Archive for the 'World of Warcraft RPG' Category

It's Obvious Now

Thursday, May 24th, 2007

The enemy we are fighting casts Invisibility, and disappears from view. This causes some problems with those in the party who are incompetent enough not to be able to cast See Invisibility. 'I don't know what I can do against an invisible enemy. I suppose I'll have to be on the defensive until the spell […]

Demon Dad

Thursday, May 17th, 2007

The mansion of the father of the girl we were hired to rescue was suspiciously empty of the father and rather more suspiciously occupied by a succubus and some henchman. After killing them off, with my increasingly-more-common 'Arcane Missile them in the back as they try to run away' tactic, we explore the mansion a […]

It's Just Too Much Work Sometimes

Thursday, May 10th, 2007

We had rescued the maiden from her kidnapped torture and brought her back to her home town. We had consistently reassured her that her boyfriend had most certainly not been found dead with a dagger in his back, and that message could hardly have been much clearer. We had told her that finding a succubus […]

That Was Your Plan? 'Cheese It'?

Thursday, May 3rd, 2007

The mansion where the rescued woman resides is eerily quiet from the outside. Some might say too quiet. Bob the gatekeeper isn't at his post and, once Wendel scales the perimeter wall, no lights can be seen in the mansion at all. This is most peculiar. Of course, we begin to investigate and Wendel jumps […]

MR or no MR

Thursday, May 3rd, 2007

We rescued the woman in distress, exited the caves of impending peril, and fought off the wandering monsters of inconvenience. The journey back to town offers little resistance, thankfully, and we are left with deciding what to do with the new information about a possible infiltrator in to the household we are supposed to be […]


Tuesday, April 24th, 2007

Leaving a dungeon is generally easier than entering it, mostly because adventuring parties tend to kill or destroy everything on the way in and leave by the same path. Our daring escape was no different. We wander through empty corridors and rooms, dodge the occasional trap with ease, and open doors locked by puzzles without […]

Out of Sight, Out of Threat Range

Tuesday, April 24th, 2007

We are still in the room with a caged demonic entity. It seems like we've been here for days, but as the monster looks like it wants to eat our spleens and the woman we've come here to rescue is lying unconscious in the same cage we find ourselves in something of a dilemma. My […]

I Had Wondered About the Scent

Tuesday, April 24th, 2007

The monster in the cage does not speak a language common to us. 'Can you cast Tongues on me?' 'No, it's personal.' 'Oh, please? I didn't mean to use your face soap to wash my buttocks.' 'No, I don't mean I don't like you, 'personal' is the range of the spell.'

A Second-to-Worst-Case Scenario

Thursday, April 19th, 2007

Defeating the naga, we find our way to an exit from the twisty passages. Fortunately, this exit leads to a room that contains the kidnapped woman we've been looking for. Not quite so fortunately, she is unconscious and in a cage that also contains a huge demonic-looking monster with a monstrous weapon. The cage has […]

Colossal Cave Adventure

Thursday, April 19th, 2007

We find ourselves in a maze of twisty little passages, all alike. Metrius, our increasingly-difficult-to-describe Dwarf Paladin/Warrior/Barbarian/Mounted Warrior (I'll just call him a Paladin), has a sure-fire way to get through these things: always turn left. Thinking about it, this seems uncannily like his normal way of adventuring, which is to take the left path […]