Unnatural Environment

Thursday, May 28th, 2015

Gowan stands between us and the final jewel we need to open the main chamber. At least, it kinda looks a bit like Gowan, but he seems more dragony this time, with black scales all over his body and pupil-less eyes. He sounds just as much of a dick as usual, though. We have to […]

Metamorphosis

Thursday, May 14th, 2015

'From the other end of the room you see Gowan for the first time after he evaded you through the portal to this swamp, and he's changed since the last time you saw him.' 'Has he grown a moustache?' 'No, he's changed. He's out of his bone armour and in a smoking jacket and slippers.'

Rolling Intensifies

Thursday, April 2nd, 2015

'This is the part of the adventure where you guys really need to focus on making some saving throws.' 'And by 'focus on', you mean 'roll a D20 as usual'?' 'Yes. But really focus on it.'

Unnaming the NPCs

Thursday, September 11th, 2014

'This is captain...' Oh dear, the GM doesn't know the name of an NPC off the top of his head and needs time to find the reference in the adventure. This can only feed in to our tendency to rename all NPCs to something we actually have a chance of remembering. '...Sausage?' 'Sausage?! Sausage?! If […]

Further Reducing the One Hundred

Thursday, July 3rd, 2014

The second watchtower is silenced. We move up the mountain to the next bend in the path, where the second fortress stands. Rather than the lackadaisical approach to security seen at the first fortress, there are actual guards guarding this one. Two of them, standing outside the entrance. We'll just have to mount a full-out […]

Like a Natural

Thursday, July 3rd, 2014

One fortress cleared, one watchtower sorted. We continue to the next corner in the path, where a second watchtower is constructed. Toogood and I sneak up, silent as you like, and get to the rope ladder underneath. Now to see if we can catch them by surprise. 'Make Move Silently checks.' 'Natural 20.' 'Natural 20.' […]

Assault on Dragon Mountain

Thursday, June 5th, 2014

We need to get to the top of Dragon Mountain, to find the supposed dragon in order to lift the curse on both Toogood and Farrel. We can't do this at night, because of the curse that puts the pair to sleep at sundown, so it means a daytime raid. First, we need to get […]

I Rarely Think Ill of my Companions

Tuesday, May 27th, 2014

It seems that we need to visit The Hill, supposedly where a red dragon lives, in order to get the enchantment on Toogood and Farrel lifted. There's just the problem of gaining access, what with the path up the hill being fortified and protected by a hundred armed men. 'You learn from local enquiries that […]

Sleeping in Soup

Tuesday, May 27th, 2014

Toogood and Farrel don't seem to be particularly injured, but being stabbed by a dagger whose blade dissolves can't be a good sign. Thankfully, we recovered an intact dagger from one of the slain attackers, which we take back to Marva, who is definitely not a dragon. Consulting her tomes of wisdom, Marva finds some […]

But it is Working Overtime

Thursday, February 20th, 2014

Either asking questions about the red dragon of Goldrock or Gowan the Bone Harvester has garnered us some unwanted attention. Toogood and Farrel are trying to gather some information together in a market square when they are asked to 'make a spot check'. Toogood is still looking for persimmon to make a fruit smoothie, but […]