Archive for the 'Discussion' Category

Tanking and Aggro Management

Monday, July 9th, 2007

Among all the reputation-gaining with the Netherwing faction that I did over the weekend, I also ended up joining a group to run through Setthek Halls. I’m pretty sure it was mostly, if not completely, the same group with whom I ran through Auchenai Crypts last week, so I may have made it on [...]

Better Running on a Treadmill

Thursday, May 3rd, 2007

Zoso linked to a post from Raph about how some games are akin to a ‘treadmill’. Rather than post a World of Warcraft-specific reply to his site, I decided to expand my opinion a little and present it here.
[Treadmills] do not present variegated challenges nor truly new ways to interact with the model. This [...]

Five Reasons Why I Blog About Gaming

Monday, April 30th, 2007

I’ve been tagged by Melmoth to write ‘Five Reasons Why I Blog’. I’ll assume this is ‘Five Reasons Why I Blog About Gaming’, although it probably won’t change my answers.
First, I like to write. I enjoy language, despite being terrible at learning anything outside of English, and am continually amazed and intrigued by [...]

Intimidating Charisma

Thursday, May 11th, 2006

A question was raised recently about why charisma was the ability linked to the intimidate skill. Surely, the point was made, if something has low charisma and is thus ugly and unbearable the easier it is to intimidate someone. Well, perhaps, but that is missing the point of both charisma and the intimidate [...]

Alignments

Tuesday, January 17th, 2006

The subject of character alignment can cause a lot of discussion and disagreement whenever it is brought up. It seems that the ideas behind good-or-evil and lawful-or-chaotic can be quite subjective, to the point where alignments are generally ignored except where the system mechanics demands it, such as restricting classes or spells to certain [...]