Archive for the 'Iron Heroes' Category

Defeated by Smugness

Thursday, July 17th, 2008

At last we encounter the Blood Angel, our current nemesis, bent on destroying the whole world. The cultists that summoned it all lie dead, circled around the Blood Angel, and a demon companion taunts us whilst throwing mystical balls of fiery energy towards us. Two of us engage the demon dogs, one keeps [...]

Lightning Strikes!

Thursday, July 10th, 2008

It takes a few hours of travel through overgrown terrain to get to the ancient temple of blood red clouds swirling ominously overhead, but thanks to Dexter’s excellent survival abilities we don’t get bogged down along the way. As we approach the courtyard we are impressed by the intricate design that went in to [...]

Sunder and Lightning

Thursday, July 3rd, 2008

Heading towards the town that is our only remaining clue turns out to be a good omen. Well, perhaps not for the town itself, as it is almost completely on fire, but this seems like a good indication we’re on the right track. With a couple of buildings not quite on fire yet [...]

Iron Heroes III: The Search for the Plot

Thursday, June 26th, 2008

Wandering through the countryside, having killed the commander of the Boratian army and our main contact, nowhere near any sites that have offered clues about the Red Hand Gang, and stumbling towards a town that was vaguely mentioned, we are quite sure we’ve lost the plot. This is not a good position to be [...]

His Name is Dexter, For he is Many

Thursday, June 5th, 2008

The noise outside the barn that wakes us up in the morning after our day’s rest was Amelia, commander of the guard in Borat. Amelia breaks the stillness of the morning by calling out, ‘Dexter! I know you’re in there!’
‘And I know you’re out there’, shouts back Dexter, behind the pulled slightly ajar [...]

Good Hearing

Thursday, June 5th, 2008

‘Make a listen check please.’
<rolls a D20, adding his Listen skill modifier> ‘27.’
‘Morning’s coming…’
‘Blimey, that was a good listen check.’
‘…and you hear a noise outside.’
‘Hark, fellow adventurers, I think I hear the sun rising!’