Archive for January, 2005

What Did You See?

Thursday, January 27th, 2005

Walking through the graveyard marking the beginning of our quest I spy a patch of freshly-filled graves with makeshift headstones bearing the names of other adventurers. I also see that the final grave is empty. I look at the makeshift headstone to see if there is a name, and there is; I read my name, […]

Starting Normally, AFU.

Thursday, January 27th, 2005

Prior to heading out to the place of great evil, we quite sensibly tried to find out as much as possible about where we were going. We managed to accumulate a fair bit of information, albeit of uncertain reliability, through some good Gather Information checks. We then were able to work see the evil at […]


Thursday, January 27th, 2005

My companions and I headed off on our new adventure, to destroy the evil that has overrun an old and sacred ground. I am particularly looking forward to defeating the monsters where others have failed, to show my prowess at fighting with my chosen weapon. I see nothing to fear. Our journey to the site […]

Dinendal's Companions

Tuesday, January 18th, 2005

Brothers Fizz the Whisper Gnome Rogue and Bang the Whisper Gnome Wizard will be joining Dinendal the Elven Fighter on his adventure, along with Percival the Human Paladin and Hadara the Human Cleric. Who will be the first pushing up the daisies? Edit: Bang now has a familiar, Codo the ferret.

Dinendal The Fighter

Monday, January 17th, 2005

My gaming group finished the adventure we were playing the last time we met. We have retired the characters for now and are starting on a new campaign, with new characters and a different player as the DM. The adventure is supposed to be an old-school dungeon crawl, so we were asked to create characters […]


Friday, January 7th, 2005

Occasionally, we find ourselves having to use a skill like Diplomacy to achieve something. While it is good to be able to solve something without fighting, as a party full of Dwarves with a combined Charisma modifier of -5 and no ranks in the skill we don't find ourselves confident of succeeding. It is times […]

Nothing To See Here

Friday, January 7th, 2005

When the Rogue finally makes his way back out of the Maze in which he was lost for a while, he gets back to the room that he left. When the spell was cast on him, he left the room as he was surrounded, as were the rest of the party, by a dozen Trolls. […]

Roll With It

Thursday, January 6th, 2005

Still in the Maze, our Rogue finds himself having to make an Intelligence check of DC20 to find his way out and back to the party. This is a bit tricky for someone with an Intelligence modifier of +1, needing a 19 or 20 on a D20 to succeed. To keep the player occupied while […]

A Touch of Amnesia

Thursday, January 6th, 2005

We rejoin our characters in the room we left them, which is now filling with smoke. 'Where's the smoke coming from?', asks our Mage, bewildered. The poor chap must be severely disorientated to forget about the bodies of the dozen or so Trolls burning at one end of the room. It's probably because he had […]