Archive for April, 2007

Five Reasons Why I Blog About Gaming

Monday, April 30th, 2007

I've been tagged by Melmoth to write 'Five Reasons Why I Blog'. I'll assume this is 'Five Reasons Why I Blog About Gaming', although it probably won't change my answers. First, I like to write. I enjoy language, despite being terrible at learning anything outside of English, and am continually amazed and intrigued by the […]

Orientation

Tuesday, April 24th, 2007

Leaving a dungeon is generally easier than entering it, mostly because adventuring parties tend to kill or destroy everything on the way in and leave by the same path. Our daring escape was no different. We wander through empty corridors and rooms, dodge the occasional trap with ease, and open doors locked by puzzles without […]

Out of Sight, Out of Threat Range

Tuesday, April 24th, 2007

We are still in the room with a caged demonic entity. It seems like we've been here for days, but as the monster looks like it wants to eat our spleens and the woman we've come here to rescue is lying unconscious in the same cage we find ourselves in something of a dilemma. My […]

I Had Wondered About the Scent

Tuesday, April 24th, 2007

The monster in the cage does not speak a language common to us. 'Can you cast Tongues on me?' 'No, it's personal.' 'Oh, please? I didn't mean to use your face soap to wash my buttocks.' 'No, I don't mean I don't like you, 'personal' is the range of the spell.'

A Second-to-Worst-Case Scenario

Thursday, April 19th, 2007

Defeating the naga, we find our way to an exit from the twisty passages. Fortunately, this exit leads to a room that contains the kidnapped woman we've been looking for. Not quite so fortunately, she is unconscious and in a cage that also contains a huge demonic-looking monster with a monstrous weapon. The cage has […]

Colossal Cave Adventure

Thursday, April 19th, 2007

We find ourselves in a maze of twisty little passages, all alike. Metrius, our increasingly-difficult-to-describe Dwarf Paladin/Warrior/Barbarian/Mounted Warrior (I'll just call him a Paladin), has a sure-fire way to get through these things: always turn left. Thinking about it, this seems uncannily like his normal way of adventuring, which is to take the left path […]

Petty Annoyances in World of Warcraft #1

Wednesday, April 18th, 2007

Sometimes you just have to run away. Whether it is because a patrol or wandering mob has aggroed on to you during combat or down-time, that funny-looking monster turned out to an elite quest mob, or the respawn timer really hates you, discretion can be the better part of valour. There are two annoyances with […]

Next Week is 'Be Nice To Wendel' Week

Thursday, April 12th, 2007

'What was he doing hiding in the cupboard? He must be the most cowardly cultist in the dungeon!' 'That's only because you're not a cultist.'

Cure THIS

Thursday, April 12th, 2007

Today is a sad day indeed. We lost an adventuring friend, one who helped us through many fights, and eased our pain from traps and pitfalls. It's difficult to describe how we all felt, this far from a friendly settlement, when we realised what was about to happen. It was inevitable, yet it came so […]

To Cure or Not to Cure

Thursday, April 12th, 2007

Adventuring deeper in to the cave system, past a curious wall that lets only those wearing certain rings pass, becomes hazardous when we realise that the cultist lair is seemingly filled with cultists. We provoke a battle here, a combat there, a skirmish up the corridor. It's funny, but I always thought that cultists are […]