Archive for the 'Iron Heroes' Category

The Thing

Thursday, May 1st, 2008

{lang: ‘en-GB’}Attacking with a melee weapon in to a grapple is more a matter of luck than skill, as there is an equal chance of hitting each grappling combatant. When we were attacking the grapple-happy Marrowbreakers we had to check to see if we hadn’t hit an ally by mistake. With Tal in a grapple [...]

Taking Stock

Thursday, April 24th, 2008

{lang: ‘en-GB’}We entered town shortly after the murders started and were tasked to investigate and stop them. Our investigations found a pair of creatures were killing citizens, so we set out to kill or subdue the creatures. We set one loose and killed the other, but almost immediately afterwards we released a third in to [...]

Semantic Argument

Wednesday, April 9th, 2008

{lang: ‘en-GB’}'This metallic behemoth of a demi-god told us not to touch any of the objects on the altar, didn’t he?’ ‘Right.’ ‘What if a gust of wind blew the book off the altar? Then it wouldn’t be on the altar and I could read it.’ ‘But it would still be an object that was [...]

Typos for the Swin!

Thursday, March 27th, 2008

{lang: ‘en-GB’}Being berated for allowing the death of a noble merchant in the town the previous night forces us to take an active approach to eliminating the Marrowbreaker threat in town instead of waiting for them to come to us. That means we need to think of a plan. Dexter comes up with the idea [...]

The Underwater Trap

Thursday, March 13th, 2008

{lang: ‘en-GB’}Having found out where the Marrowbreakers return after feasting on bones we are a step closer to finding their lair, and thus defeating them and stopping the murders. And because we believe the Red Hand Gang are responsible for loosing the creatures on the town, and that the cult are on the precipice of [...]

Cultural Learnings

Wednesday, March 5th, 2008

{lang: ‘en-GB’}Travelling with the general, we make it to the capital of Borat. Is nice. Apart from being a police state and recently suffering from a spate of nighttime murders, that is. After giving our evidence about the riot in Copperdell we are approached by the rulers of the state to help investigate the murders. [...]

We Start What We Finished

Thursday, February 28th, 2008

{lang: ‘en-GB’}The riot has been quelled! The instigators have agreed to turn themselves in to prevent further bloodshed, with a promise of leniency because of the underhand dealings of the town’s (now ex-) captain. The root cause of the riot was the disappearance of some mining gear, official town property. This was found and returned, [...]

The Gloom

Wednesday, February 13th, 2008

{lang: ‘en-GB’}The Dire Gloom has me in its clutches, slowly draining me of all my charisma. My personal situation looks rather bleak, but overall things are going quite well. For a start, I am the least combative member of the party and I am keeping the dangerous beast occupied. Had anyone else in the party [...]

Out of the Frying Pan

Thursday, February 7th, 2008

{lang: ‘en-GB’}Getting out of harm’s way, it is a plan that never fails, and one that I put to use as much as I can, being a squishy thief. I have the means to achieve the plan as well, being spry and nimble, able to dodge opponents, tumble past them, or leap to safety. Whether [...]

The House of Crap

Thursday, January 31st, 2008

{lang: ‘en-GB’}We have infiltrated Copperdell, a mining town for Borat that has convicts for workers. It recently underwent a revolution, for some reasons that are known and other reasons that we are uncovering. Our main mission is to bring peace to the town and not have the general resort to sending in the military to [...]