After gaining some respect and trust with the locals, we delve more thoroughly in to the everyday life of the shanty town, allowing us to investigate various areas that we have been briefed are the likely places where sedition against the city is being instigated. After the traumatic trials of the baby rescue, Tal seems [...]
Archive for July, 2007
Tal looks as uncomfortable holding a baby as he does negotiating peaceful tactics, so he hands it to Ann-See. ‘Do you know how to take care of these things?’, he asks her. ‘Of course. I have ranks in Handle Animal’, she replies.
As part of an exercise in subterfuge to find those responsible for seditious behaviour, our party finds itself in the shanty town of the city, removed from the luxuries we have become accustomed to and creating a deception that we would rather be with the indigent elements of society. This isn’t straightforward, as we are [...]
The expedition to the ancient, underwater towers yielded some fine loot, and made us moderately wealthy and notable. Our prowess as capable adventurers is preceding us, and we are called upon to perform a covert operation to quell potential sedition. This involves us heading in to the seedy and dangerous quarter of the city, rampant [...]
‘You come around the corner to see a dead-end. There’s a door.’
As a side-quest, our slightly smaller than usual group is hired to stop the attacks on a local people, caused by a tribe of savages who live in a cave system. There is no overall reward to speak of, but we are offered a bounty for each ear of the enemy’s we bring back. Our [...]
Among all the reputation-gaining with the Netherwing faction that I did over the weekend, I also ended up joining a group to run through Setthek Halls. I’m pretty sure it was mostly, if not completely, the same group with whom I ran through Auchenai Crypts last week, so I may have made it on to [...]
The DM can always be looked to for the keenest insights: ‘All weapons are one-handed, unless they are two-handed.’ Mmm, thanks!