Archive for June, 2007

It's a <rolls D20> ...pleasure to meet you!

Wednesday, June 27th, 2007

The current session of Iron Heroes is going quite well. We've survived a couple of encounters, explored a strange relic of an old civilisation, and found some loot that will help with our mission of subterfuge. As the tension grows with the excitement we must eat more crisps with dip! Bert reaches behind him, where […]

Building a Better Pet

Monday, June 18th, 2007

Pets in World of Warcarft are pretty cool. There's little more comforting in the harsh world than knowing your frog (or cat, bunny, mechanical squirrel, whatever) is by your side. If it's not by your side, it is running to find and catch up with you. Pets are the most loyal companions you can have. […]

Doom, Doom, Doom

Thursday, June 14th, 2007

Continuing the introduction prior to beginning the adventure proper, we are led further in to investigating an area rumoured to have been occupied by monstrous humanoids. Our captain fearlessly leads from the front, striding down dark corridors, through decaying rooms, and right in to a spider's web. This leadership is vital to our survival, though […]


Thursday, June 14th, 2007

After an introductory week with Iron Heroes our characters have been tweaked a little. Our GM notes that after the tweaks the Beserker is the only character able to take advantage of the token system that Iron Heroes uses. I point out that 'I have the Devious Manipulator feat, which gives me access to tokens'. […]

Looking for Something?

Wednesday, June 13th, 2007

My Night Elf warrior was flying about killing orcs on the Netherwing Ledge, enjoying the subterfuge quests the undercover goblin fellow had assigned to me, when I got an in-game tell. <Paladin> Are you a tank? <Tiger> Yep. And with that, the paladin invites me in to the group! Hey, maybe I have my own […]

Gain a Pity Token

Thursday, June 7th, 2007

A new campaign, and a new system to go with it. We have decided to try out the Iron Heroes system, which includes a lot of advanced rules for combat and mostly eschews magic. It certainly sounded and looks interesting, with greatly expanded skill and feat sections, allowing for far more options to customise a […]