Archive for May, 2007

It's Obvious Now

Thursday, May 24th, 2007

The enemy we are fighting casts Invisibility, and disappears from view. This causes some problems with those in the party who are incompetent enough not to be able to cast See Invisibility. 'I don't know what I can do against an invisible enemy. I suppose I'll have to be on the defensive until the spell […]

Demon Dad

Thursday, May 17th, 2007

The mansion of the father of the girl we were hired to rescue was suspiciously empty of the father and rather more suspiciously occupied by a succubus and some henchman. After killing them off, with my increasingly-more-common 'Arcane Missile them in the back as they try to run away' tactic, we explore the mansion a […]

It's Just Too Much Work Sometimes

Thursday, May 10th, 2007

We had rescued the maiden from her kidnapped torture and brought her back to her home town. We had consistently reassured her that her boyfriend had most certainly not been found dead with a dagger in his back, and that message could hardly have been much clearer. We had told her that finding a succubus […]

That Was Your Plan? 'Cheese It'?

Thursday, May 3rd, 2007

The mansion where the rescued woman resides is eerily quiet from the outside. Some might say too quiet. Bob the gatekeeper isn't at his post and, once Wendel scales the perimeter wall, no lights can be seen in the mansion at all. This is most peculiar. Of course, we begin to investigate and Wendel jumps […]

MR or no MR

Thursday, May 3rd, 2007

We rescued the woman in distress, exited the caves of impending peril, and fought off the wandering monsters of inconvenience. The journey back to town offers little resistance, thankfully, and we are left with deciding what to do with the new information about a possible infiltrator in to the household we are supposed to be […]

Better Running on a Treadmill

Thursday, May 3rd, 2007

Zoso linked to a post from Raph about how some games are akin to a 'treadmill'. Rather than post a World of Warcraft-specific reply to his site, I decided to expand my opinion a little and present it here. [Treadmills] do not present variegated challenges nor truly new ways to interact with the model. This […]