elements spell.'

'Excellent', says Thrak, 'I can run around in my pants!'

'Just because you can doesn't mean you should. Or will.' Thankfully, we come across a caravan being harassed by soldiers, distracting Thrak from his disrobing by presenting some targets. Whether the targets are the wanderers or soldiers, we're not sure yet.

Stench of Death

30th July 2015

Taking a break from saving the world can only last so long, and it comes as no surprise that we are soon called in to a meeting at the Lyceum. As we walk through the courtyard, past the students practicing their magic, one of the students notices us. He seems to be somewhat awed by our presence.

'I'm not surprised', says Thrak, 'I am awesome, and have a powerful aura.'

'Yes, there is a surprising amount of filth and woodland creatures in your beard.'

'Does he come up to us?' No, he doesn't, the student keeps practicing his magic, albeit rather distractedly. 'That's probably for the best, with the effect I have, he would be in danger if he came closer to me.'

'True, true. The rest of us have all come close to dying from being too close to you quite a few times.'

An Erinyes Devil for Every Adventure

23rd July 2015

We break Cal out of gaol, the commander convinced that we are transferring the prisoner, and head towards the swamp. It is indeed a dangerous area, and we'd surely be sucked in to quicksands if we didn't have a guide.

By following Cal's path, we manage to make it to a clearing with an ancient tree. As we gaze upon at the willow tree, a female figure appears.

'She's a dryad', says Nerrick, 'we should kill her, they're dangerous.'

'Nope, it's clearly an Erinyes devil', says Chi Ling, given the overly familiar miniature that's being used.

'No it's not, it's just that I had the miniature close to hand', says the GM, trying to reassure us.

'Of course you did. I bet you thought 'I'll need that later'.'

Forging Ahead

16th July 2015

It seems we could make use of Mad Cal, imprisoned back at the base camp, after all. New companions want to head in to a swamp, and Cal is the only man known to have made it both in and out of there alive.

Either we can convince the commander to let him come with us, a plan which is unlikely to succeed, or break him out, which is kind of illegal. We naturally lean towards the illegal option.

Nerrick wonders about the powers of our druid. 'Earnest, why don't you turn in to a mouse, go through the bars, turn Cal in to a mouse, and both come out?'

'There are a few things wrong with that plan, Nerrick.'

'Name one.'

'I can't turn someone else in to a mouse.'

'Name a second.'

'I can't turn in to something as small as a mouse anyway.'

'...a third?'

'I can't turn someone else in to a mouse. Now I know that's technically the first again, but I thought it was important enough to mention twice.'

We stick with the illegal option, though. The agreed plan is for me to create a forged document requesting a prisoner transfer from cell block 1138, and having other members of the party standing handily nearby when the commander needs to find some rubes to make the transfer.

I make the forgery, and outside of the fort disguise myself as a courier. I bring the forged letter to the gates of the fort and convince the guard to take it to the commander. The commander reads the letter and comes out of his office, beckoning Chi Ling and Nerrick over, who just happen to be nearby.

'Are you feigning surprise? It's very convincing.'

'No, this is genuine surprise that our forgery fooled him and the plan is working.'

Karma's a Bitch

9th July 2015

Tracing the bandits who attacked the fort finds their camp, and in their camp are the few bandits who retreated from their failed assault. Not for much longer.

Chi Ling goes hand-to-axe with Lord Humungous, the bandit boss, as Pasha assists by putting a few of the supporting bandits in to a magical sleep. This gets Lord Humungous's attention, and gets even more of his attention when he sees our wizard.

'I remember you!' Indeed he does. As we forced the bandits in to retreat back at the fort, Pasha took a moment to flip Lord Humungous off with a giant Mage Hand spell. Thinking he won't step away from fighting our monk, he does it a second time. Think again, Pasha.

Lord Humungous strides away from Chi Ling, bitch-slaps Pasha in to unconsciousness, and strides back to continue fighting the monk. Maybe goading a fighter is not the best use of a wizard and his spells after all.

Healing Potion Deposit

9th July 2015

'You can buy supplies from the outpost at 25% above normal market cost.'

'Neat. I'll buy some studded leather armour with my new-found wealth. Can I sell them my old armour?'

'Yep, at 50% below market values.'

'Right-o. Hmm, can I sell them my old potions of healing?'

'I suppose so, but it doesn't sound like good financial sense.'

'I don't think you're getting my meaning.'

'Oh, you mean a used potion.'

'Now you're getting it.'

'Like the empty bottle.'

'Yep, like a deposit on a bottle of pop.'

'Okay, sure, they'll give you a copper piece for each returned bottle. It won't add up to much.'

'Au contraire, judging by our adventures so far, we'll soon be rich!'