Return the Skull

Thursday, January 9th, 2014

We trek back up the mountains and find the dragon graveyard, hidden in some caverns. Working our way through what is a museum-like set of caves, with dragon skeletons seemingly on display, we look for the skeleton missing its head. Naturally, we are not alone. Guardians appear in some of the rooms, guardians who are […]

Collaborative Storytelling

Thursday, January 9th, 2014

The two weird, definitely-not-dragon villagers tell us to take the rescued dragon skull back to the dragon graveyard, its rightful resting place. 'Um, didn't the monsters we just killed say that that's exactly what they were going to do with the skull? We should have just let them take it.' 'That would have derailed the […]

Brown Eyes Aren't Even an Exotic Trait

Tuesday, November 5th, 2013

The sheep skull is out of the lake, its flow of poison no longer affecting the river, and the skull itself looking more like that of a dragon now that it's not distorted by the water and we had a small discussion about how we've probably seen etchings of dragons enough to make the connection. […]

The Rope Code

Tuesday, November 5th, 2013

We've found the source that's poisoning the river. It's a skull. Now we just need to recover it from the lake and take it back to the village to prove that we were the ones who have cleaned the river. 'Who's going in to the lake to tie the rope to the skull?' 'Toogood. He […]

A New Record

Tuesday, October 29th, 2013

Tracing the source of the poison in the river should be as simple as tracing the source of the river. To do that, you head upstream. We negotiate expenses with the town governor to help her hamlet, which thankfully gets us out of wagon-guarding duty in the process, and we follow the river to see […]

But I'd Definitely Like to Take a Sample

Tuesday, October 29th, 2013

The question 'Has anyone taken the Heal skill?' gets a chorus of negative replies from around the table, hearing which has our GM delighted to inform us that our NPC companion, Heathor, has the skill. 'Our NPC traitor, you mean. Oh, don't look at me like that. With you running the adventure the NPC's betrayal […]


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