Knifey’s Midsummer Madness

2nd July 2008

Midsummer celebrations comes to Azeroth, and Knifey finds bonfires and fire jugglers everywhere he goes. Interested in why people are throwing fire everywhere I ask the fire juggler in Ironforge what is going on, and he offers to give me some flowers if I manage to throw some of my own fire around. I light some braziers easily enough, but lose my eyebrows whilst learning to juggle fire. Being given a chunk of experience for doing so makes it worthwhile, particularly as I’m so close to hitting 60. I run out of Ironforge to Kharanos and honour the flame there. Not only does this cause the small sprite to grow in to an image of Ragnaros, giving me some other-characterly flashbacks, but it puts me a whisker away from level 60. I pop to Burning Steppes and kill a couple of dragonkin to push me over the edge. Ding!

It’s not just honouring the Alliance flames that gains rewards, the loremaster hints at more riches awaiting anyone brave enough to defile the similar flames for Midsummer that the Horde have burning. Of course, these fires happen to be in Horde settlements, or more precisely in their capital cities. It won’t be an easy task to defile the flames, but with Kinless showing how a stealthly druid can get the flames I am keen to put my stealth abilities to good use. My training for level 60 will help, as my rank in stealth improves. I head to the gryphon master and ask for a flight to the Plaguelands. My first stop is Undercity, home of the undead.

I ride through the Plaguelands in to Tirisfal Glades, along the outside wall of the fallen city of Lordaeron. As I approach the entrance to the ruins I jump off my mount and become stealthy. I have good intelligence on all of the Horde cities, as if I have visited them before, and know their layouts. What I don’t fully know is where the fires are. As luck would have it, the fire for Undercity is in the ruined city’s courtyard, meaning I don’t even need to pass any city guards to get to it. City guards are only half the problem though, as there are undead revellers enjoying the festivities in their own hideous fashion. I tense up, seeing so many enemies before me, half of them considerably more powerful than me, and no doubt all of them wanting me dead if they knew I was there.

There is even a warlock running around randomly with his Felhunter minion, which is a worry. Felhunters offer a boost to stealth-detection, and it seems that this warlock is running around looking for hidden Alliance characters, like myself, ready to uncover them to prevent the fire from being defiled. I hide quietly in some bushes, hoping that he’ll get tired soon and let me get closer to the fire. It is only after a couple of minutes that I realise he isn’t running around randomly but is trying to juggle fire like I had done a little while ago. His Felhunter is probably just happy to be there, and I am being somewhat understandably paranoid. I edge closer to the Horde fire, and bide my time whilst a Tauren tries to light braziers. When he’s finished I sneak over to the fire and start to defile it, which breaks my cover. I ensure that the fire is between me and the enemy, and once defiled I cloak myself in shadows again. One fire defiled! I sneak out of Undercity, PvP flag on for all to see, and ride back through the Plaguelands.

Being in the north of the Eastern Kingdoms I continue along my path towards Silvermoon City, capital of the Blood Elves. I heard from Kinless where the flame to be defiled is in the city, and start my stealthy approach once I get close enough, bolstered by my success in Undercity. Silvermoon City is rather more protective of its flame though, and there are plenty of guards to get past. After the opening of the Dark Portal, the guards of all major cities decided they should be better trained and gained 10 levels pretty quickly, making them all level 65, 5 levels above my current standing. Despite being able to distract one of the guards at the entrance to Silvermoon City he still heard me trying to sneak behind him and he started attacking, quickly calling for assistance in stopping the intruder. I managed to run in to the city itself before my feeble defences saw me fall.

My spirit appeared in a graveyard some distance away from the city and I started running back to my fallen body. It took a short while but I had time. Once close to my body I made sure I was far enough away for any guards to spot before reuniting flesh and soul, quickly slinking back in to the shadows and sneaking further in to the city. There were few guards further in, people quite rightly relying on the guards at the entrance to stop intruders. A large mechanical patroller was lumbering along ahead of me, and he could see through my stealth if I should get close enough. I was foolish in thinking I could rush around one side of a doorway while the sentinel went the other way, as it spied me and pounded large metal fists on to my head.

Another corpse run back to the city and I had another problem in the form of a Blood Elf wondering what a gnome’s dead body was doing lying in the middle of Murder Row, and he wasn’t going away until he had answers. I had little option anyway, as there were more guards just ahead, but at least I could see the flame just beyond them! I revived myself and made a frantic dash for the flame, getting stopped by guards one more time on my way to it. Running back as a spirit again I was able to wait for the right moment and live again, hide behind the bonfire, defile the flame, then use my hearthstone to escape that dangerous city. I ended up back in Shattrath City with my PvP flag on, but with neutral guards all around. Next stop, Orgrimmar.

