'A bow 'n' arrow goes flying past you.' 'A bow and arrow? I don't think he's doing it right.' 'No, a bone arrow.' 'That makes more sense.'
Archive for July, 2014
'This last mook is going to have a futile hit against...' <clink> <fizz> Ah, the sound of a die being haphazardly thrown in to a glass of coke behind the GM's screen.
'In theory, I can do damage.' Somehow, theory turns to practice. Duncan's ×4 critical scythe and twinked multi-classing gets a massive hit, adding up to 72 points of damage before the small damage reduction takes that down to 69 points. Of course, he does this against a mook with a handful of hit points left, […]
'Help! Help! My baby is missing!' Another citizen in distress, as sections of the city are burning and there is panic in the streets. We must help him. 'Cat or dog?' 'Weasel!' Whatever floats your boat, I suppose. We can still help. I cast speak with animals and start calling out in weasel for the […]
The city is on fire! We sort of learn what the weird noises were, and why a few of our ambushers were alight, when we escape capture and flee outside to see many houses on fire. Some large, flying creatures appear to be setting light to the city, or are at least assisting. We have […]
As the fight continues, our new ally, the contact for the resistance, starts to cast a spell. No one in our party recognises the spell, perhaps because our fearless gnome illusionist has ducked out of the side door and is pretending to be a barrel for survival purposes. It's working so far, but it means […]
We connect with a contact in the resistance, but our meeting place is rumbled. We find this out when we hear a voice outside the front door commanding someone, probably multiple someones, to burst in. A massive thud signals our first taste of action in the threatening war. Not only does the front door get […]
An army is marching on our town that happens to be situated in a strategically good pass. Word reaches the town that the army has sent a vanguard of inquisitors, whose intent is to root out any and all spellcasters hostile to the new empire. 'If I were a spellcaster, I'd be worried about this', […]
At the top of the spire is an Ork Nob, heavily armoured and looking to be controlling the transmission equipment sending out the Ork signal that we are here to halt. We see him, he sees us. We fight. In the skirmish, the Nob pulls out his rifle, aims, and presses a button on the […]
Clearing the bottom floor of the spire is just the first step. Thankfully, we find not one but two ways to get further up: a lift and an escalator. With Ultramarine Brother Lucian in command, naturally we take the lift. Of course, since we didn't manage to turn the alarms off before we started the […]