Thursday, July 17th, 2008
At last we encounter the Blood Angel, our current nemesis, bent on destroying the whole world. The cultists that summoned it all lie dead, circled around the Blood Angel, and a demon companion taunts us whilst throwing mystical balls of fiery energy towards us. Two of us engage the demon dogs, one keeps the demon […]
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Thursday, July 10th, 2008
It takes a few hours of travel through overgrown terrain to get to the ancient temple of blood red clouds swirling ominously overhead, but thanks to Dexter's excellent survival abilities we don't get bogged down along the way. As we approach the courtyard we are impressed by the intricate design that went in to the […]
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Thursday, July 3rd, 2008
Heading towards the town that is our only remaining clue turns out to be a good omen. Well, perhaps not for the town itself, as it is almost completely on fire, but this seems like a good indication we're on the right track. With a couple of buildings not quite on fire yet we hustle […]
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Thursday, June 5th, 2008
The noise outside the barn that wakes us up in the morning after our day's rest was Amelia, commander of the guard in Borat. Amelia breaks the stillness of the morning by calling out, 'Dexter! I know you're in there!' 'And I know you're out there', shouts back Dexter, behind the pulled slightly ajar barn […]
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Thursday, May 29th, 2008
Not keen on being tortured any more we burst in to action like a well-oiled machine! Despite a dozen guards and all being behind locked cell doors, we break out and defeat our captors. Of course, our captors are the town guards with whom we were working not five hours previously, but they are now […]
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Thursday, May 15th, 2008
Having saved the town from the murderous threat of the marrowbreakers we are summoned to appear before the king. An honour indeed! It's a little peculiar that fifteen guards come to Dexter's home in the middle of the night to summon us on personal orders from the king, but one does not question the king. […]
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Thursday, May 1st, 2008
Two Marrowbreakers have been killed, two more have been released. Two Marrowbreakers are on the loose and ready to kill. So far, our mission to prevent the murders in the city has not been going so well, with at least one fresh kill each night despite our best efforts. Our current plan is to let […]
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Thursday, May 1st, 2008
Attacking with a melee weapon in to a grapple is more a matter of luck than skill, as there is an equal chance of hitting each grappling combatant. When we were attacking the grapple-happy Marrowbreakers we had to check to see if we hadn't hit an ally by mistake. With Tal in a grapple the […]
Posted in Iron Heroes, Out of Character | 2 Comments »
Wednesday, April 9th, 2008
'This metallic behemoth of a demi-god told us not to touch any of the objects on the altar, didn't he?' 'Right.' 'What if a gust of wind blew the book off the altar? Then it wouldn't be on the altar and I could read it.' 'But it would still be an object that was on […]
Posted in Iron Heroes | Comments Off on Semantic Argument
Thursday, March 27th, 2008
Being berated for allowing the death of a noble merchant in the town the previous night forces us to take an active approach to eliminating the Marrowbreaker threat in town instead of waiting for them to come to us. That means we need to think of a plan. Dexter comes up with the idea of […]
Posted in Iron Heroes | Comments Off on Typos for the Swin!