Archive for June, 2013

Not Getting Out

Thursday, June 27th, 2013

Walking through the hand-carved tunnel behind the farmhouse gets us to a cavern, where we find steps leading up. As we get closer, we hear a noise coming from up the stairs. 'Okay, they know some spells. These are the most appropriate.' It is the noise of the GM talking to himself, it seems. 'Oh, […]

Herp by Name, Derp by Nature

Thursday, June 20th, 2013

Belphegor is arrested by the police, as is old man MacBain. We watch them leave with the two criminals and, once gone, enter the farmhouse to investigate what's been going on. Hopefully we'll find the missing girl. 'In the wardrobe you find several candles...' 'How many candles?' 'Several. And some matches. Behind the wardrobe is […]

And Aim Lower than the Chandelier!

Thursday, June 13th, 2013

The police are told of wanted man Belphegor's presence in a property we are watching. They turn up and force their way in to the house. The police also come out again, obviously terrified at whatever just made that abominable sound within. We rally them and get most to go back in, with us behind […]

Abominably Wrong Number

Thursday, June 6th, 2013

'Are you seriously contemplating burning the house down and burning the young girl alive?' 'She's probably already dead.' 'Or worse.' 'If she's worse than dead, I think I'm okay with burning her al—uh...' 'Burning her not-dead?' 'Well, we could send for the police, whilst two of us wait at the farm to see if anybody […]