'This is captain...' Oh dear, the GM doesn't know the name of an NPC off the top of his head and needs time to find the reference in the adventure. This can only feed in to our tendency to rename all NPCs to something we actually have a chance of remembering. '...Sausage?' 'Sausage?! Sausage?! If […]
Archive for the 'Iron Heroes' Category
'You pass the final hurdle, and approach the dragon's cave. Sulphur hangs heavy in the air, the sounds of breeding... uh, breathing...' 'The sound of breeding is not what you want to hear when entering a dragon's lair.' 'Let's send Duncan in first, wearing a fake tail and a bow in his hair. "Buggered by […]
'A bow 'n' arrow goes flying past you.' 'A bow and arrow? I don't think he's doing it right.' 'No, a bone arrow.' 'That makes more sense.'
'This last mook is going to have a futile hit against...' <clink> <fizz> Ah, the sound of a die being haphazardly thrown in to a glass of coke behind the GM's screen.
'In theory, I can do damage.' Somehow, theory turns to practice. Duncan's ×4 critical scythe and twinked multi-classing gets a massive hit, adding up to 72 points of damage before the small damage reduction takes that down to 69 points. Of course, he does this against a mook with a handful of hit points left, […]
The second watchtower is silenced. We move up the mountain to the next bend in the path, where the second fortress stands. Rather than the lackadaisical approach to security seen at the first fortress, there are actual guards guarding this one. Two of them, standing outside the entrance. We'll just have to mount a full-out […]
One fortress cleared, one watchtower sorted. We continue to the next corner in the path, where a second watchtower is constructed. Toogood and I sneak up, silent as you like, and get to the rope ladder underneath. Now to see if we can catch them by surprise. 'Make Move Silently checks.' 'Natural 20.' 'Natural 20.' […]
'Gowan's not the sharpest cookie in the barrel.' We can tell.
We've cleared the first guard house along the path up the mountain to the dragon. A couple of dozen of supposed elite fighters of the One Hundred lie slaughtered on the stones, which we step over to examine a couple of rooms on the far side of the courtyard. One is padlocked. The padlocked door […]
We need to get to the top of Dragon Mountain, to find the supposed dragon in order to lift the curse on both Toogood and Farrel. We can't do this at night, because of the curse that puts the pair to sleep at sundown, so it means a daytime raid. First, we need to get […]