Archive for the 'Out of Character' Category

I Rarely Think Ill of my Companions

Tuesday, May 27th, 2014

It seems that we need to visit The Hill, supposedly where a red dragon lives, in order to get the enchantment on Toogood and Farrel lifted. There's just the problem of gaining access, what with the path up the hill being fortified and protected by a hundred armed men. 'You learn from local enquiries that […]

The Emperor Moves in Mysterious Ways

Thursday, April 10th, 2014

Somehow, we don't manage to surprise the orks inside the main entrance to the watch station. Something to do with security cameras in the airlock. We have to fight our way in. One ork has a fully automatic weapon, and he opens fire on our Brother Lucian. One bullet hits. It's a decent hit too, […]

But it is Working Overtime

Thursday, February 20th, 2014

Either asking questions about the red dragon of Goldrock or Gowan the Bone Harvester has garnered us some unwanted attention. Toogood and Farrel are trying to gather some information together in a market square when they are asked to 'make a spot check'. Toogood is still looking for persimmon to make a fruit smoothie, but […]

The Rope Code

Tuesday, November 5th, 2013

We've found the source that's poisoning the river. It's a skull. Now we just need to recover it from the lake and take it back to the village to prove that we were the ones who have cleaned the river. 'Who's going in to the lake to tie the rope to the skull?' 'Toogood. He […]

Going for the Set

Thursday, May 16th, 2013

Scouting the dig site, late in the afternoon, has us finding not much of interest. We're keen to get away from there long before night falls, after all, so aren't looking too closely. But poking through some earth has Castle find something apparently of significance: a five-pointed starstone. On top of that, a sheet of […]

This Ain't Paranoia

Thursday, May 9th, 2013

We've uncovered about as much information as we think we can muster through talking to the general population and by researching in the library. Now we need to get back to more physical investigations. As we've already thoroughly ransacked Hancock's house, the obvious next place to visit is the dig site, where the temple to […]

Investigator Extraordinaire

Thursday, April 18th, 2013

Tommy Hayes is in the pub this evening. A small village in Scotland seems like an odd place to be for a Londoner who is reputed to have stabbed a man to death. What is he up to? I decide to tail him to find out. 'He gets up from the bar and goes upstairs.' […]

In Summary

Thursday, March 7th, 2013

It feels like, once again, we don't accomplish a great deal in the session. At least not until someone points out that we made Bert spit out his drink, and got his character to lose 2 sanity points. Yeah. That'll do.

Ghaz Goes Down

Thursday, June 7th, 2012

Naturally, we're ambushed on our way back with the box. We even duck down a narrow side street to avoid what is an obvious red herring. We wouldn't be 1st-level adventurers otherwise. An obscuring mist descends upon us, and a rather angry looking halfling scuttles up and starts beating on Ghaz with a small greataxe. […]

Collaborative Story-telling

Tuesday, May 22nd, 2012

M: The GM just contacted me to say he's on a training course all week so we'll need an alternative plan of action for Thursday. Any suggestions? B: I suggest we run the normal adventure session, but using a collaborative story-telling method. Personally, I'm already seeing a large treasure vault just inside the entrance door […]