The vampires are dead. ...er than they already were. Knocked down, staked through the heart, and exposed to sunlight. They're not coming back. Now we explore through the mighty doors knocked off their hinges, down a corridor where a tunnel has been started to one side. We see why soon enough, when getting past the […]
Archive for the 'Pathfinder' Category
Two vampires down, and the third coffin makes us suspect there's another one nearby. First, we take stock of what we've gathered recently, Ganelon in charge of the pool of loot. 'Did anyone take the heavy repeating crossbow?' 'Yes, I did', comes a disembodied force, the GM pointing out that 'I'm sick of you lot […]
'Maybe our Monkey Monk could help with that?' 'How long have I been in this party? My name isn't Monkey Monk! It's Monk Wahlberg.'
Delving down beneath the now-shattered stone desk leads us to a room with what look like coffins in them. And a vampire. And some vampire spawn. All looks pretty bleak, as we wonder who will be dominated by the undead monster, until he chooses our ranger as his target. 'Oh, okay. At least Afutavere won't […]
The gate to hell is alluring, but the hole beneath a stone desk is more intriguing. The only problem is that we can't get to the hole beneath the desk, what with the desk being in the way. We have a few potions of gaseous form with us, but not enough for the whole party […]
It seems to be the paladin's dream: a room with treasure everywhere. Magical treasure too, just lying around, waiting to be collected. If only it weren't for the warning written on the wall. 'HE WHO STEALS FROM ME DIES BY MY HAND' The warning seems to be backed up by a substantial pile of bones […]
An abandoned underground bar has some dolls sitting around a miniature table. One is a dragon, one a teddy bear, one a girls' doll, one a scarecrow, and one a Mwangi fetish. 'Whose wangi?' 'Mwangi.' Yes, I'm that easily amused. But clearly dolls sitting in a bar isn't normal, so we must do something. 'I […]
The door with the melted lock leads to a new section of Devlehaven. The first room we encounter has some weird magical trap that creeps us out, and the second room looks like it will have a second, similar effect. But, being adventurers, we can't just ignore it. In we go. I sense the trap […]
'Before you open the door, you notice...' 'It's closed?' 'That it's already open?' 'No, it can't be that. We didn't notice the front door was ajar when we spent five minutes trying to open it, even with the GM pointing this out to us.' '...that the lock has been melted by acid.'
The baying mastiffs have split the party, and the two of us that remained may have been unaffected by the fearful howl but we were still nearly split by the dogs' bites. Thanks to a bit of cunning combat, we beat a tactical withdrawal and manage to heal up and wait for the other party […]