And it's not Dire

Thursday, October 3rd, 2013

'You have found the Maul.' 'I thought there was only one.'

Putting out Fires

Thursday, October 3rd, 2013

The ship suffered a warp breach and all hell broke loose, almost literally. We survive by finding sanctuary in the most heavily shielded room in the ship, and as that barely remains intact it's unsurprising to see the state of disrepair beyond the doorway. There are fires everywhere, and we need to recover the Watch […]

Right System, Wrong System

Thursday, October 3rd, 2013

It's been a while since the last session. Do we even know where we are? 'Fenksworld.' '...really?' 'Yes.' 'Really?' '...no.' Okay, we're up to speed. Let's go.

Set Fists to 'Stun'

Tuesday, September 3rd, 2013

There's been an incursion in the warp! This is generally not only bad, but often disastrous. The first sign of the incursion is ice forming on the walls of and a skein forming across the bridge. Then the crew goes a bit bonkers. The helmsman goes wild, leaping out of his chair and attacking Brother […]


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