Orgrimmar, capital city of orcs and trolls and headquarters for Thrall, has two entrances. I decide to take the side entrance with the hope that Thrall hasn’t forseen my arrival and has stationed a whole garrison of troops there. Sadly, it only takes a couple of guards to stop a squishy rogue, although I manage to make it in to the city before I collapse. There are orc guards dotted throughout Orgrimmar, in more strategic places than in Silvermoon City too, making progress slow and painful. A few deaths later sees me standing behind the Orgrimmar bonfire, with some keen Horde eyes seemingly looking specifically for Alliance intruders. As I am waiting for my ability to Vanish to become available again a Night Elf appears to my side, defiles the flame, then disappears from view again. I am not the only one out on a daring adventure today. I take the cue, defile the Orgrimmar flame, then vanish from sight. Now to escape!

I can’t return to Shattrath with my hearthstone this time, so I have to get out another way. I pick my way through a couple of guards, but it is not long before the guards’ sense sniff out the gnome amongst them and I am running for my life again. I use Evasion and Sprint, running sidelong to protect my back and help against becoming dazed, but I am just running in to more guards as I escape others. Luckily, Orgrimmar is built on more than one level of rock and stone. The layout of the city can be a little confusing for newcomers, but as I have some curiously-complete knowledge of the city I keep a good sense of my surroundings as I run. I jump down from a ledge on to one roof then another, then on to the ground level before hiding between two shacks. By this point the guards have lost track of me, jumping not being part of their training apparently. I am able to hide in shadows again and recover my lost health.

The only disadvantage to my leaps to lower ground is that I find myself outside the bank and close to the auction house, the meeting ground of every Horde player outside of Shattrath City. My little gnome heart is pounding, with guards dotted all over the place, patrols wandering past every now and again, and the occasional General scanning the area. My one weapon at the moment is surprise; with just about everyone unaware of my presence I can move with some freedom. It would be far more difficult if anyone was actually looking for me. I time my movements between alleyways, gauge my distance from guards, and head towards the exit carefully. This time, because of my escape route, I am heading out of the main gate, which is guarded heavily. I know I won’t get past the guards so I again activate Evasion and Sprint and make a break for it! With some skill and a dash of luck I find myself out in Durotar, hoping that the duelling Horde in their epic gear pay me no mind before I leave combat and Vanish once more. Three down, onwards to Thunder Bluff!

The journey to Mulgore is uneventful but full of gorgeous scenery. I head north through the plains towards the rising stone that carries the capital city of Tauren. As with Orgrimmar I choose to enter the city from the alternative entrance, knowing that there is one to the rear of Thunder Bluff. It is now that I realise I was lucky not to try the same with Undercity, for if I had entered that city by the sewers I would have had a much harder time than simply walking in the front door. The lift in to Thunder Bluff is unguarded, carrying me to the edge of the city. This time, with the city being perhaps the least populated of the Horde’s, I decide stealth is a secondary option and stay on my mount for the increased speed. I ride past the two guards at the end of the lift platform, but one skillfully knocks me off my mount as I pass. I Vanish and find somewhere to hide to heal up and prepare my Vanish ability again.

I scout a little, working out my route to the bonfire on the Spirit Rise, realising I will have to run past two more guards at least in order to cross the rope bridge leading there. I mount up and race past the guards, making it half-way across the rope bridge before they give up chase and return to their posts. The way to the fire is clear and although I get some harsh looks from the Tauren revellers I am able to defile the fire without interruption, and this time I use my hearthstone to escape. No deaths from entering Thunder Bluff and I have all four fires defiled!

I head to Stormwind City and speak to the Midsummer loremaster at the Stormwind fire. He is increasingly excited as I hand over each flame, one at a time. With the final flame he presents me with a special reward for my brave accomplishment, a fiery crown. In one afternoon I entered all four Horde cities and returned to tell the tale.

Knifey wears his flaming crown, atop his swift ram

Oh, and as well as getting the crown from the adventure, hitting 60 let me buy my swift ram from the Amberstill Ranch in Dun Morogh, having reached exalted status with Ironforge a couple of levels previously. My Stormwind pony has served me well, and now it can relax in an open stable.

Iron Heroes III: The Search for the Plot

26th June 2008

Wandering through the countryside, having killed the commander of the Boratian army and our main contact, nowhere near any sites that have offered clues about the Red Hand Gang, and stumbling towards a town that was vaguely mentioned, we are quite sure we’ve lost the plot. This is not a good position to be in when we are supposed to be preventing the summoning of the Blood Angel that will destroy all life in the world, so we do the only thing gamers can do: make a search check.

The D20 search check for the plot lands on a natural 1, which sums up our current position perfectly.

Being somewhat lost during such a crucial time in the world’s history leaves us in quite a dilemma. Should we fail in preventing the Blood Angel from being summoned, bearing in mind that only the only people who can subsequently dismiss it are those who summoned it and they’ll likely be dead from performing the summoning ritual, would that mean we can no longer play Iron Heroes? Any new character would surely only last as long as it took for the Blood Angel to visit his village.

Unless, of course, legend told of a man born unto the world with the power to defeat the all-conquering Blood Angel. Maybe he could vanquish the evil threat to all life with the help of an ancient, magical ring.

Knifey’s Lockpicking Discovery

17th June 2008

Keys are for honest people, and Knifey has been happy to bypass as much security as possible. I’ve been helped by relieving suckers of their locked containers, found by picking their pockets, and unlocking them to raise my skill level. But there are only so many pockets to pick and locked containers to find, so it’s handy that my class trainer knows where there are some lockboxes scattered around the world where I can practice my lockpicking skills.

