Archive for May, 2008

Rest or Continue?

Thursday, May 29th, 2008

Not keen on being tortured any more we burst in to action like a well-oiled machine! Despite a dozen guards and all being behind locked cell doors, we break out and defeat our captors. Of course, our captors are the town guards with whom we were working not five hours previously, but they are now […]

Cubical

Wednesday, May 21st, 2008

'Has anyone seen my little, pink D6s?' 'What do they look like?' 'Umm, they are little, pink, and D6s.'

Knifey's Ram Ready

Sunday, May 18th, 2008

Knifey has been trying to get exalted with Ironforge so he can get a swift riding ram. This is to replace his horse, for which he had to get exalted with Stormwind, because the swift horses aren't as appealing. All this so I don't have to ride a mechanostrider. I had run through all the […]

I Don't Think You're Doing it Right

Thursday, May 15th, 2008

Having saved the town from the murderous threat of the marrowbreakers we are summoned to appear before the king. An honour indeed! It's a little peculiar that fifteen guards come to Dexter's home in the middle of the night to summon us on personal orders from the king, but one does not question the king. […]

This Ain't No Democracy

Wednesday, May 7th, 2008

In an fine example of group-self-sacrifice as much as obvious masochism we wake up the final two Marrowbreakers we've uncovered, so that anyone stumbling in to the temple in the future won't wake them up to terrorise the city. With the first reanimated from its statue form we retreat to a room that offers us […]

Knifey's Outlandish Adventure

Tuesday, May 6th, 2008

Knifey's been taking it easy recently. The differing time-zones make teaming up with the rest of my party difficult and, after learning the lesson the hard way before, I don't want to get ahead of my friends so that we can't team up. There is also a certain ennui settling over me when playing solo, […]

Two Up, Two Down

Thursday, May 1st, 2008

Two Marrowbreakers have been killed, two more have been released. Two Marrowbreakers are on the loose and ready to kill. So far, our mission to prevent the murders in the city has not been going so well, with at least one fresh kill each night despite our best efforts. Our current plan is to let […]

The Thing

Thursday, May 1st, 2008

Attacking with a melee weapon in to a grapple is more a matter of luck than skill, as there is an equal chance of hitting each grappling combatant. When we were attacking the grapple-happy Marrowbreakers we had to check to see if we hadn't hit an ally by mistake. With Tal in a grapple the […]