Tracing the source of the poison in the river should be as simple as tracing the source of the river. To do that, you head upstream. We negotiate expenses with the town governor to help her hamlet, which thankfully gets us out of wagon-guarding duty in the process, and we follow the river to see […]
Archive for October, 2013
The question 'Has anyone taken the Heal skill?' gets a chorus of negative replies from around the table, hearing which has our GM delighted to inform us that our NPC companion, Heathor, has the skill. 'Our NPC traitor, you mean. Oh, don't look at me like that. With you running the adventure the NPC's betrayal […]
'Are you a straight Harrier?' 'No. Harrier 3, Executioner 1.' 'And how would you describe your character?' 'Flamboyant.' Definitely not a straight Harrier, then.
Smashing in to and dropping out of a warp breach half inside the legendary space hulk Mortis Thule changes our mission objectives a little. We have standing orders for being Space Marines, as well as for being Deatchwatch Space Marines in particular. On top of that, detaching ourselves from the Morthis Thule so that we […]
Having recovered the Watch Captain's Maul we make our way to the bridge to discover just how dire the situation is. One thing is obvious, we are told. 'They're all dead?' 'Yep, all the crew are dead, some of them dead in pieces.' 'So it is Red Dwarf.' 'Except they aren't all piles of white […]
'You have found the Maul.' 'I thought there was only one.'
The ship suffered a warp breach and all hell broke loose, almost literally. We survive by finding sanctuary in the most heavily shielded room in the ship, and as that barely remains intact it's unsurprising to see the state of disrepair beyond the doorway. There are fires everywhere, and we need to recover the Watch […]
It's been a while since the last session. Do we even know where we are? 'Fenksworld.' '...really?' 'Yes.' 'Really?' '...no.' Okay, we're up to speed. Let's go.