Knifey's Outlandish Adventure

Tuesday, May 6th, 2008

Knifey's been taking it easy recently. The differing time-zones make teaming up with the rest of my party difficult and, after learning the lesson the hard way before, I don't want to get ahead of my friends so that we can't team up. There is also a certain ennui settling over me when playing solo, […]

Knifey's New Hat

Friday, April 18th, 2008

Knifey has some thrilling new headgear! It's not Shadowcraft or anything fancy like that, but it surely must reduce any hostile character's ability to detect me near farms.

Master Engineer Knifey

Thursday, April 17th, 2008

I chose engineering as one of my professions for Knifey partly because gnomes get a racial boost to the skill but mostly because it was a tradeskill that I hadn't full explored before. Leatherworking may have been a better choice for being a rogue but I was tempted by all the neat gadgetry that engineers […]

Comic Beggar

Sunday, April 13th, 2008

[Spartanb] says: 1s a joke [Spartanb] says: Will tell jokes for money [Spartanb] says: Will tell jokes for money [Spartanb] says: 1s a joke [Spartanb] says: Will tell jokes for money [Knifey] says: Will you shut up for free?

Knifey's Ambushing Daggers

Sunday, April 6th, 2008

My recent investigation/killing spree in the Sunken Temple highlighted the need to use Ambush as an opening move, which I could achieve by having both a one-handed sword and dagger and using the dagger in the main hand. I then checked to make sure that my Sword Specialisation was proccing with its off-hand use, which […]

Knifey Wants a Ram

Monday, March 31st, 2008

Not much progress has been made along Knifey's XP bar this week, apart from a late run through Maraudon that garnered experience only for the latter half of the dungeon. Instead, with the old level cap of 60 approaching, thoughts of buying a swift steed are on my mind. Whilst it's true that a gnome […]

Off-Hand Sword Specialisation

Sunday, March 23rd, 2008

Ambush is a great opening move, doing a great deal of damage, but having a sword in the main hand prevents its use. I started using Cheap Shot as my opening move, which deals no damage but gives two combo points that I can then use immediately for Slice and Dice. This lets various talents […]

Knifey in the Sunken Temple

Sunday, March 23rd, 2008

Having been tasked by the head of the Rogue's Guild to get a key in the Sunken Temple, and with a handful of quests from around the world for the same dungeon, Knifey and friends went in to the Swamp of Sorrows to explore the temple. The Sunken Temple is quite an interesting dungeon, but […]

Knifey Reaches 50

Sunday, March 23rd, 2008

Knifey the rogue hit the 50 mark recently, and it really doesn't seem like it took long at all. Well, okay, it was two months ago that he got his pony at 40, but having to spend a month without being able to play can really put a flat-spot in the levelling process. When Knifey […]

It Was Safe Except for the Landing

Sunday, January 13th, 2008

In other adventuring news, rogue level 40 got me the interesting skill of safe falling. When exploring the capabilities of this new skill I found out that it offers only a relative level of safety when falling. For example, it's still not safe to 'fall' off the Great Lift. I need to make myself a […]


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