Archive for the 'Iron Heroes' Category

It's Not a Thrown Weapon

Thursday, July 31st, 2014

'A bow 'n' arrow goes flying past you.' 'A bow and arrow? I don't think he's doing it right.' 'No, a bone arrow.' 'That makes more sense.'

Slam Dunk of a Hit

Thursday, July 31st, 2014

'This last mook is going to have a futile hit against...' <clink> <fizz> Ah, the sound of a die being haphazardly thrown in to a glass of coke behind the GM's screen.

Quote of the Week

Thursday, July 31st, 2014

'In theory, I can do damage.' Somehow, theory turns to practice. Duncan's ×4 critical scythe and twinked multi-classing gets a massive hit, adding up to 72 points of damage before the small damage reduction takes that down to 69 points. Of course, he does this against a mook with a handful of hit points left, […]

Further Reducing the One Hundred

Thursday, July 3rd, 2014

The second watchtower is silenced. We move up the mountain to the next bend in the path, where the second fortress stands. Rather than the lackadaisical approach to security seen at the first fortress, there are actual guards guarding this one. Two of them, standing outside the entrance. We'll just have to mount a full-out […]

Like a Natural

Thursday, July 3rd, 2014

One fortress cleared, one watchtower sorted. We continue to the next corner in the path, where a second watchtower is constructed. Toogood and I sneak up, silent as you like, and get to the rope ladder underneath. Now to see if we can catch them by surprise. 'Make Move Silently checks.' 'Natural 20.' 'Natural 20.' […]

Sounds Like a Tool, Though

Tuesday, June 17th, 2014

'Gowan's not the sharpest cookie in the barrel.' We can tell.

But Maybe We Could Put Him on a Lead

Tuesday, June 17th, 2014

We've cleared the first guard house along the path up the mountain to the dragon. A couple of dozen of supposed elite fighters of the One Hundred lie slaughtered on the stones, which we step over to examine a couple of rooms on the far side of the courtyard. One is padlocked. The padlocked door […]

Assault on Dragon Mountain

Thursday, June 5th, 2014

We need to get to the top of Dragon Mountain, to find the supposed dragon in order to lift the curse on both Toogood and Farrel. We can't do this at night, because of the curse that puts the pair to sleep at sundown, so it means a daytime raid. First, we need to get […]

I Rarely Think Ill of my Companions

Tuesday, May 27th, 2014

It seems that we need to visit The Hill, supposedly where a red dragon lives, in order to get the enchantment on Toogood and Farrel lifted. There's just the problem of gaining access, what with the path up the hill being fortified and protected by a hundred armed men. 'You learn from local enquiries that […]

Sleeping in Soup

Tuesday, May 27th, 2014

Toogood and Farrel don't seem to be particularly injured, but being stabbed by a dagger whose blade dissolves can't be a good sign. Thankfully, we recovered an intact dagger from one of the slain attackers, which we take back to Marva, who is definitely not a dragon. Consulting her tomes of wisdom, Marva finds some […]