At the top of the spire is an Ork Nob, heavily armoured and looking to be controlling the transmission equipment sending out the Ork signal that we are here to halt. We see him, he sees us. We fight. In the skirmish, the Nob pulls out his rifle, aims, and presses a button on the […]
Archive for the 'Deathwatch' Category
Clearing the bottom floor of the spire is just the first step. Thankfully, we find not one but two ways to get further up: a lift and an escalator. With Ultramarine Brother Lucian in command, naturally we take the lift. Of course, since we didn't manage to turn the alarms off before we started the […]
Alarms are blaring in the spire, possibly because we're assaulting it. An Ork voice comes on an intercom, in Low Gothic, getting frustrated about this being another one of so many pointless drills. Sensing the opportunity to save us some bother, Brother Democritus uses his technical abilities to try to turn the alarms off, to […]
Rescue mission (technically) complete, we call Brother Gadriel in the Storm Raven to come down to us. 'Make a pilot check.' It's a success. 'You come screaming in from the sky...' 'Aaaaaarrrrrrrgggggghhhhhh!' We kinda expected Gadriel to bring the ship with him, to be honest.
The chained Dark Angel space marine is in front of us. We detected his beacon, followed it to the ork camp, and staged a daring raid through the middle of the camp to reach him. So, naturally, I thrust my force sword through his neck. My colleagues are somewhat perplexed at my reaction. I can't […]
We need to hit the ork camp. Turning their fuel dump in to a fireball should work as a diversion, at which point we can drive our buggies through the camp towards the arena. But how to get in to the arena, which is deep in a canyon running through the middle of the camp? […]
Ork buggies acquired, we park the Storm Raven and head towards the main ork camp, where the Dark Angel signal is being transmitted from. We reconnoitre the camp from afar, seeing it built on either side of a canyon, having a gladiatorial arena in the middle. The signal appears to be coming from near the […]
We take the Storm Raven assault craft from the watch station down to the planet, reconnoitring the various objectives from high altitude. The primary objective is to disable an ongoing transmission that continues to bring orks to the region. Secondary objectives include destroying an ork Gargant, and killing the ork leader in the main camp. […]
The machine spirit grants us access to the armoury, where we can requisition some different equipment. Being updated by the machine spirit of the watch station also gives us new mission objectives, which gives us an opportunity to choose a new leader and retake our mission oath. We decide the mission oath remains relevant and […]
'As we recce the level, we should keep our eyes open for...' 'Orks!' '...computer terminals.' 'I prefer Democritus's plan.'