We headed down in to the basement and started checking things out. Our Rogue went close to a pile of debris and was asked to make and failed a Spot check, in typical Rogue fashion. He called over to me, on the other side of the room doing my own investigating, and got me to come over to look for myself, as I have a better Spot check than he. 'Can you see anything?', asks the Rogue.
I make the roll and reply, 'Nope. Looks clear.' It's then that a Mummy jumps out of the debris, catching me by Surprise, as it hits and damages me. THANKS, BUDDY. Anything else you want me to look at? Does that ornate coffin in the corner look suspicious to you but you need a second opinion?
With being hit, I also got to make two saving throws, one to avoid being a-feared and the other to avoid the inevitable Mummy Rot it's carrying. Well, I write that I got to 'make' the saving rolls, what I mean is I got to roll them, as I end up paralysed with fear, and who knows about the disease? So there I am, paralysed in front of a Mummy. Probably feeling a bit guilty, the Rogue decides to pull me out the way of danger, but this let the Mummy get an Attack of Opportunity against me, as well as giving me the chance to fail another saving throw. Oh boy! Luckily, our Mage was on hand with a Scorching Ray or two to take quick care of the Mummy, so no one else need worry about becoming diseased.
Later on, a Wraith popped its head out of a wall to have an attack at us. He spotted five of us right next to him, which was odd as there were only three of the party there, the others being quite separate from us in another part of the room. Upon seeing this apparent cofusion in the monster, someone quipped that the Wraith must have been drinking to be seeing almost double. 'Yes', said the Cleric, 'spirits'. Ha bloody ha.