The Dead, the Blind, and the Useless

Thursday, September 27th, 2012

The vampires are dead. ...er than they already were. Knocked down, staked through the heart, and exposed to sunlight. They're not coming back. Now we explore through the mighty doors knocked off their hinges, down a corridor where a tunnel has been started to one side. We see why soon enough, when getting past the […]

Lacking in Aim

Thursday, September 27th, 2012

Two vampires down, and the third coffin makes us suspect there's another one nearby. First, we take stock of what we've gathered recently, Ganelon in charge of the pool of loot. 'Did anyone take the heavy repeating crossbow?' 'Yes, I did', comes a disembodied force, the GM pointing out that 'I'm sick of you lot […]

That's Not My Name

Thursday, September 20th, 2012

'Maybe our Monkey Monk could help with that?' 'How long have I been in this party? My name isn't Monkey Monk! It's Monk Wahlberg.'

To Loot, or Not to Loot

Tuesday, September 4th, 2012

It seems to be the paladin's dream: a room with treasure everywhere. Magical treasure too, just lying around, waiting to be collected. If only it weren't for the warning written on the wall. 'HE WHO STEALS FROM ME DIES BY MY HAND' The warning seems to be backed up by a substantial pile of bones […]

Playing with Dolls

Tuesday, September 4th, 2012

An abandoned underground bar has some dolls sitting around a miniature table. One is a dragon, one a teddy bear, one a girls' doll, one a scarecrow, and one a Mwangi fetish. 'Whose wangi?' 'Mwangi.' Yes, I'm that easily amused. But clearly dolls sitting in a bar isn't normal, so we must do something. 'I […]

Keeping the Peace

Thursday, August 30th, 2012

The door with the melted lock leads to a new section of Devlehaven. The first room we encounter has some weird magical trap that creeps us out, and the second room looks like it will have a second, similar effect. But, being adventurers, we can't just ignore it. In we go. I sense the trap […]

Taking on a Triceratops

Thursday, August 16th, 2012

'Perception checks, please.' Dice skitter across the table to land on a variety of numbers, such is the random nature inherent in the process. 'Those of you with good rolls hear the sound of tables breaking, and then you see this', says the GM, as he places a rather large miniature on to the map. […]

Respect at the Gaming Table

Thursday, August 2nd, 2012

Delvehaven. Our current destination is the Pathfinder lodge that has been sealed by the local government and protected by wards. But our party has found information about those wards and the dangers within, and we are ready to enter the lodge and discover the secrets of the shadowbeasts. But something feels different. Of course, 'we've […]

Used Charges Are Wasted Charges

Thursday, May 17th, 2012

Shadows attack! Their incorporeal touch drains the strength of those it passes through, and Afutavere, Skelra, and Ganelon are all affected. Thankfully, some heavy hitting from the paladin and some commanding words from the wizard help us prevail. Now we just need to get our strength back. Liberal use of a wand of lesser restoration […]

We're Gonna Need a Bigger Boat

Thursday, May 17th, 2012

Night is falling, it's time to open the inter-dimensional space to get to the pathfinder's hidden cache. We have a rowing boat that will take us from our hired fishing trawler, but Ganelon's not happy with it. 'It's a very square boat.' The boat narrows to gain a prow. Now two of us are squeezing […]