Archive for June, 2008

Iron Heroes III: The Search for the Plot

Thursday, June 26th, 2008

Wandering through the countryside, having killed the commander of the Boratian army and our main contact, nowhere near any sites that have offered clues about the Red Hand Gang, and stumbling towards a town that was vaguely mentioned, we are quite sure we've lost the plot. This is not a good position to be in […]

Knifey's Lockpicking Discovery

Tuesday, June 17th, 2008

Keys are for honest people, and Knifey has been happy to bypass as much security as possible. I've been helped by relieving suckers of their locked containers, found by picking their pockets, and unlocking them to raise my skill level. But there are only so many pockets to pick and locked containers to find, so […]

The Saddle Would Melt

Wednesday, June 11th, 2008

Someone found Slain by Elf after searching for 'gelatinous cube mount', and finding the party's adventure with a Corner of DQQM. But wait, a gelatinous cube mount? Apart from the obvious issues this raises, wouldn't it be quicker to walk?

His Name is Dexter, For he is Many

Thursday, June 5th, 2008

The noise outside the barn that wakes us up in the morning after our day's rest was Amelia, commander of the guard in Borat. Amelia breaks the stillness of the morning by calling out, 'Dexter! I know you're in there!' 'And I know you're out there', shouts back Dexter, behind the pulled slightly ajar barn […]

Good Hearing

Thursday, June 5th, 2008

'Make a listen check please.' <rolls a D20, adding his Listen skill modifier> '27.' 'Morning's coming...' 'Blimey, that was a good listen check.' '...and you hear a noise outside.' 'Hark, fellow adventurers, I think I hear the sun rising!'