Archive for July, 2006

Knowledge of Nobs

Thursday, July 27th, 2006

Trying to show how a bard should be played, after believing my attempt recently with Dinike was far from impressive, the new party's bard makes good use of her knowledge of everything. Well, except for Nobility and Royalty, and we are meeting lots of nobility and royalty all of a sudden. But never fear, as […]

What's Your Name Again?

Thursday, July 20th, 2006

A new adventure, a new adventuring party. One member is an oriental fellow, good with dealing damage with an open palm, and any other body part that can be swung effectively. However, he used to have trouble introducing himself, for some reason. 'Greetings, I am loosely hung.' '... pardon me?' 'CHAN. I have changed my […]

Kilgore's Tip of the Day #1

Sunday, July 2nd, 2006

When preparing to attack some miners by surprise, use a heavy pick, regardless of your proficiencies. That way, if you charge in and critically miss your opponent, instead hitting the rock face about three feet away, you can pretend that you are mining with enthusiasm. The illusion is somewhat lessened when this is done with […]

Unincorporeal Sound

Sunday, July 2nd, 2006

'Okay, so we need to distract those miners. I have the Ghost Sound spell. I could make an illusory sound sort of there-ish to draw their attention.' 'Uh, Xanthia, that's only about five feet away from where we are. We could just say, "Hey, miners! Look at us over here!" and save a you spell […]

Death From Above

Sunday, July 2nd, 2006

It's a common problem: how do you sneak up on a guard? It gets more difficult when he has his back up against a cliff, so you can't approach him from behind. The smarter people will realise the answer lies in the third, vertical, dimension. Well, I call it 'smarter', because the plan involved jumping […]