Archive for the 'Iron Heroes' Category

I Rarely Think Ill of my Companions

Tuesday, May 27th, 2014

It seems that we need to visit The Hill, supposedly where a red dragon lives, in order to get the enchantment on Toogood and Farrel lifted. There's just the problem of gaining access, what with the path up the hill being fortified and protected by a hundred armed men. 'You learn from local enquiries that […]

Sleeping in Soup

Tuesday, May 27th, 2014

Toogood and Farrel don't seem to be particularly injured, but being stabbed by a dagger whose blade dissolves can't be a good sign. Thankfully, we recovered an intact dagger from one of the slain attackers, which we take back to Marva, who is definitely not a dragon. Consulting her tomes of wisdom, Marva finds some […]

But it is Working Overtime

Thursday, February 20th, 2014

Either asking questions about the red dragon of Goldrock or Gowan the Bone Harvester has garnered us some unwanted attention. Toogood and Farrel are trying to gather some information together in a market square when they are asked to 'make a spot check'. Toogood is still looking for persimmon to make a fruit smoothie, but […]

And We'd Get Eaten by an Angry Dragon

Thursday, February 20th, 2014

The town of Goldrock has a dragon as its protector. Or so the story goes. Three hundred years ago a red dragon promised the town protection, on the condition that it was otherwise given its privacy. The town agreed, because who wouldn't, and created a unit of elite guards to be stationed in three fortresses […]

Better Than an Inn Creep

Thursday, February 20th, 2014

Gowan the Bone Harvester has become our only link to curious happenstances surrounding dragons and dragon-like abominations in the area. It would be good to question him about what he knows, so that we might uncover what's going on. However, Gowan was last seen heading with some haste out of the village, towards Goldrock. We […]

Return the Skull

Thursday, January 9th, 2014

We trek back up the mountains and find the dragon graveyard, hidden in some caverns. Working our way through what is a museum-like set of caves, with dragon skeletons seemingly on display, we look for the skeleton missing its head. Naturally, we are not alone. Guardians appear in some of the rooms, guardians who are […]

Collaborative Storytelling

Thursday, January 9th, 2014

The two weird, definitely-not-dragon villagers tell us to take the rescued dragon skull back to the dragon graveyard, its rightful resting place. 'Um, didn't the monsters we just killed say that that's exactly what they were going to do with the skull? We should have just let them take it.' 'That would have derailed the […]

Brown Eyes Aren't Even an Exotic Trait

Tuesday, November 5th, 2013

The sheep skull is out of the lake, its flow of poison no longer affecting the river, and the skull itself looking more like that of a dragon now that it's not distorted by the water and we had a small discussion about how we've probably seen etchings of dragons enough to make the connection. […]

The Rope Code

Tuesday, November 5th, 2013

We've found the source that's poisoning the river. It's a skull. Now we just need to recover it from the lake and take it back to the village to prove that we were the ones who have cleaned the river. 'Who's going in to the lake to tie the rope to the skull?' 'Toogood. He […]

A New Record

Tuesday, October 29th, 2013

Tracing the source of the poison in the river should be as simple as tracing the source of the river. To do that, you head upstream. We negotiate expenses with the town governor to help her hamlet, which thankfully gets us out of wagon-guarding duty in the process, and we follow the river to see […]


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