Won't Someone Think of the XP?

16th June 2016

Drinking some strange concoction some strange man gave us, we find ourselves in some kind of dream world, one that is familiar to our investigations. We follow the path before us and eventually come before Apep, a massive worm that we have to defeat.

We know from our research what we need to do, and advance. Knowing what to do doesn't mean we can do it, but never the less we start beating back its many heads, subduing it little by little, and throwing chains over it as per the myths we uncovered.

It's a strenuous and hazardous battle, but we are victorious! Five chains pin Apep down, and the worm is pulled back in to the earth.

'We defeated Apep, think of the XP!', says Tobias.

'There isn't any.'

'Oh, it's only a dream, isn't it?'

'And the Cthulhu RPG.'

An Excellent Plan, With Just a Couple of Drawbacks

12th May 2016

We manage to sneak somewhere we're not supposed to be. Good work, fellow investigators! Now we just need to get past a guard, to continue our investigations. But how?

Maso has an idea. 'Why don't we fill the basement full of tear gas, and...'

'Because we're in the basement', I say.

'Without gas masks', adds Tobias.

'And don't have any tear gas.'

'But apart from that, it's a good start.'

Can You Repeat That?

12th May 2016

'Oh yeah! I crush the Sneak skill check! I move like the wind! ...what was the other check?'


'I fail.'

'You don't say.'

I Didn't Think They Skipped the Second Floor

12th May 2016

'You walk in to the hospital. It is a normal, relatively busy hospital, and as you noticed from the outside it has three floors; the ground floor, and two floors above that.'

'Yes, I am familiar with how buildings work.'

Ask Not Who Wears the Crown

12th May 2016

We discuss plans for getting in to the dig site. Naturally, the question gets asked: what would Indiana Jones do?

'He'd maybe fill Rome with man-eating ants.'

'But who would play the ridiculous monkey king?'

'...why do you do this to yourself?'

Buy One, Get Another For the Same Price

21st April 2016

There is a shady character who we find was following the man who has since been recently killed in somewhat suspicious circumstances. We arrange to bump in to him, and imply that we have the same goals, so that maybe we can get some information from him.

The man suggests we meet later, after dark, which generally means we're going to get ambushed. Sure, maybe he will trust us and reveal his grand plan, but experience says otherwise.

Sure enough, we haven't made a new friend and instead some hired goons appear. Punches are exchanged, and after landing a couple of good ones from ourselves the goons retreat. 'Let us repair to the cafe for a strong drink', says Tobias. 'On the house, of course.'

'Which cafe are we going to?' says cafe-owner Maso. 'Do you know one that will give you a drink on the house?'

'I thought I did.'

It's Only One, But It's a Start

14th April 2016

An old flame comes to Vienna and asks to meet to catch up. She's only in Vienna for a short time, because her new fiancé, Botha, died recently. She's come to collect his belongings.

'Ah, already a Botha has died to bring us this adventure. This is already promising!'

It May Have Been Useful, We Never Found Out

14th April 2016

For a change of pace, we're looking at the Achtung Cthulhu system, which is Call of Cthulhu in a WW2 setting. We remember playing Cthulhu before, which is why 'I picked the character with Language and Library Use skills, as I recall those skills came in useful.'

'I seem to remember that lock picking came in useful too.'

'Really? I don't remember lock pick being useful in the least.' Yep, it's all coming back to us.

Thrak Can't Charge Until Thrak Charges

31st March 2016

On our way to the valley of the Invisible Stalkers, maybe not its official name, we are ambushed, by monks hiding in trees!

'They'll do their fancy slow-falling down to us in a second', says Thrak, somehow experienced with the monk style of fighting.

Salvador casts Scorching Ray, and gets hits with both rays. The Monk dies, falling to the ground with a thud. 'I dunno, it didn't seem that slow to me.'

The monks in trees are a diversion for the main attack, though. Other monks appear ahead of us, firing lightning bolts in our direction. They are quite effective. But now it's our turn. 'Can I charge the monks?'

'No, there's a tree in the way.'

'But they just fired a lightning bolt through it.'

'Then I suggest you turn in to electricity.'

Maybe It's Happened Before and We Just Didn't See It.

31st March 2016

During the previous battle, we saw some villagers being dragged away by Invisible Stalkers. We saw them because we had a See Invisibilty spell active, obviously. Now we think that perhaps we should do something about the Stalkers, to prevent more villagers from falling prey to them.

Rather than rush in, it's probably best to get an idea of where we're going. 'What can I find out about the valley?'

'Make me a Gather Information check.'

'Uh... 3.'

'You know that it is lower down than the mountain, and roughly in that direction.' Excellent. Let's go. Well, after a good night's rest, so that I can learn a couple of See Invisibility spells. They will be handy, but as the journey takes the best part of a day and the spell lasts only 10 minutes/level, we can't rely on them.

Thrak has an idea to help with that, though. 'We'll keep an eye on each other to see if anyone is dragged away by something we can't see.'

It's not a bad plan, but I can't help but think that we don't really need to state it. Don't we do that normally?