She's Missing, not Wanted: Dead or Alive

23rd May 2013

Coupled with the mysterious disappearance of a local child we hear a rumour that a baby's cries could be heard from a local cliff path, which passes above McBain's farm. This seems worth investigating, so we head out for a scenic afternoon walk.

The path itself doesn't give us any clues as to what may be happening, but we notice a figure leave McBain's farm, pluck leaves from a plant, and head back inside. It wasn't McBain, and although he may have visitors the figure's actions bear closer scrutiny.

We hang around until the evening draws in, at which point it becomes safer to sneak up to the house, grab a couple of the leaves from the bush ourselves, and get clear before being noticed. Subsequent analysis of the leaves shows them to be used in sedatives. It's still not much proof, but circumstances are getting more suspicious at each step.

'We could just set fire to the building', suggests Madame Milton.

'And recover the dead body of the missing daughter?' says Castle, pointing out the flaw in her plan.

'It's no less than we promised. And at least we'll have found her.'

But it Might Result in a Cold Day in Hell

23rd May 2013

'Shall I call Neil Arthur Tepp?'

'No, let's do a bit more of our own investigating. We can at least try to turn up a couple more leads before becoming desperate and instigating the destruction of the entire universe.'

'Oh, it probably won't be that bad, and it will likely just be me sucked off to oblivion. And it's been so long since I've been sucked off that, well, I don't suppose I should finish this thought.'

Touching Base with Nyarlathotep

16th May 2013

A more thorough investigation of the dig site the following day uncovers more material, mostly dirt. Despite having some experience in archaeology I appear to have forgotten most of my learning, and it is only a fresh mound of earth covering the corpse of a familiar body that catches my eye. Still, it's something.

What we would really like to find is evidence of the portal that sent Marcus, the Roman soldier, to a different time or place. Considering the temple's rumoured connection to mythical old gods, I wonder if perhaps I could use a spell to contact Neil Arthur Tepp and see if he knows.

I get the feeling that I'd get an answer, but I'm not sure how I feel about talking directly to Mr Tepp. It sounds a bit risky. 'Don't ask him, then', says Castle.

'So I just call him and say 'how's it going?' I don't see how that will help anyone.'

Going for the Set

16th May 2013

Scouting the dig site, late in the afternoon, has us finding not much of interest. We're keen to get away from there long before night falls, after all, so aren't looking too closely. But poking through some earth has Castle find something apparently of significance: a five-pointed starstone. On top of that, a sheet of paper flutters to his side.

'Ah, a starstone and a handout. All we need now is for Bert to lose sanity and it will be a 100% successful evening.'

This Ain't Paranoia

9th May 2013

We've uncovered about as much information as we think we can muster through talking to the general population and by researching in the library. Now we need to get back to more physical investigations. As we've already thoroughly ransacked Hancock's house, the obvious next place to visit is the dig site, where the temple to the elder god once stood.

There are no solid roads leading to the dig site, but there are dirt tracks. We think our car could take us most of the way there, but it will be rough going and there's the possibility that the car will break down in some way.

Breaking down in the middle of the Scottish wilderness, in a place holding legends of serpent-people, near the site of a temple to an elder god, the focus of all the recent preternatural events, would be bad.

'Can anyone fix the car if it breaks down?'

'I think Bert's character has the mechanical repair skill. I'm not sure, though.'

'Well, if he doesn't, we can just get his character killed again so that he can create a new one that does.'

Our Souls Need Saving

23rd April 2013

Part of a manuscript is handed to us by a researcher that worked for Henry Hancock, and we seek the rest of it. Apparently, the local doctor is a bit of a scholar and helped translate the scrap, so we visit him to see if there is any more to the manuscript. There is, and it reveals some interesting details from Roman times.

We start talking about myths and legends, trying to eke out information about the serpent-people mentioned in the manuscript that we feel could actually be real. 'See the priest', says the doctor, when we conclude our conversation.

We see the priest. We ask about the serpent-people and the associated myths and legends, and although the priest is keen to tell us what he knows he says we should 'see the doctor, because he's the local expert on these matters'.

'The doctor told us to come and see you', says Castle. 'Why would he say that if he's the expert?'

'Maybe the doctor was worried about the good of your souls', says the priest.

'Our souls?' I say.

Castle sees the sense in this. 'Priests and our souls go together naturally.'

Investigator Extraordinaire

18th April 2013

Tommy Hayes is in the pub this evening. A small village in Scotland seems like an odd place to be for a Londoner who is reputed to have stabbed a man to death. What is he up to? I decide to tail him to find out.

'He gets up from the bar and goes upstairs.'

'I'll follow him.'

'He goes in to one of the rooms.'

'So he's a lodger too? Okay, that was easy. Can I tick a skill box?'

What's More Believable?

18th April 2013

Herpderp, not his real surname, returns to the investigation after a short disappearance. We get him updated as to what's happened.

'Castle picked a couple of locks successfully, one on his first attempt.'

'And you have Mummy Rot. One of these statements is not true.'

'Dammit, I must have Mummy Rot. What are my updated stats?'

Right Answer, Wrong Story

11th April 2013

We get the artefact out of Hancock's home and to a place of relative safety. Now we can get the police involved, but how? We broke in to the home to find Henry's corpse, and can't really tell the police that without incriminating ourselves.

'We need to get our story straight before we go to the police.'

'Okay. First question: where are you from?'

'Venksworld.'

'Great. I think we're ready.'

Picking Open the Plot

11th April 2013

Poking around the house of Henry Hancock has us delving in to his basement. In one of the rooms we discover a secret chamber behind a false wood panel, which apparently has been overlooked by whoever has ransacked the nearby study. The heavy iron box in the chamber may have been what the intruders were looking for, but we've found it.

Rather, what's inside the box may be important. Let's open it. But it has two locks holding the lid fast. Damn, with Castle's lock-picking 'skills' we may as well just put it back. We've got no chance of getting it open.

No, we won't give up yet! We thoroughly check the house for the keys to the locks, rifling through the mess in the study, and checking upstairs to see if we can find the keys, but none can be found. Perhaps there is a crowbar or hammer and chisel somewhere.

We may have to rely on Castle picking the lock. Our man cheers at given the opportunity, but I don't think this isn't a time for cheering. Even so, with but one stumble, the first lock is opened. And the second flicks open with the first attempt. By Jove, I think he's getting the hang of this.

And not only does Castle pick a lock the same day that he starts fiddling with it, but the solid lump of gold inside the box looks like we've found a fragment of the Disk of R'lyeh.