It's Like You Weren't Listening

Thursday, January 11th, 2018

The Nazis interested in Atlantian artefacts have been tracked heading to Greenland, and we are to follow and, hopefully, intercept them before they achieve their goals. As we prepare for our journey, the question arises as to whether we take any of our recovered artefacts with us. It's not an obvious question. Leaving them behind […]

Atlantis Belongs in a Museum

Wednesday, December 13th, 2017

Back in Blighty, we are invited to join Section M, who have been tracking the mysterious artefacts that have been cropping up. It seems they are connected to a certain lost country, one that it seems that the Nazis are keen to find. We have to catch up with their expeditionary party, find out what […]

It Could Be the End of the World as We Know it

Thursday, June 30th, 2016

The artefact we find in the dream world returns with us when we awake. Good, the second one is ours. As we return to Cairo by train, Tobias takes some time to analyse the artefact. Tobias looks like he understands what the artefact is, and manages to activate it. Unfortunately, doing so causes a small, […]

Won't Someone Think of the XP?

Thursday, June 16th, 2016

Drinking some strange concoction some strange man gave us, we find ourselves in some kind of dream world, one that is familiar to our investigations. We follow the path before us and eventually come before Apep, a massive worm that we have to defeat. We know from our research what we need to do, and […]

An Excellent Plan, With Just a Couple of Drawbacks

Thursday, May 12th, 2016

We manage to sneak somewhere we're not supposed to be. Good work, fellow investigators! Now we just need to get past a guard, to continue our investigations. But how? Maso has an idea. 'Why don't we fill the basement full of tear gas, and...' 'Because we're in the basement', I say. 'Without gas masks', adds […]

Can You Repeat That?

Thursday, May 12th, 2016

'Oh yeah! I crush the Sneak skill check! I move like the wind! ...what was the other check?' 'Listen.' 'I fail.' 'You don't say.'

Buy One, Get Another For the Same Price

Thursday, April 21st, 2016

There is a shady character who we find was following the man who has since been recently killed in somewhat suspicious circumstances. We arrange to bump in to him, and imply that we have the same goals, so that maybe we can get some information from him. The man suggests we meet later, after dark, […]

It May Have Been Useful, We Never Found Out

Thursday, April 14th, 2016

For a change of pace, we're looking at the Achtung Cthulhu system, which is Call of Cthulhu in a WW2 setting. We remember playing Cthulhu before, which is why 'I picked the character with Language and Library Use skills, as I recall those skills came in useful.' 'I seem to remember that lock picking came […]