A spatial vortex opens and drags our dwarf fighter Gruknal away. Knowing what it means to lose the party's defender, Velma, Grimstorm and Krafft all hang on to Gruknal's legs to keep him from going, but only succeed in disappearing themselves. To restore balance the vortex spits out a new defender, in the form of […]
Archive for January, 2010
Another daily random heroic dungeon with Sapphire gets me in to the Halls of Stone. It has been a while since I have been in the Northrend dungeons, so I try to pay attention to any tactics used at bosses, even if most fights are reduced to simple tanking and spanking. At one boss, the […]
Losing our dwarf defender may mean restructuring the party somewhat, or our squishy strikers and leader may not complete the adventure. A small encounter is run to test a new party composition, although Adran is quite happy to continue his prowess as a hard-hitting ranger. Fighting snowmen minions and icy constructs, Adran revels in his […]
'I must get an item to stop me getting knocked prone', says Adran from the ground, 'because it is a pain in the arse.' Of course, last time the most annoying condition was being 'dazed', but even that didn't make him crave a magical cure. And he only gets knocked prone once.
The profession of enchanting has never quite lived up to its name. From the early days of World of Warcraft, enchanters had to get half-way in to the drudge of a dungeon Uldaman simply to find the profession trainer and learn new enchanting formulae. Selling enchantments was not much easier. Rather than creating a bottled […]