Or Maybe Just a Dolphin

Thursday, April 15th, 2010

Our fight with Baldran the demon continues, and it looks like it will last even longer when 'the brute on the floor lets out a wail'. It seems we have another monster to fight. And the brute hasn't finished, as it 'explodes in a burst of necrotic damage. The other brute, as part of the […]

Going for the BAFTA

Thursday, April 8th, 2010

Our fight with the demon leader Baldran continues. 'We need to knock him unconscious and negotiate with him!' I may have spotted a flaw with this plan, but as Baldran has cast a zone of darkness, impenetrable to our senses, we have more pressing matters. Thankfully, every now and again we tempt him out, or […]

Culling the Crowd

Thursday, April 8th, 2010

As predicted, the moment we step in to Baldran's open area we are challenged by the demon and get in to a fight. We don't even get to introduce ourselves, which just isn't cricket. And although no onlooker dares to step in to the square, a large crowd forms to watch the spectacle of some […]

Getting Close to a Demon

Thursday, April 1st, 2010

'Where the devil were we?' turns out to be a pertinent question, as we are in the realm of Orcus, trying to make a deal with demons to prevent an army's attack. To get the key to a fortress we need the co-operation of three lieutenants. We decide to get Baldran on our side first, […]

Fighting Through a Gate

Wednesday, March 10th, 2010

Getting past the 'just a bridge' is easy—once we defeat the undead monsters coming the other way, whilst avoiding the bridge's animated attacks trying to send us in to a sea of zombies below—and we press onwards to the city of Hordethrone. An alluring drow flanked by two ogres guards the gate in to the […]

I Sense This is Not a Normal Bridge

Thursday, March 4th, 2010

When the GM announces that 'You walk across the bridge just like you'd walk across a bridge', perhaps not all is as it appears.

Finding the Way to Deadhold

Thursday, March 4th, 2010

Finding our way to Deadhold brings us in to the middle of a desert, with no landmarks or clues as to the direction we need to head. Not being entirely sure what our task is here doesn't help either, but talking to The Keeper, a minion of Orcus, helps clarifiy our path. We need to […]

Meet the Boss

Thursday, March 4th, 2010

We all have a vague recollection of swimming down through a deep pool of blood to pass through a portal to a desert land—or 'Thursday' as we normally call it—but can't quite remember the details until the GM reminds us. 'You have gone through the portal to Orcus's realm...' 'What?! We didn't know this was […]

Dungeons and Dragons 4th Edition

Thursday, February 11th, 2010

Having played many years of 3rd edition Dungeons and Dragons, and 3.5e, it is difficult to be unbiased towards a review of the 4th edition of the rules. This review is so far removed from the release of the game partly because of this potential bias, and partly because of the casual schedule with which […]

Weakened and Dominated by a Vampire

Thursday, February 4th, 2010

The fight with the vampire continues. The GM gives us a quick update on how the fight is progressing, ending with '...and Adran is weakened'. 'Oh, balls. I'd forgotten about that.' It surely is a fine update from the GM, even if it gets Adran started early about which status conditions are worse and how […]