Archive for July 10th, 2014

Ultramarine Nob

Thursday, July 10th, 2014

At the top of the spire is an Ork Nob, heavily armoured and looking to be controlling the transmission equipment sending out the Ork signal that we are here to halt. We see him, he sees us. We fight. In the skirmish, the Nob pulls out his rifle, aims, and presses a button on the […]

Stuck in a Lift

Thursday, July 10th, 2014

Clearing the bottom floor of the spire is just the first step. Thankfully, we find not one but two ways to get further up: a lift and an escalator. With Ultramarine Brother Lucian in command, naturally we take the lift. Of course, since we didn't manage to turn the alarms off before we started the […]

Tech-Use Support

Thursday, July 10th, 2014

Alarms are blaring in the spire, possibly because we're assaulting it. An Ork voice comes on an intercom, in Low Gothic, getting frustrated about this being another one of so many pointless drills. Sensing the opportunity to save us some bother, Brother Democritus uses his technical abilities to try to turn the alarms off, to […]


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