At first, the lockboxes are easy to find and practice on. Starting in Redridge Mountains with only the threat of an occasional passing spider I was able to stand within reach of four lockboxes and, like a trained monkey, unlocked each of them such that the first had respawned by the time I got to the third. Easy lockpicking skill improvements! From there I was able to get locked containers from suckers often enough to improve, and there were some lockboxes in The Cauldron in Searing Forge that were straightforward enough to get to.

It was when I got closer to level 60 that my trainer started to annoy me. Go to the seas of Azshara or Tyr’s Hand, he says, for there are lockboxes there that you can practice on. Great, I can spend my time swimming, risking the occasional elite giant, or I can take on the might of the Scarlet Crusade elite guards in Tyr’s Hand, just to practice lockpicking. After one fateful trip to Tyr’s Hand I decided that Azshara was probably a safer location, and whilst it certainly is safer it is also almost bereft of lockboxes. I can spend half-an-hour swimming without finding one, which is a pretty pointless use of my time, and that’s without having to get to one of the most remote corners of Azeroth first. I decided that I would rely on looting containers from mobs for the time being.

My mind was changed when my friends and I decided to head in to Blackrock Depths. We got our group together and headed down in to the, uh, depths of Blackrock Mountain, pausing only to say hello to Overmaster Pyron with our swords. Rather than trudge through the dozens of mobs I wanted to get to the heart of the dungeon, so headed to the door to the left of the entrance. The locked door, which requires the Shadowforge key to open. Of course, no one had the Shadowforge key yet, not having completed the quest to get it, so the Shadowforge was closed to us and the doors could not be opened. But they could be picked, and I had the skill to do it.

I picked the lock on the first door, and that leads to the second door, which I also picked. There may have been a third door to pick, I’m not sure, as I was a bit dizzy from all the excitement of seeing my lockpicking skill improve faster than it had in the past month, but I know that after all the doors I then had the lock on the Shadowforge itself to pick. More lockpicking skill improvement! I felt a bit dumb that I hadn’t considered this before, nor remembered about these locked doors. I know they are there now, and I’ll be going back to improve my lockpicking skills further once I gain a new level. I’ll pop in to Dire Maul’s library soon too, as I have a neat book to show them.

The Saddle Would Melt

11th June 2008

Someone found Slain by Elf after searching for ‘gelatinous cube mount’, and finding the party’s adventure with a Corner of DQQM.

But wait, a gelatinous cube mount? Apart from the obvious issues this raises, wouldn’t it be quicker to walk?

His Name is Dexter, For he is Many

5th June 2008

The noise outside the barn that wakes us up in the morning after our day’s rest was Amelia, commander of the guard in Borat. Amelia breaks the stillness of the morning by calling out, ‘Dexter! I know you’re in there!’

‘And I know you’re out there’, shouts back Dexter, behind the pulled slightly ajar barn door so he can assess our situation. Amelia is flanked by a skilled-looking woodsman, which is probably how she found us, and the king’s elite guards are encircling the barn.

‘Come out one at a time!’ orders Amelia.

‘… uh…’

‘… I know you’re in there, along with the rest of your little band’, she clarifies. ‘Come out one at a time!’

‘Oh, right, that makes more sense.’ But we were ordered to leave the barn unarmoured and unarmed, and that was not a compromise we were willing to make. After all, the last time we were asked to do something similar we ended up being thrown in gaol and tortured, and with Amelia telling us that we were under arrest and needed to face trial it didn’t seem like this situation would end any better. We exited armoured and armed, to which Amelia took exception and ordered the guards to capture us.

We fought valiantly and cooperatively, deciding that if we could not reason with Amelia we would be best served by defeating her and hopefully routing the guards. Dexter vowed to kill her, and he did. After a short skirmish Amelia fell, and Dexter made sure she wasn’t getting up by planting with his mighty weapon a firm strike on her head as she lay already bleeding on the ground. Even if the guards weren’t ready to rout, Tal’s piercing howl struck fear in to each of them and they scattered to the four winds, allowing us time to regroup and quickly work out our next move.

Despite his glorious victory over Amelia, Dexter had taken some big hits during the fight, and he wasn’t the only one. ‘I could really use a day’s rest now.’

‘Sure, what could go wrong with that?’ I ask. ‘After all, the first time we rested we ended up being taken to separate cells, Ann-See was tortured, and we had to fight our way out of the castle’s keep to become fugitives in our home city; the next time we planned a day to ourselves some undead cats hunted us down and did their best to drain us of our very life-force; and we wait in this barn a day and we get tracked and assaulted before breakfast.’

Maybe we should move on before the ground beneath the barn opens in to a hell gate.

Good Hearing

5th June 2008

‘Make a listen check please.’

<rolls a D20, adding his Listen skill modifier> ‘27.’

‘Morning’s coming…’

‘Blimey, that was a good listen check.’

‘…and you hear a noise outside.’

‘Hark, fellow adventurers, I think I hear the sun rising!’