Archive for the 'Call of Cthulhu' Category

An Excellent Plan, With Just a Couple of Drawbacks

Thursday, May 12th, 2016

We manage to sneak somewhere we're not supposed to be. Good work, fellow investigators! Now we just need to get past a guard, to continue our investigations. But how? Maso has an idea. 'Why don't we fill the basement full of tear gas, and...' 'Because we're in the basement', I say. 'Without gas masks', adds […]

Can You Repeat That?

Thursday, May 12th, 2016

'Oh yeah! I crush the Sneak skill check! I move like the wind! ...what was the other check?' 'Listen.' 'I fail.' 'You don't say.'

I Didn't Think They Skipped the Second Floor

Thursday, May 12th, 2016

'You walk in to the hospital. It is a normal, relatively busy hospital, and as you noticed from the outside it has three floors; the ground floor, and two floors above that.' 'Yes, I am familiar with how buildings work.'

Ask Not Who Wears the Crown

Thursday, May 12th, 2016

We discuss plans for getting in to the dig site. Naturally, the question gets asked: what would Indiana Jones do? 'He'd maybe fill Rome with man-eating ants.' 'But who would play the ridiculous monkey king?' '...why do you do this to yourself?'

Buy One, Get Another For the Same Price

Thursday, April 21st, 2016

There is a shady character who we find was following the man who has since been recently killed in somewhat suspicious circumstances. We arrange to bump in to him, and imply that we have the same goals, so that maybe we can get some information from him. The man suggests we meet later, after dark, […]

It's Only One, But It's a Start

Thursday, April 14th, 2016

An old flame comes to Vienna and asks to meet to catch up. She's only in Vienna for a short time, because her new fiancé, Botha, died recently. She's come to collect his belongings. 'Ah, already a Botha has died to bring us this adventure. This is already promising!'

It May Have Been Useful, We Never Found Out

Thursday, April 14th, 2016

For a change of pace, we're looking at the Achtung Cthulhu system, which is Call of Cthulhu in a WW2 setting. We remember playing Cthulhu before, which is why 'I picked the character with Language and Library Use skills, as I recall those skills came in useful.' 'I seem to remember that lock picking came […]

Not Getting Out

Thursday, June 27th, 2013

Walking through the hand-carved tunnel behind the farmhouse gets us to a cavern, where we find steps leading up. As we get closer, we hear a noise coming from up the stairs. 'Okay, they know some spells. These are the most appropriate.' It is the noise of the GM talking to himself, it seems. 'Oh, […]

Herp by Name, Derp by Nature

Thursday, June 20th, 2013

Belphegor is arrested by the police, as is old man MacBain. We watch them leave with the two criminals and, once gone, enter the farmhouse to investigate what's been going on. Hopefully we'll find the missing girl. 'In the wardrobe you find several candles...' 'How many candles?' 'Several. And some matches. Behind the wardrobe is […]

And Aim Lower than the Chandelier!

Thursday, June 13th, 2013

The police are told of wanted man Belphegor's presence in a property we are watching. They turn up and force their way in to the house. The police also come out again, obviously terrified at whatever just made that abominable sound within. We rally them and get most to go back in, with us behind […]