Defeated by Smugness

Thursday, July 17th, 2008

At last we encounter the Blood Angel, our current nemesis, bent on destroying the whole world. The cultists that summoned it all lie dead, circled around the Blood Angel, and a demon companion taunts us whilst throwing mystical balls of fiery energy towards us. Two of us engage the demon dogs, one keeps the demon […]

The Underwater Trap

Thursday, March 13th, 2008

Having found out where the Marrowbreakers return after feasting on bones we are a step closer to finding their lair, and thus defeating them and stopping the murders. And because we believe the Red Hand Gang are responsible for loosing the creatures on the town, and that the cult are on the precipice of creating […]

We Start What We Finished

Thursday, February 28th, 2008

The riot has been quelled! The instigators have agreed to turn themselves in to prevent further bloodshed, with a promise of leniency because of the underhand dealings of the town's (now ex-) captain. The root cause of the riot was the disappearance of some mining gear, official town property. This was found and returned, and […]

The Gloom

Wednesday, February 13th, 2008

The Dire Gloom has me in its clutches, slowly draining me of all my charisma. My personal situation looks rather bleak, but overall things are going quite well. For a start, I am the least combative member of the party and I am keeping the dangerous beast occupied. Had anyone else in the party been […]

Out of the Frying Pan

Thursday, February 7th, 2008

Getting out of harm's way, it is a plan that never fails, and one that I put to use as much as I can, being a squishy thief. I have the means to achieve the plan as well, being spry and nimble, able to dodge opponents, tumble past them, or leap to safety. Whether the […]

Who Needs a Pony?

Thursday, November 8th, 2007

Having defeated the acrobats and now looking for their escaped leader and hunting for further clues as to his motivation behind the murder we start to head back across town to the inn where we found out the troupe was staying. The inn is about a thirty minute walk from the theatre, and we are […]

The Fighting Acrobats

Thursday, November 1st, 2007

Tumblers, fire-breathers, all the thrills of an acrobatic troupe about to kick your arse! This is high-theatre, and we have font-row seats. We quickly move back a few rows to avoid the initial rush and allow us time to compose ourselves a bit better. Dexter and George, our two able fighters, set themselves at the […]

Smarter Than the Average Dog

Thursday, October 4th, 2007

The hydra appears from the marshy waters, there are pirates aplenty, and the crows flying around are mostly ignored for the sake of simplicity. We are in the heat of battle! Ann-See is desperate to disengage from the blacksmith and his two hounds to help against the vicious hydra that is gouging deep wounds in […]

Here be Hydras

Thursday, September 27th, 2007

We have a plan to find the base of the captured pirates! It's not a very good plan, partly because an NPC didn't think of it, and mostly because it was my idea. I decided to ask the pirate with the foppish hat where the base was, and do so forcefully. At first, he didn't […]