Archive for the 'Paranoia' Category

Hot and Fun!

Thursday, August 16th, 2018

Blank-R jumps in to the vat of Hot Fun, for reasons that make obvious sense. 'How hot is it?', asks Kevin-R. 'I'm disappointed.' The Computer hears this, as The Computer hears everything. 'Why, Troubleshooter? Is it neither Hot or Fun?' 'Not really. It's more Tepid Fun, Friend Computer.' 'Thank you for bringing this to my […]

Malicious Compliance

Thursday, October 12th, 2017

The Troubleshooters are still trying to burn the paint off the walls, this time with McGonagal shooting her laser at the wall. She's not very good with guns, though, and end up just shooting wildly in various directions. Team Leader Blank steps in and stops McGonagal. He requests that Archibald, who is much better with […]

Let's Try it Again, With Less Deaths

Thursday, September 28th, 2017

The Troubleshooters still need to fix the problem of the corridor painted the wrong colour. One plan involved burning the paint off the walls, by starting an electrical fire. This was achieved by attaching wires from their heated socks to the wall and plugging them in to a mains socket, although 'achieved' is the wrong […]

At Least, Let's Hope So

Thursday, September 21st, 2017

'If I just had a bigger bomb, I could detonate it to kill all the Infrared citizens, and there wouldn't be any left that need to use this corridor.' 'You don't have a bigger bomb, though.' 'No. Okay, I have a be— another plan.' 'You can say 'better'. That's definitely the right word here.'

I Hope it Doesn't Make Your Teeth White, Troubleshooter

Thursday, September 21st, 2017

The Troubleshooters have a mission to get a corridor mistakenly painted white back to its original colour. This is proving trickier than expected, for various reasons that are beyond their security clearance. 'Maybe we can scrape the paint off the walls? We don't have many tools, but I do have a toothbrush. I'll use that!' […]

Countdown to Detonation

Thursday, December 20th, 2012

The pre-frontal cortex. This is where the nuclear warhead needs to be planted and programmed to detonate. Dropping the warhead in the right place turns out to be a pretty easy task, given that its location doesn't need to be particularly precise. Making sure it detonates is also surprisingly simple, particularly given the Troubleshooters' complete […]

In Case of Accidental Nuclear Warhead Detonation

Thursday, December 20th, 2012

The Troubleshooters, miniaturised and injected in to Stan-U, have somehow reached Brain Sector. Their mission to plant a nuclear warhead in the pre-frontal cortex of the rogue High Programmer is coming to a head. The revamped internal structure of Stan-U's brain looks similar to Alpha Complex corridors. 'Can we take off our suits?' says Carmen-R, […]

Continuing the Many Deaths of Eric-R

Thursday, December 13th, 2012

Betty-R returns to silo 543, Eric-R no longer with her, to reunite with George-R. 'Did you see the alert The Computer sent out, to launch a nuclear missile at Sector ZQD?', says Betty-R. 'Yes. I tried to launch one', George-R lies, 'but it didn't work. I pressed all the buttons, nothing happened.' 'Did you try […]

Losing His Head in Seeking Revenge

Thursday, December 13th, 2012

Eric-R wants revenge. He has just had his left forearm vaporised whilst trying to stop Betty-R from shooting High Programmer Stan-U. It seems he needn't have bothered, as Stan-U's body is protected by a force field, and with no ideas left of what to do in the secret base the pair start trudging back to […]

Correcting Treason with Laser Fire

Thursday, December 6th, 2012

It was all a ruse. Betty-R wasn't looking for other ways in to the base all along, although she and Eric-R found one. It was one of the missile silo hatches, which George-R managed to work out how to open. Quite why both Eric-R and Betty-R had to fall through the newly discovered entrance is […]


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