Archive for January, 2006

Our Mage, the Munchkin

Thursday, January 26th, 2006

We found a powerful tome recently. Looking it over, one of our party who was knowledgeable in religion or arcane matters was able to identify it as a being used by spell-casters to gain power to their spells. If someone were to put his hand on the front of the tome and call [...]

Karma Quote

Thursday, January 26th, 2006

‘What have I done to deserve this? I must have been really evil in a previous life’, wails our Mage.
‘What do you mean, ‘previous’?’

A Reason to Put Ranks in to Forgery

Thursday, January 26th, 2006

It is almost a rule that if you are not present for a gaming session then your character will be brave to the point of stupidity or will end up quite badly harmed. Probably both, as one leads to the other. This is a scientific feedback mechanism that encourages players to turn up [...]

See No Mage, See No Undead

Thursday, January 19th, 2006

In looking for missing villagers and Ogre bandits we follow a map to a set of doors set high up in a dormant volcano. On opening them, we are faced with some stairs that lead downwards and in to a room lit with a reddish light. Our Mage decides that he wants to [...]

Alignments

Tuesday, January 17th, 2006

The subject of character alignment can cause a lot of discussion and disagreement whenever it is brought up. It seems that the ideas behind good-or-evil and lawful-or-chaotic can be quite subjective, to the point where alignments are generally ignored except where the system mechanics demands it, such as restricting classes or spells to certain [...]

The Offensive Mage, and his Ninja Understudy

Thursday, January 12th, 2006

We’re not exactly a Good-aligned party, and we tend to shoot first and ask questions later; I’m okay with this, for the most part, but every now and again I have to wonder about my companions.
We continue our investigations in to missing people and missing cargo, knowing that Ogres are behind some of it, at [...]