Archive for December, 2011

No Fear of Fire

Thursday, December 22nd, 2011

The tiefling is defeated. But only after his short sword strikes Ganelon and the paladin's eminently failable fortitude saving throw actually fails, thanks to a roll of a natural 1, causing the rest of the party to cheer with sympathy; and the elf's cat companion gets a full-round attack on the tiefling, striking with claws, […]

Not Splitting the Paladin

Thursday, December 22nd, 2011

The door separating the party magically opens again, reuniting bard and mage with monk, paladin, and ranger. Well, I say ranger, it's more that we have a cat with an elf companion. But now we can join the fight against the tiefling, as Brennan and Skelra enlighten us as to the mechanism for the doors' […]

Two Firsts

Thursday, December 22nd, 2011

Will looks back through the archives, curious to see when he joined the group, simultaneously getting a feel for just how long it takes us to work through an adventure. He finds the time he joined, when he takes over from the ninja to show everyone that it can be an impressive class, which is […]

It Takes One to Know One

Thursday, December 15th, 2011

The water slide is behind us, most of the party reaching the bottom unscathed. Only the reckless take a bit of bruising, coming to rather an abrupt stop once the slippery stone turns back to the rather more abrasive dry stone floor. We move onwards, and see what looks to be some chains hanging from […]

Water Slide and Bears

Thursday, December 15th, 2011

The corridor ahead changes to have a circular cross-section, the water from behind making the floor slippery. Yes, we've found the water slide. The agile members of the party aren't too worried, at least not with getting to the bottom of the slide itself. Ganelon in his plate armour is somewhat concerned, but Brennan volunteers […]

I Never Thought You'd be a Zombie Because Mummy Rot is so Passé

Friday, December 9th, 2011

After a prank played many years ago, it has been traditional for an absent player to return to the next session to find that his character has been treated badly by fate, changed in some horrid and occasionally irreversible way. Partly because of the initial prank, and partly because one of my own characters became […]

Screen Saver

Thursday, December 8th, 2011

Ghouls! They have a paralysing attack, which could spell trouble if we are all afflicted. But the odds of each of us getting paralysed is surely negligible. Well, Skelra's minimal armour class pretty much ensures he doesn't last long, particularly as the ghouls get a surprise round against us. But that's only one down and […]

A Ghoul by Any Other Name

Thursday, December 8th, 2011

We let the devil out of his cell. And by 'we', I mean 'me and Skelra', whilst the others are taking a see-no-evil approach to our adventuring, heading around the corner so they have plausible deniability over our actions. No sooner is the cell door open than the devil springs out and teleports away. I'm […]

Bearded Devil

Thursday, December 8th, 2011

A creature that looks uncannily devilish appears to be trapped in a cell in the maze of corridors that is the Asmodean Knot. As it is the only living creature in a row of cells, and the only one we've encountered so far that can't attack us on first sight, we strike up a conversation. […]

Three is the Magic Number

Thursday, December 1st, 2011

Loitering to stare at the pebble perpetually falling down the supposed bottomless pit is not such a great idea. Shadows appear from the opposite walls! Not shadows cast by the flaming pebble, or whatever torch or magical light is illuminating the room, but shadows the incorporeal monsters. The shadows approach and attack, ignoring armour as […]