Archive for March, 2013

Is That a Rifle in Your Luggage?

Thursday, March 28th, 2013

We're heading to Scotland. Knowing the kind of investigations we get involved with, there is discussion about whether to the take the assault rifles brought back from the future with us. Taking any kind of weapon on a transatlantic liner to another country may be frowned upon, but rather deadly looking and quite unfamiliar weapons […]

My Accent is a Clue

Thursday, March 28th, 2013

Our investigations in New York draw to a close and we return to Boston, where a letter awaits Madame Za Za. An archaeologist appears to be in some distress, and the family asks if we could make the trip to Scotland, financed by them, to investigate. Of course we can. There is talk about how […]

Severing the Connection

Thursday, March 21st, 2013

Half of us manage to get in to the depths of the bunker, smashing through a sewer wall to get inside. The other half are upstairs, watching for guard reactions and preparing to cut the power if necessary. And by 'if necessary', I apparently take that to mean, 'when I get the tiniest bit twitchy'. […]

Two Rights Make a Wrong

Thursday, March 21st, 2013

We can't get gas or grenades from the black market, not even knowing that it exists, but that's not stopping Harry Herpderp, not his real surname, from arming himself. 'I've bought a perfectly legal shotgun, and a perfectly legal hacksaw', he says, before taking one to the other. 'Do you know what you're doing?' At […]

N is for Not Available

Thursday, March 21st, 2013

New plan: gas the bunker. We need to get in to the depths of the bunker where the meetings are held, to see what mysteries lurk below, but we can't afford to go in without being prepared in some way. And if being prepared means neutralising the guards then so be it. Even so, mustard […]

In Summary

Thursday, March 7th, 2013

It feels like, once again, we don't accomplish a great deal in the session. At least not until someone points out that we made Bert spit out his drink, and got his character to lose 2 sanity points. Yeah. That'll do.

Which Comes First?

Thursday, March 7th, 2013

Our Madame bumps in to a paranormal investigator, who learns of our mystery and, with the death of the professor, finds a place in our little team. When we get to meet Harry Herpderp, maybe not his real surname, we learn that one of his interests is playing the jazz banjo. 'We haven't heard it, […]

Short Recap

Thursday, March 7th, 2013

A player missing from last week's session naturally means we start this week's with an extended update on what we achieved. Not a great deal, apparently, at least not when distilled down to what actually happened. '...and that's about it. Put that way, it doesn't sound like much.' 'Yes, but with D&D it was mostly, […]