Fighting Through a Gate

Wednesday, March 10th, 2010

Getting past the 'just a bridge' is easy—once we defeat the undead monsters coming the other way, whilst avoiding the bridge's animated attacks trying to send us in to a sea of zombies below—and we press onwards to the city of Hordethrone. An alluring drow flanked by two ogres guards the gate in to the […]

Finding the Way to Deadhold

Thursday, March 4th, 2010

Finding our way to Deadhold brings us in to the middle of a desert, with no landmarks or clues as to the direction we need to head. Not being entirely sure what our task is here doesn't help either, but talking to The Keeper, a minion of Orcus, helps clarifiy our path. We need to […]

Meet the Boss

Thursday, March 4th, 2010

We all have a vague recollection of swimming down through a deep pool of blood to pass through a portal to a desert land—or 'Thursday' as we normally call it—but can't quite remember the details until the GM reminds us. 'You have gone through the portal to Orcus's realm...' 'What?! We didn't know this was […]

All Change

Thursday, January 28th, 2010

A spatial vortex opens and drags our dwarf fighter Gruknal away. Knowing what it means to lose the party's defender, Velma, Grimstorm and Krafft all hang on to Gruknal's legs to keep him from going, but only succeed in disappearing themselves. To restore balance the vortex spits out a new defender, in the form of […]

The Ranger Hits

Thursday, January 14th, 2010

Losing our dwarf defender may mean restructuring the party somewhat, or our squishy strikers and leader may not complete the adventure. A small encounter is run to test a new party composition, although Adran is quite happy to continue his prowess as a hard-hitting ranger. Fighting snowmen minions and icy constructs, Adran revels in his […]


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