Archive for July, 2007

Going Missing

Thursday, July 26th, 2007

After gaining some respect and trust with the locals, we delve more thoroughly in to the everyday life of the shanty town, allowing us to investigate various areas that we have been briefed are the likely places where sedition against the city is being instigated. After the traumatic trials of the baby rescue, Tal [...]

It’s in the Same Skill Group as ‘Use Rope’

Wednesday, July 18th, 2007

Tal looks as uncomfortable holding a baby as he does negotiating peaceful tactics, so he hands it to Ann-See. ‘Do you know how to take care of these things?’, he asks her.
‘Of course. I have ranks in Handle Animal’, she replies.

The Subtle Art of Negotiation

Wednesday, July 18th, 2007

As part of an exercise in subterfuge to find those responsible for seditious behaviour, our party finds itself in the shanty town of the city, removed from the luxuries we have become accustomed to and creating a deception that we would rather be with the indigent elements of society. This isn’t straightforward, as we [...]

It Always Gets My Attention

Wednesday, July 18th, 2007

The expedition to the ancient, underwater towers yielded some fine loot, and made us moderately wealthy and notable. Our prowess as capable adventurers is preceding us, and we are called upon to perform a covert operation to quell potential sedition. This involves us heading in to the seedy and dangerous quarter of the [...]

Cornered?

Thursday, July 12th, 2007

‘You come around the corner to see a dead-end. There’s a door.’

We’ll Have No Trouble ‘Ere

Thursday, July 12th, 2007

As a side-quest, our slightly smaller than usual group is hired to stop the attacks on a local people, caused by a tribe of savages who live in a cave system. There is no overall reward to speak of, but we are offered a bounty for each ear of the enemy’s we bring back. [...]