Archive for June, 2006

Friend or Foe?

Thursday, June 22nd, 2006

The problem with having a goblin in the party when fighting a bunch of goblins is that your priest may mistake ally for foe when deciding where to direct an aggressive action. Sure, the DM may not have fully helped by saying something like, 'Hey, another goblin has managed to get behind you, if you […]

Run For Your Lives!

Thursday, June 22nd, 2006

The party shows perhaps a bit too much compassion, and as a result ends up fighting another bunch of goblins. Metrius, the simple Paladin who wants to rescue the innocent goblins in the Deadmines from, uh, themselves, strides forwards at the beginning of combat to warn them that they are in danger and must flee! […]

Hang on Lads, I've Got a Great Idea.

Wednesday, June 14th, 2006

The adventuring party deep in the Deadmines defeats some goblin smelters, although quite how they managed this is still a mystery, after a 2D6 bomb does 2 points of damage, a holy smite attack from the paladin doing D8 + D6 damage also deals 2 points of damage, and a Lesser Immolate spell from the […]

That Was Your Plan? 'Get Him'?

Thursday, June 8th, 2006

Metrius, the party's paladin, has a dislike of the undead that is only matched by those in the Scarlet Crusade. Indeed, so keen is he to root out the threat of the Scourge and Forsaken that he Detects Undead whenever anything moving is spotted, and occasionally just on a hunch. Fleshripper birds, Harvest Golems, and […]

Boring Conversation Anyway

Thursday, June 1st, 2006

Our adventurers delve in to the Deadmines, bravely led by the Paladin. The Paladin who leads the party in a big circle. They could tell, because one group of miners who told the Paladin to go back the way he came were less than impressed when he turned up again, coming in to their area […]