Archive for the 'Out of Character' Category

Iron Heroes III: The Search for the Plot

Thursday, June 26th, 2008

Wandering through the countryside, having killed the commander of the Boratian army and our main contact, nowhere near any sites that have offered clues about the Red Hand Gang, and stumbling towards a town that was vaguely mentioned, we are quite sure we’ve lost the plot. This is not a good position to be [...]

Good Hearing

Thursday, June 5th, 2008

‘Make a listen check please.’
<rolls a D20, adding his Listen skill modifier> ‘27.’
‘Morning’s coming…’
‘Blimey, that was a good listen check.’
‘…and you hear a noise outside.’
‘Hark, fellow adventurers, I think I hear the sun rising!’

Cubical

Wednesday, May 21st, 2008

‘Has anyone seen my little, pink D6s?’
‘What do they look like?’
‘Umm, they are little, pink, and D6s.’

This Ain’t No Democracy

Wednesday, May 7th, 2008

In an fine example of group-self-sacrifice as much as obvious masochism we wake up the final two Marrowbreakers we’ve uncovered, so that anyone stumbling in to the temple in the future won’t wake them up to terrorise the city. With the first reanimated from its statue form we retreat to a room that offers [...]

The Thing

Thursday, May 1st, 2008

Attacking with a melee weapon in to a grapple is more a matter of luck than skill, as there is an equal chance of hitting each grappling combatant. When we were attacking the grapple-happy Marrowbreakers we had to check to see if we hadn’t hit an ally by mistake. With Tal in a [...]

Sense Obliviousness

Thursday, November 22nd, 2007

‘Can you roll a Sense Motive check please?’, asks the DM of one of our players.
‘Can anyone roll?’, I interject.
‘If you were paying attention, yes.’
‘Of course I was paying attention’, I say, starting to roll my D20. ‘What are we rolling for?’
‘<sigh>‘