Archive for the 'Iron Heroes' Category

Falling Without Style

Tuesday, September 30th, 2014

'Ulagor gives you a crash course on the controls of the glider.' 'Sounds great, but can he give us a different kind of course?' We manage to get the glider launched, which isn't too difficult, seeing as how we just pushed it off the side of a five-hundred foot high mountain. Keeping it flying is […]

Dumb Question of the Week

Tuesday, September 30th, 2014

'I presume none of your characters has flown a glider before?'

It Comes Fully Equipped with a Papoose

Tuesday, September 30th, 2014

Only the head of the dragon is all that remains after some weird immortality pact went a bit awry. I wasn't really paying attention. I should have been, because something to do with the One Hundred was keeping the magical onyx mountain upright, and now that we've slaughtered them all it is becoming unstable. The […]

Unnaming the NPCs

Thursday, September 11th, 2014

'This is captain...' Oh dear, the GM doesn't know the name of an NPC off the top of his head and needs time to find the reference in the adventure. This can only feed in to our tendency to rename all NPCs to something we actually have a chance of remembering. '...Sausage?' 'Sausage?! Sausage?! If […]

A Change From Mummy Rot

Thursday, September 11th, 2014

'You pass the final hurdle, and approach the dragon's cave. Sulphur hangs heavy in the air, the sounds of breeding... uh, breathing...' 'The sound of breeding is not what you want to hear when entering a dragon's lair.' 'Let's send Duncan in first, wearing a fake tail and a bow in his hair. "Buggered by […]

It's Not a Thrown Weapon

Thursday, July 31st, 2014

'A bow 'n' arrow goes flying past you.' 'A bow and arrow? I don't think he's doing it right.' 'No, a bone arrow.' 'That makes more sense.'

Slam Dunk of a Hit

Thursday, July 31st, 2014

'This last mook is going to have a futile hit against...' <clink> <fizz> Ah, the sound of a die being haphazardly thrown in to a glass of coke behind the GM's screen.

Quote of the Week

Thursday, July 31st, 2014

'In theory, I can do damage.' Somehow, theory turns to practice. Duncan's ×4 critical scythe and twinked multi-classing gets a massive hit, adding up to 72 points of damage before the small damage reduction takes that down to 69 points. Of course, he does this against a mook with a handful of hit points left, […]

Further Reducing the One Hundred

Thursday, July 3rd, 2014

The second watchtower is silenced. We move up the mountain to the next bend in the path, where the second fortress stands. Rather than the lackadaisical approach to security seen at the first fortress, there are actual guards guarding this one. Two of them, standing outside the entrance. We'll just have to mount a full-out […]

Like a Natural

Thursday, July 3rd, 2014

One fortress cleared, one watchtower sorted. We continue to the next corner in the path, where a second watchtower is constructed. Toogood and I sneak up, silent as you like, and get to the rope ladder underneath. Now to see if we can catch them by surprise. 'Make Move Silently checks.' 'Natural 20.' 'Natural 20.' […]