I Sense This is Not a Normal Bridge

Thursday, March 4th, 2010

When the GM announces that 'You walk across the bridge just like you'd walk across a bridge', perhaps not all is as it appears.

This is Why We Have a GM

Tuesday, September 8th, 2009

'As you get closer to the watery bit, you see there's water.'

Typos for the Swin!

Thursday, March 27th, 2008

Being berated for allowing the death of a noble merchant in the town the previous night forces us to take an active approach to eliminating the Marrowbreaker threat in town instead of waiting for them to come to us. That means we need to think of a plan. Dexter comes up with the idea of […]

The Underwater Trap

Thursday, March 13th, 2008

Having found out where the Marrowbreakers return after feasting on bones we are a step closer to finding their lair, and thus defeating them and stopping the murders. And because we believe the Red Hand Gang are responsible for loosing the creatures on the town, and that the cult are on the precipice of creating […]

The House of Crap

Thursday, January 31st, 2008

We have infiltrated Copperdell, a mining town for Borat that has convicts for workers. It recently underwent a revolution, for some reasons that are known and other reasons that we are uncovering. Our main mission is to bring peace to the town and not have the general resort to sending in the military to subdue […]

Sense Obliviousness

Thursday, November 22nd, 2007

'Can you roll a Sense Motive check please?', asks the DM of one of our players. 'Can anyone roll?', I interject. 'If you were paying attention, yes.' 'Of course I was paying attention', I say, starting to roll my D20. 'What are we rolling for?' '<sigh>'

DM Ex Machina

Thursday, November 15th, 2007

A councillor was murdered in his sleep. Twice. We have uncovered one plot almost to its conclusion, but the other remains elusive. We still don't know what sort of creature ripped out the councillor's throat, or how it got in to his room, or who was controlling it. In fact, we pretty much know nothing […]

You Fail To See

Thursday, October 25th, 2007

We're investigating back-stage at the town's theatre to find any clues of who might have poisoned the dead councillor, and how they might have done it. Investigating the dressing rooms of the various artists, perhaps sensing some evidence is close by, or that we are about to be ambushed by goblin ninjas, the DM asks […]

Interview With a General

Wednesday, October 10th, 2007

Our murder investigation leads us on to ask questions of a diplomatic envoy, a general of his native city, who was with the councillor the previous night. The pair were heard by the councillor's butler to have been in a heated argument together, which was worthy of investigation, if only to exclude him from being […]

Beclawed Snakes and Bear-Humans

Wednesday, October 10th, 2007

Our investigations in to the brutal killing of the councillor begin at his home, where his body was found dead in his bed, his throat ripped out. It looks like some kind of beast bit the councillor's throat out violently. A keen search of the room also shows some claw marks leading from the bed […]