Archive for the 'Iron Heroes' Category

Defeated by Smugness

Thursday, July 17th, 2008

At last we encounter the Blood Angel, our current nemesis, bent on destroying the whole world. The cultists that summoned it all lie dead, circled around the Blood Angel, and a demon companion taunts us whilst throwing mystical balls of fiery energy towards us. Two of us engage the demon dogs, one keeps the demon [...]

Lightning Strikes!

Thursday, July 10th, 2008

It takes a few hours of travel through overgrown terrain to get to the ancient temple of blood red clouds swirling ominously overhead, but thanks to Dexter’s excellent survival abilities we don’t get bogged down along the way. As we approach the courtyard we are impressed by the intricate design that went in to the [...]

Sunder and Lightning

Thursday, July 3rd, 2008

Heading towards the town that is our only remaining clue turns out to be a good omen. Well, perhaps not for the town itself, as it is almost completely on fire, but this seems like a good indication we’re on the right track. With a couple of buildings not quite on fire yet we hustle [...]

Iron Heroes III: The Search for the Plot

Thursday, June 26th, 2008

Wandering through the countryside, having killed the commander of the Boratian army and our main contact, nowhere near any sites that have offered clues about the Red Hand Gang, and stumbling towards a town that was vaguely mentioned, we are quite sure we’ve lost the plot. This is not a good position to be in [...]

His Name is Dexter, For he is Many

Thursday, June 5th, 2008

The noise outside the barn that wakes us up in the morning after our day’s rest was Amelia, commander of the guard in Borat. Amelia breaks the stillness of the morning by calling out, ‘Dexter! I know you’re in there!’ ‘And I know you’re out there’, shouts back Dexter, behind the pulled slightly ajar barn [...]

Good Hearing

Thursday, June 5th, 2008

‘Make a listen check please.’ <rolls a D20, adding his Listen skill modifier> ’27.’ ‘Morning’s coming…’ ‘Blimey, that was a good listen check.’ ‘…and you hear a noise outside.’ ‘Hark, fellow adventurers, I think I hear the sun rising!’

Rest or Continue?

Thursday, May 29th, 2008

Not keen on being tortured any more we burst in to action like a well-oiled machine! Despite a dozen guards and all being behind locked cell doors, we break out and defeat our captors. Of course, our captors are the town guards with whom we were working not five hours previously, but they are now [...]

I Don’t Think You’re Doing it Right

Thursday, May 15th, 2008

Having saved the town from the murderous threat of the marrowbreakers we are summoned to appear before the king. An honour indeed! It’s a little peculiar that fifteen guards come to Dexter’s home in the middle of the night to summon us on personal orders from the king, but one does not question the king. [...]

This Ain’t No Democracy

Wednesday, May 7th, 2008

In an fine example of group-self-sacrifice as much as obvious masochism we wake up the final two Marrowbreakers we’ve uncovered, so that anyone stumbling in to the temple in the future won’t wake them up to terrorise the city. With the first reanimated from its statue form we retreat to a room that offers us [...]

Two Up, Two Down

Thursday, May 1st, 2008

Two Marrowbreakers have been killed, two more have been released. Two Marrowbreakers are on the loose and ready to kill. So far, our mission to prevent the murders in the city has not been going so well, with at least one fresh kill each night despite our best efforts. Our current plan is to let [...]