On a Quest to Find Ourselves

15th January 2015

Maybe we shouldn't be pairing up ugly and uglier to get information from someone, but we are. Let's just not let our expectations get too high.

Thrak and Salvador enter the shop and approach the owner, hoping to get some information about a stolen dragon's egg. Surprisingly, they make some progress, getting the owner to admit to having black market connections, and Salvador pushes to get some names.

Salvador offers a bribe. '200 gold pieces now, 300 more if the information leads to us getting the egg.'

'Okay, I can be persuaded. Now, I don't know their names, but you should be able to find them by their description. A gnome and a human...'

Oh dear.

'...have shown interest in finding the egg. They'd be the people to ask about this.'

Oh dear, oh dear. Salvador just handed over 200 gold pieces to learn that the other members of his party are on the same quest. Needless to say, we already knew this. Our ruse to keep our affiliation unknown has worked against us. It would take a half-wit not to realise what's just happened. Meanwhile, Thrak continues to listen to the descriptions the shopkeeper is giving, taking notes.

Worse still, if we do end up recovering the dragon's egg, we'll technically owe the shopkeeper that further 300 gold.

All the Charm of a Dwarf

15th January 2015

'Salvador can do the talking, as he has a better charisma score than me.'

'No I don't', says Salvador, looking at his character sheet. 'Do I?'

'Mine's 6.'

'Holy crap, I do. It's 8.'

Negative ability modifiers for both! Why are either of them trying to get some important information from an NPC? The situation might get uglier than it already is.


8th January 2015

'You and, um, I'm sorry, I've forgotten your names.

'That's Thrak, and he's Hodor', says Salvador.

'Hodor?!' says our cleric, somewhat insulted.

'See? It must be right.'

It's an Oldie, Like Most Dwarfs

8th January 2015

It's after the fight with the Erinyes devil, and most people are badly hurt. That includes our cleric, who is only still alive thanks to some fortune, and a passing stranger who we were able to persuade to use our healing wand a couple of times. 'Can I get some healing?', asks Thrak, now that the cleric is conscious to hear him.

'You'll regain your level in hit points overnight. How short does that leave you?'

'Well, I am a dwarf. Have I done that one before?' Regardless, Thrak gets some healing. 'Great! I'm fully fit and raring to go! ...to bed. I've just realised it's the middle of the night.'

Finding the Lay of the Land

16th December 2014

We find out that the dragon head snatched from us through a portal was taken to a place called Viper Swamp. We are vaguely familiar with it as a location, being about a day's travel away, but know little about it itself.

Duncan does some research when we get back to town, and comes back excited with what he's learnt.

'I've found out that the swamp is wet and marshy.'

Well, it looks like we're now fully prepared for the adventure ahead of us.

Requiring a More Powerful Spell

4th December 2014

Stalking someone who is known to have been looking for us, Salvador gives away his position by some lacklustre hiding. The woman confronts him, and rather than running away Salvador decides to hear what she has to say for a moment. This turns out to be not quite the best plan ever, particularly as he had already witnessed her cast 'charm monster' on an unwitting citizen. Why not the more usual 'charm person' we don't yet know.

Salvador brings the woman back to our inn, where Thrak and Aggar are enjoying their evening meal. They are not terribly impressed with Salvador's decision-making processes, and wonder if something is wrong.

'Does Salvador look normal? Oh, sorry, that's a leading question.'

'That's okay. His behaviour is consistent with his previous behaviour.' Fair enough.

As it turns out, Salvador has indeed been charmed, which explains the woman's choice of spell. 'Did she have to cast 'charm monster' on Salvador because he committed genocide?'

Any Distinguishing Features?

4th December 2014

We travel to the north of the city to meet with our cleric's mentor. As we arrive, other guests are leaving through another door, and we catch but mere glimpses of them.

A couple are half-orcs. The third is human, but only just. He has tentacles on his arm, and teeth growing out of one of his cheeks.

'I'll study them closely', says Thrak, 'so I'll recognise them if I seem them again'. Good thinking.

Let's Get Out of Here Before One of Those Things Kills Salvador

27th November 2014

Investigating the tieflings' huts in the swamp finds something bubbling in a pot over a wide hearth. Glass phials lie around, with glassblowing equipment nearby. Something smells disgusting, and it could be whatever is in the pot.

'Maybe our wizard should look at this.'

I make a Knowledge (Arcana) roll, getting a very respectable 10 on the check.

'There's something bubbling in a pot over a wide hearth. Glass phials lie around, with glassblowing equipment nearby. Something smells disgusting, and it could be whatever is in the pot.'

'Thanks, wizard.'

'Hey, the only reason I'm in the party is to repeat what the GM tells us. I have one job to do, it's stupid, but I'm gonna do it.

Blood from a Bone

27th November 2014

Skeletons! Thousands of them! Don't shoot till you see the whites of their eyes, lads.

Well, 20 skeletons, but that seems like plenty when they charge us. Salvador takes down a couple that get close to him, using his combat reflexes and reach weapon. Most of the rest are despatched by our clerics, 13 blown to dust by channelling positive energy their way.

'Now it's my turn', says Thrak, countercharging the few that remain. 'Time to blood my weapon!'

I don't think Thrak understands the concept of skeletons.

More Effective When Uninvolved

18th November 2014

We spend the night camping on a small patch of land in the middle of a swamp. Well, some of the night. We're interrupted by the approach of a boat carrying some hostile tieflings, singing a melody that lures a few of us in to the water.

As it turns out, being lured away from the camp is not such a bad thing, given that those who resist the enchantment are then caught by a following web spell, which is itself swiftly followed by a stinking cloud.

Salvador is caught by both the web and the stink, and struggles to get free. The stinking cloud restricts his actions, and the web restricts his movements. Aggar and Thrak are lucky in getting free of the web quickly, and able to move out of the stinking cloud.

Being free of the effects, Thrak offers his advice to Salvador. 'Light a torch and burn the web away!' ...in a swamp, when it's raining, and whilst he's actually trapped in the web. Thrak should stick to fighting.

Thrak sticks to fighting, but more shadow boxing than real, damage-inflicting fighting. As it turns out, despite Salvador being choked whilst uncomfortably bound—a normal Tuesday night for him—and taking the whole fight to break free, it is his initial strength-sapping spell that helps the most and his summoned creature that does the most damage. It was a weird fight.